Buggy Loop
Member
Thread is mostly a focus on graphics but gameplay and paradigm shift wise, in 1998, the greatest online shooter ever made released : Starsiege Tribes
Imagine for 1998, on 56k modems, playing 128 players, team based, with light/medium/heavy classes with a plethora of items to equip to play certain roles, fly with a jetpack, vehicles, place turrets and stations, base repair and defense. Everything had inertia, you could build momentum by "skiiing" the slopes just right with the jetpack and so on. Same with grenade launchers.
Again, in 1998, a year before Quake 3 and Unreal and it was still so ahead of the curve in what it was doing in online multiplayer shooters that it played like nothing else in the market until years and years later.
Imagine for 1998, on 56k modems, playing 128 players, team based, with light/medium/heavy classes with a plethora of items to equip to play certain roles, fly with a jetpack, vehicles, place turrets and stations, base repair and defense. Everything had inertia, you could build momentum by "skiiing" the slopes just right with the jetpack and so on. Same with grenade launchers.
Again, in 1998, a year before Quake 3 and Unreal and it was still so ahead of the curve in what it was doing in online multiplayer shooters that it played like nothing else in the market until years and years later.