It's really interesting how this game seriously pushes the entire survival thing. I am used to games funneling me through some predetermined path (even the open world ones) where you have to eliminate most or all enemies. So even if you choose stealth you still have to kill almost everyone to complete something.
Not in TLOU. I get to the part with 6-7 enemy soldiers. I'm thinking "damn, how am I going to waste them all, since few of them seem to always perfectly cover each other". After 6 failed attempts at stealth (didn't want to waste ammo and I'm playing on hard difficulty), the strangest thought occurred to me; why am I trying to eliminate all of them? Perhaps I have a problem only with one of them. So, I proceeded to eliminate only a single solider which was impossible to sneak by and left others alone.
Same situation happened in a area with a bunch of clickers and runners. I've used bottles to distract most of them, ended up eliminating only a single clicker which was impossible to avoid.
I feel the same way.
After the basement section, I realizied that I don't have to fight in every encounter. Running away or sneaking past enemies is also an option.
On my Survivor playthrouth I used this tactic a bit more. I think I did it at the place you're describing, a bit after Tess dies. I tried killing them all but it was impossible, so I try a different path, and suddenly I see the exit near me, and I decide to go for it.
I must say that just sneaking by is much more tense. My heart rate went up, as I was wishing not to hear that "whoosh" sound.
On my Survivor playthrouth I used this tactic a bit more. I think I did it at the place you're describing, a bit after Tess dies. I tried killing them all but it was impossible, so I try a different path, and suddenly I see the exit near me, and I decide to go for it.
I must say that just sneaking by is much more tense. My heart rate went up, as I was wishing not to hear that "whoosh" sound.