JustAnotherOtaku
Member
Can't stop watching this live broadcast! Battle Theme is reminiscent of when you get spotted in MGS
thefro said:2ch troll unboxes the Special Edition
I have to admit, the very end made me laugh
That is really painful to watch. Not because it'll never see a Western release (sorry...), but because he destroys something someone else created. So disrespectful.thefro said:
Post impressions! When you can of coursesprsk said:Got it with the soundtrack. Going to be listening to it all day!
sprsk, answer this mans questionSerenade said:Is there an option to use the pointer? It doesn't seem like it and that's just such a waste.
Shanks said:Why do I get the feeling this is not going to meet expectations sales-wise?
Shanks said:Why do I get the feeling this is not going to meet expectations sales-wise?
That's not funnySerenade said:sprsk, answer this mans question
no answer means he could possibly die
i'm holding on by a string.Boney said:That's not funny
people died
Mockingbird said:You know, the marketing push for this game is pretty damn big. The store displays coming out months in advance, pre-order incentives, the live conference + commercial for the live conference, plus normal tv ads and all that. So should the game bomb, you really can't blame the marketing folks -- or Nintendo -- for it at all. The fault lies purely with the JP Wii owners + JRPG lovers. Donkey Kong Returns' marketing push was definitely a lot less than that of this game, for example. The damn release date wasn't even announced until less than a month before! There's not even any competition for this game, save Ore no Imouto -- which shouldn't sell more than 300,000 anyways.
Diffense said:Online co-op mode versus first boss, Cocoon.
[No spoiler, if you watched even the first trailer you saw this enemy]
http://www.youtube.com/watch?v=_duyHIyZfjw
Considering how the previous one sold, it seems doubtful.Shirokun said:Valkyria Chronicles 3 should put up a pretty good fight.
Mockingbird said:There's not even any competition for this game, save Ore no Imouto -- which shouldn't sell more than 300,000 anyways.
Mockingbird said:Wow. That's pretty sweet, especially considering it's not even part of the main game. Could add a lot more playtime.
500¥ cheaper damnMockingbird said:
Just waiting on amazon... Though I don't mind since I'm currently trying to finish Punch Out!
farnham said:500¥ cheaper damn
some random store as the big ones like sofmap seemed to sell it for 6000¥ +Mockingbird said:Yes, but you have the game now and I don't. Plus I don't get any points except for the 1 T-point I get for paying at a Family Mart =/ What store did you go to btw?
also, yes, get Reginleiv! It's hella fun once you get used to the controls. The story isn't special but it is entertaining! I enjoyed it a lot.
It's unwatchable, at least for me. It's like 5 frames per 30 seconds.DJmizuhara said:We're Live Streaming Last Story now.
http://www.justin.tv/redsungamer#/w/802841312
Come join us...live translations included.
DJmizuhara said:We're Live Streaming Last Story now.
http://www.justin.tv/redsungamer#/w/802841312
Come join us...live translations included.
JustAnotherOtaku said:Nice one! Was hoping you would be doing a stream
DJmizuhara said:How is the stream for you? Is it choppy?
Reginleiv is mindless, not exactly beautiful, has some technical issues, but it's a lot of fun. Especially with Motion+. It's pure carnage, and the weapons feel awesome. And the game is really, really long.farnham said:bought it new at akihabara for 5800 yen (bout 1000¥ cheaper)
wont be able to enjoy it until next week though
my wii is in germany
anyway OP but should i get reginleiv ?
squall23 said:I actually played Reginleiv with WM+, I found it to be my favorite style of play for the game. The only downside of the game was that all the weapons you get from single player don't get transferred to multiplayer which sucked since there were SO MANY weapons to get.
As for this game, I think once it's been established that there are enough people in GAF with the game, we should have a Co-op night.
It's good for me now.DJmizuhara said:How is the stream for you? Is it choppy?
squall23 said:As for this game, I think once it's been established that there are enough people in GAF with the game, we should have a Co-op night.
Hela said:It's good for me now.
The flatfaced boss battle seamed like pure chaos and not in a good way.
Also, walking-around-with-the-bullet animation is pretty ridiculous.
thefro said:Okay, still a big WIP, but I've launched a wiki that will contain a walkthrough and a translation guide for the menus/items/weapons/monsters.
http://thelaststory.wikidot.com/
Diffense said:lol, that stream was pretty bad.
The players weren't paying attention, then got confused about what to do.
sprsk said:impressions
:-Qsprsk said:OK I see a lot of people talking about streams, I wanna say a couple of things before I get to my impressions.
This game is not importer friendly, it is fuuuuuuuuuull of voice and it's not just meaningless chatter. I liken it to when I got burning rangers back in high school. I had no idea what to do and I was bored as shit. This was because I didn't know that they were giving me directions. The characters in Last Story are fairly constantly forming strategy on the fly and telling you to do things.
If you see videos of people running around like a chicken with their head cut off it means they are missing orders or they haven't gotten used to the combat yet. And it does take some getting used to!
So ok, some impressions.
I dunno if it's because the gooch has been in America too long or what, but you can really tell this is a JRPG made from someone on the outside looking in. Little things like, instead of the game starting out with cutscene after cutscene, it starts you off right in the middle of a dungeon. Imagine that! Letting the gamer play the damn game!
Other things like having the PC's talk to each other all the time during dungeons instead of burying them in optional skits (Hey Tales I'm lookin' at you) really help flesh out the characters and make playing the game more fun, not to mention it makes battles much more dynamic.
You can tell a lot of love was put in to this game. Every encounter was hand crafted and is unique. No random battles (so far) and no hearing the same 10 or so attack call-outs over and over. Every battle has a different strategy. Love it!
My favorite encounter so far had me and Quark sitting outside this room where a guy and his gang of thieves were hanging out. Quark says to me, "Elza you stay here, we'll go around and attack from the other side. Don't move till I give the sign" So I stay there and wait. Then, I hear Quark go "Ok get ready to attack in 3... 2... GO!" and I see him bust through the other side as I'm running in through my side, we sandwich the enemies and take em out. It was so cool. The whole dungeon (The raid on this thief's hangout) really felt more than just an RPG dungeon and more like we were really in there with a purpose. Something you just don't get in RPGs.
Anywho, it's late so forgive me if my impressions are all over the place. To me the game is really something special. Nintendo has to be localizing this. They HAVE to be.
sprsk said:OK I see a lot of people talking about streams, I wanna say a couple of things before I get to my impressions.
This game is not importer friendly, it is fuuuuuuuuuull of voice and it's not just meaningless chatter. I liken it to when I got burning rangers back in high school. I had no idea what to do and I was bored as shit. This was because I didn't know that they were giving me directions. The characters in Last Story are fairly constantly forming strategy on the fly and telling you to do things.
If you see videos of people running around like a chicken with their head cut off it means they are missing orders or they haven't gotten used to the combat yet. And it does take some getting used to!
So ok, some impressions.
I dunno if it's because the gooch has been in America too long or what, but you can really tell this is a JRPG made from someone on the outside looking in. Little things like, instead of the game starting out with cutscene after cutscene, it starts you off right in the middle of a dungeon. Imagine that! Letting the gamer play the damn game!
Other things like having the PC's talk to each other all the time during dungeons instead of burying them in optional skits (Hey Tales I'm lookin' at you) really help flesh out the characters and make playing the game more fun, not to mention it makes battles much more dynamic.
You can tell a lot of love was put in to this game. Every encounter was hand crafted and is unique. No random battles (so far) and no hearing the same 10 or so attack call-outs over and over. Every battle has a different strategy. Love it!
My favorite encounter so far had me and Quark sitting outside this room where a guy and his gang of thieves were hanging out. Quark says to me, "Elza you stay here, we'll go around and attack from the other side. Don't move till I give the sign" So I stay there and wait. Then, I hear Quark go "Ok get ready to attack in 3... 2... GO!" and I see him bust through the other side as I'm running in through my side, we sandwich the enemies and take em out. It was so cool. The whole dungeon (The raid on this thief's hangout) really felt more than just an RPG dungeon and more like we were really in there with a purpose. Something you just don't get in RPGs.
Anywho, it's late so forgive me if my impressions are all over the place. To me the game is really something special. Nintendo has to be localizing this. They HAVE to be.