Pedro Motta
Gold Member
Support studios don’t get big logos when you launch a game.Support studios are a thing. They also assisted with the Metroid Prime remake but I don't think most people would give them full credit for it.
Support studios don’t get big logos when you launch a game.Support studios are a thing. They also assisted with the Metroid Prime remake but I don't think most people would give them full credit for it.
Sometimes they do and sometimes they don't. Anyway, here's the full Iron Galaxy credits from the game. Not exactly a lot of people.Support studios don’t get big logos when you launch a game.
28 people dealing with a port is not a lot a people?Sometimes they do and sometimes they don't. Anyway, here's the full Iron Galaxy credits from the game. Not exactly a lot of people.
They don't create any new assets aside form mouse and keyboard prompts I guess.28 people dealing with a port is not a lot a people?
Exactly.They don't create any new assets aside form mouse and keyboard prompts I guess.
Most of the work must just be coding
Who says they're all programmers? That list includes the business and management side as well.28 people dealing with a port is not a lot a people?
Why are they wasting time with older drivers????????????Older graphics drivers leads to instability and/or graphical problems
PCCCCCEEEEEEE!Why are they wasting time with older drivers????????????
I smeel some dirt peasantry...PCCCCCEEEEEEE!
Many people, including myself, are always one or two versions behind for some weeks or months to avoid being vendors unpaid beta testers or if there's an issue with a specific feature we care about. Oc if the drivers are like 4 years old I could agree with your pov.Why are they wasting time with older drivers????????????
Nvidia constantly releases "game ready" and "hot fix" drivers, so people will really complain because they are having issues with older drivers???Many people, including myself, are always one or two versions behind for some weeks or months to avoid being vendors unpaid beta testers or if there's an issue with a specific feature we care about. Oc if the drivers are like 4 years old I could agree with your pov.
I'm glad they are investigating their own work! I hope they get Sherlock Holmes on the case.We are currently investigating the following issues:
- Loading shaders takes longer than expected
- Performance and stability is degraded while shaders are loading in the background
- Older graphics drivers leads to instability and/or graphical problems
- Game may be unable to boot despite meeting the minimum system requirements
- A potential memory leak
- Mouse and camera jitter for some players, depending on hardware and display settings
- Corrupted-appearing/neon textures in game
This mod looks really cool!
Yes? As I said, many people play with older drivers, it's just a matter of avoiding bad drivers until they can confirm no one else had issuesNvidia constantly releases "game ready" and "hot fix" drivers, so people will really complain because they are having issues with older drivers???
Again: People play on the older driver without the fixes on the new driver for the game and complain about issues on the game that are fixed on the new driver?Yes? As I said, many people play with older drivers, it's just a matter of avoiding bad drivers until they can confirm no one else had issues
Thanks, waiting for some comments yo see if it's now safe to buyThe Last of Us Part I Patch 1.0.4.0 Release Notes
PC
- Optimized CPU and GPU use throughout the game
- Improved texture fidelity and resolution on in-game Low and Medium settings
- Improved graphical fidelity on the in-game Low graphics preset, particularly water surfaces no longer appear black
- Fixed a crash that may occur during shader building
- Fixed a crash that may occur when quitting to the Main Menu
- Also fixed a crash that may occur when dying after combat
- Fixed an issue where, on first boot, players may experience longer wait times to load into the game
- Added an option for players to lock and unlock performance stats simultaneously in the HUD menu (Options > HUD)
- Added descriptions in the Graphics menus to better explain when certain settings may affect another (Options > Display)
- Also added a Texture Streaming Rate setting (Graphics > Texture Settings)
- Fixed an issue where skipping cutscenes during a critical load may cause the game to hang
- Fixed an issue where the shader load warning did not appear while relaunching the game
- Updated the VRAM bar to more accurately display the OS+Apps usage
- Fixed an issue where the Screen Reader read values for locked settings which may imply those same locked setting were active
- Fixed an issue where aiming downward while using keyboard and mouse (KBM) may increase camera sensitivity
- Refined the handling of certain commands that are assigned the same KBM keybinding
- Corrected Brazilian Portuguese, Croatian, Dutch, Finnish, French, Greek, Hungarian, LATAM Spanish, Spanish, Thai, and Traditional Chinese translations for multiple menu options
- [Ultrawide Displays] Corrected the Rangefinder reticle position for the bow
AMD
- Fixed a crash that may occur on AMD CPUs with affinity limited to X3D cores
- Fixed an issue where textures may render incorrectly on AMD GPUs
Steam
- Fixed an issue where the “It Can’t Be For Nothing” achievement did not trigger, despite acquiring all other achievements
Steam Deck
- Fixed an issue on Steam Deck where resetting Display settings to Default no longer enabled AMD FSR 2 (Options > Display)
I wonder if this will make vram usage better.Also added a Texture Streaming Rate setting (Graphics > Texture Settings)