Summer Haze
Banned
So guys, are you gonna fap at 30 or 60 strokes per second when you get the game?
I think I'll start off at a cinematic 30 while I get the juices flowing, then start working my way up to 59, and then explode in a 60fps mess.
So guys, are you gonna fap at 30 or 60 strokes per second when you get the game?
I think I'll start off at a cinematic 30 while I get the juices flowing, then start working my way up to 59, and then explode in a 60fps mess.
Photomode has me so unbelievably hyped, like, more hyped than I was before. I said it when I first tried it in Second Son, I'll say it again: Photomode needs to be in every first party PS4 game from here on out.
So guys, are you gonna fap at 30 or 60 strokes per second when you get the game?
Better question: At what frequency will Raptor choose to stuff the game into his ass?
Good call. There hasn't been much discussion about framerates. We should continue on that.
Slow-motion. So he feels every single long and hard fucking frame.
Nope, PS4 scales to the selected output resolution.There is no supersampling support built into the PS4 OS, so it does render at native 720p.
N64 port?
Slow-motion. So he feels every single long and hard fucking frame.
I came.
And they have to be jaggy. They need to be jaggy.
Gross!!! That means we came together.
"There was an internal debate just over the artistic-ness of going 30 or 60, and whether or not it would feel weird. Pretty much every person who had said, 'I'm a 30 Hz person, I don't know if I could play it at 60.' When they finally saw it, they said, 'Nevermind, I'm convinced.'
I just want the highest difficulty setting unlocked right from the get-go so us double dippers can jump right in into it without having to beat the game a second time on Hard before having to play it again a third time on Survival!
Anyone else feeling the same?
I just want the highest difficulty setting unlocked right from the get-go so us double dippers can jump right in into it without having to beat the game a second time on Hard before having to play it again a third time on Survival!
Anyone else feeling the same?
"There was an internal debate just over the artistic-ness of going 30 or 60, and whether or not it would feel weird. Pretty much every person who had said, 'I'm a 30 Hz person, I don't know if I could play it at 60.' When they finally saw it, they said, 'Nevermind, I'm convinced.' We do so much with the animations of the character to convey emotion to the player so when you talk about what's going on with Joel and getting the player to empathize with him. At 60 frames, seeing his breathing change, or when a Clicker shows up and you hear that sound and the way he moves changes, because all the animations are that much more fluid, I think that comes across even more now. That's going to change the play experience just a little bit in the way the players experience that."
Don't fight it.
We're brothers now.
Damn less than 2 weeks. I need some multiplayer gaffers on my friends list. Add me pls PSN: plbelanger
Done. I'm Gav220886 if any gaffers wants to add meplease add me im lonely
Wasn't expecting that!"We up-resed textures, we also turned on various graphics features that, on the PS3 we could only afford to turn on here and there in certain spots where it really offered bang for the buck, and in some cases those are turned on across the board now, like the bounce light from the flashlight," Gregory said. "There's better anti-aliasing. Just a host of graphical improvements that bring a lot of crispness and additional quality to the look of the game."
Just found out about the 30fps mode. I think it's good to have options. I know I usually prefer the LOOK and FEEL of 30fps and I know a lot of you like the look and feel of 60fps.
I hate it when people flat out say that 30fps is wrong or is not a design choice.
30fps is a preference of mine, so for those who say 60fps is better it's better TO YOU, but not in my eyes. 60fps looks and feels like a cheap arcade game instead of a high quality AAA game.
There should be a multiplayer thread, that if no one beats me to it, I'll be making.
And this is why I'm wondering why they included the option to play the game in a "broken" state.
Cum....brothers?
Sounds like a big deal, I might need to think a while.
Hell to the yeah! My one question about TLoUR was if we'd get to play the higher difficulties without having to beat the game once. An important element for someone who's looking to double dip like me! And guess what? Evan Wells replied my question on Twitter!
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Why is 60fps important?
"It was a toss-up before; people were saying that you lose quality and graphics and what not," Gregory said when asked why Naughty Dog feels that it's such an important component for the game. "But being able to compare apples to apples like we have now with The Last of Us, going back and playing the 30 Hz version feels, to quote some people in the office, 'broken.' There's something that can't be captured in screenshots and playing an adventure game where you just walk around and experience the world at the smooth 60 Hz. [Editor's note: throughout the interview, the Naughty Dog team used fps and hertz interchangeably] You really just have to feel it."
"There was an internal debate just over the artistic-ness of going 30 or 60, and whether or not it would feel weird. Pretty much every person who had said, 'I'm a 30 Hz person, I don't know if I could play it at 60.' When they finally saw it, they said, 'Nevermind, I'm convinced.' We do so much with the animations of the character to convey emotion to the player so when you talk about what's going on with Joel and getting the player to empathize with him. At 60 frames, seeing his breathing change, or when a Clicker shows up and you hear that sound and the way he moves changes, because all the animations are that much more fluid, I think that comes across even more now. That's going to change the play experience just a little bit in the way the players experience that."
You'll be able to see the difference yourself soon enough. In addition to the stream of comparison videos we'll be putting together, Naughty Dog director Neil Druckmann mentioned on Twitter, "Since some people asked for it, we added an optional 30fps mode (gameplay & cinematics). My pref is 60fps all the way."
Will 60fps become the new standard in games?
"We hope so," Gregory said. "It used to just be that first-person shooters were 60 by default, but a lot of other games didn't feel the need for it. I think we're showing that it does make a difference even in a non-FPS type game. And one question that's been fielded on Twitter as a follow-up to the 60 Hz, is whether or not we're always at 1080p. Some games have been doing the whole adaptive resolution where they change the resolution based on what's going on. We are always at 1080p."
All difficulties are unlocked from the start.
Can't you guys just wait until sunset to bring out the insanity?
What..uh..is going on in here?
Or I'll just lurk and occasionally get pokey with GAF's concern squad
Can someone explain the photo mode to me please? I don't own Second Son so I don't understand how it's any different than just holding the Share Button. What does this mode offer that the built in capture feature with Share Factory can't accomplish?
Will it break if I stick it into my f****** ass? It's beautiful.
There should be a multiplayer thread, that if no one beats me to it, I'll be making.
Must have missed something but why does everyone want to stuff something in their ass in this thread?
Must have missed something but why does everyone want to stuff something in their ass in this thread?
Didn't you say you were going to wait until a couple days before release?