So I finally encountered a few glitches during my Grounded gameplay. First,
at the ending of the sewers when you are stuck in the last room with Henry, it didn't provide a molotov on the table. I watched Grounded youtube walkthroughs and people were given this. So I had one I crafted and had to get through that seen. 3 waves! It took about 30 tries!
Another,
was the shiv door right at the beginning of the hydro power plant. I pressed triangle and it said I needed a full shiv. Guess what, I had one. I restarted the checkpoint and it did the same thing.
Anyway, I'm not done yet, but I figured I would throw that out there for anyone else thinking it was just them.
Also, I find the AI way more glitchy in Grounded mode than when I played on Hard.
I started the game playing on ground mode, then it became so tough that i switched back to hard difficulty. Anyway, when i was playing on grounded, if i couldn't go past a certain encounter, i was changing the difficulty to normal (or hard) when i die, and then i was switching back to grounded immediately, that way some random objects like crowbar, molotov etc would appear all over the place. Maybe that is what happening on those youtube videos.
But of course that would ruin your grounded trophy i guess.
it's still installing, during the first minute it was just installing the beginning of the game. and the PS4's blu ray drive spins at a faster rate than the PS3's.
So I finally encountered a few glitches during my Grounded gameplay. First,
at the ending of the sewers when you are stuck in the last room with Henry, it didn't provide a molotov on the table. I watched Grounded youtube walkthroughs and people were given this. So I had one I crafted and had to get through that seen. 3 waves! It took about 30 tries!
Another,
was the shiv door right at the beginning of the hydro power plant. I pressed triangle and it said I needed a full shiv. Guess what, I had one. I restarted the checkpoint and it did the same thing.
Anyway, I'm not done yet, but I figured I would throw that out there for anyone else thinking it was just them.
Also, I find the AI way more glitchy in Grounded mode than when I played on Hard.
So Netflix got an error and the solution was for Reinitiate the damn PS4 so I did, I lost everything, damn machine got virgin lols, good thing I had my saves on the cloud lol, so I encountered a problem, I know Im seeing teh damn gamma problem lots of poeple had, the weird thing is that if I put my TV to Limited while the PS4 to Full it fixes it, this makes no sense at all.
I will not fix and play it this way, all washed out, very prominent on the Subway level.
Interesting, might try to see if I can change my projector setting to limited. I've stopped playing it and I'm hoping it gets patched. I've tweeted ND a few times but no response :/
I just finished the game on grounded difficulty. It was a fun and a very hard experience, but everything was manageable except that sniper in the suburbs, oh god, I spent more than an hour trying to fucking reach him, but it's maybe because I was with almost no supplies.
So I finally encountered a few glitches during my Grounded gameplay. First,
at the ending of the sewers when you are stuck in the last room with Henry, it didn't provide a molotov on the table. I watched Grounded youtube walkthroughs and people were given this. So I had one I crafted and had to get through that seen. 3 waves! It took about 30 tries!
Just finished my first playthrough - did hard + listen mode off (thanks gaf!) and it was so fucking intense all the way through for me. I was completely focused and on the edge of my seat for every single encounter, I can't even imagine what it must be like on survivor/grounded. I can't remember the last game I played where I felt like that. LOVED the combat gameplay and how much you could play around with it, especially stealth. I used my stuff so sparingly since I always thought I'd need it later on that I didn't even try the
flamethrower
once, lol. I had a ton of ammo left when I finished it.
Because I've wanted to play this so much ever since it was released (thought about getting a PS3 just for this), I've actively avoided all media surrounding this, read no reviews or write-ups, and going in completely blind was just amazing. Well except for that first 15 seconds teaser for the remastered version (
giraffes
) and I'm a little bummed that ND robbed me of that moment. I never thought this would live up to my crazy high expectations, so I'm amazed that it completely surpassed them. I'm so grateful they remastered this.
I'm sure this is just repeating what other newcomers have been saying in this thread for 250+ pages but still...
Anyway, I should play the DLC but I then I need to go back in again on a higher difficulty.
One user from B3D explained why the 30 FPS feels "weird", he said: "30 fps on PS4 is doubled up 60 fps frames. The motion blur is half the length of the 30 fps PS3 version."
I now have every single player trophy except the conversations one. I have 36 out of 37, but I'm almost positive I've done them all. I even went back to try a few questionable ones over, but no luck.
I now have every single player trophy except the conversations one. I have 36 out of 37, but I'm almost positive I've done them all. I even went back to try a few questionable ones over, but no luck.
It's probably the one when you talk to Ellie about the fireflies at the University. There's three symbols that trigger the conversation but only the one to the left of the dorm entrance counts.
Partly because it is a video game, and partly because we don't really know if they "starve to death" or the fungus takes its course and the body can no longer contain it. The whole point of them is to supposedly spread the infection and when the human body dies they usually turn the entire area around them into a spore infested fungus. Which "mode" spreads the infection better? No idea.
Seems like they have a pretty lengthy life span considering there are multiple stages of infection. To get to bloater status it must take a while. It is kind of interesting that there aren't super emaciated infected out there. The fungus must have some way of preserving the body somehow.
It is a peculiar thing that all the infected often maim to kill instead of infect though, lol. Especially Joel
Finally picked this up and man are these glitches really ruining it for me. I beat the game twice on PS3 without a hitch but a lot of weird issues in this version like visual glitching and NPCs getting stuck. One weird thing that happened to me in the very beginning was that right before you reach the warehouse area. Every time I would stealth takedown the guy at the start, an enemy would appear out of thin air and rush me.
At least the visuals and 60fps kinda make up for it but really hope they release another patch.
It's probably the one when you talk to Ellie about the fireflies at the University. There's three symbols that trigger the conversation but only the one to the left of the dorm entrance counts.
Am I the only one who wonders what happens after the ending?
I mean, they're just standing there. What next? How do they survive? Where do they go? I hate endings like that, unless there's supposed to be a part 2.
Am I the only one who wonders what happens after the ending?
I mean, they're just standing there. What next? How do they survive? Where do they go? I hate endings like that, unless there's supposed to be a part 2.
Am I the only one who wonders what happens after the ending?
I mean, they're just standing there. What next? How do they survive? Where do they go? I hate endings like that, unless there's supposed to be a part 2.
Took me about 4 days to finish on hard with about 4 hours playtime a day. A good length. In saying that though as much as I loved this game and was hooked from start to finish, the moment I did finish it I was over it. I still think about the story and characters from time to time but I have zero desire to play the Left Behind DLC that came free with it.
I just found the mechanics and environments very repetitive towards the end and the length of the game was basically perfect so it did end just as it was overstaying it's welcome. The good thing is the story did not seem dragged out for the sake of making the game longer etc so I would say the game is almost perfectly paced based on the way the story flowed.
I just wish they would've added 1 more type of enemy and maybe given the humans a bit more variety in their actions. You basically had 4 types on enemies in the whole game which was a serious let down for me because once you learn their patterns it's just a waiting game, there didn't seem to be much skill involved in the game at all. Gun selection was excellent and actually more than we needed, it would've been better to have some more stuff to use these awesome weapons on.
Also....Best. Melee Combat. Ever!
Anyways it's sounds like i'm ragging quite hard on the game but I would consider this a 9/10 game, it would be a 10 if there were just a few more types of enemies.