Tried playing this game back when it was released on PS3. Couldn't even make it through the Summer scenario. Wanted to give the game another shot, so I picked up the PS4 version and I'm just about as far as I got back on the original game (Museum during the Summer). I started on Grounded because I recalled the game feeling really boring/easy when I first played it and it hasn't been too bad (until now). The one checkpoint in the Museum is pretty brutal. I'm not frustrated yet, but I gotta echo the sentiment that adjusting the distance between checkpoints (or removing ones found on lower difficulties) is a shitty, artificial difficulty increase (if what I've read is true).
...I still don't know about this game. I'm attracted to the atmosphere/sound design and I like some of the survival elements, but the game itself still feels pretty whatever. I'm still bothered by the fact that your NPC allies cannot be seen by enemies (and yes, I completely understand from a design/gameplay perspective why they chose this, it just doesn't sit well with me). In fact, I find it super funny reading posts prior to this game's launch about shadow quality breaking immersion levels/atmosphere and such, but having Ellie and company wig out and run around Tickers while not alarming them doesn't? Suuuuuuuure... =/
Also, do guards like not detect dead bodies? I'm fighting these soldier dudes and strangling them and such and one of their buds walk by and they don't even act the least suspicious. On top of that, some fallen enemies have been clipping through the environment. I've also noticed that some patches of grass don't react/sway to your characters movement while others do. I get why people think this game is cool and everything, but at the same time I actually REALLY don't get it, ha! Feels like a rushed "Remaster", if I must say so.