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The Legend of Heroes: Trails in the Sky PC |OT|

Strider

Member
How is "TitS > boobs" not the thread title for this game :p lol

Anyway I'm torn 50/50 on whether I should get this. JRPGs are so hit or miss with me.
 
Brandish games are still the sexiest Falcom games. Well, there's always the cover for Dinosaur Resurrection if you want beefcake.

Good to see the text's been centered. This is looking mighty polished.
 

Hugstable

Banned
36 hours guys. Stay busy on Sunday or Succumb to the Hype.

I've already succumbed to the hype. The hype has taken over me until release!

Hatsuu tweeted that Sara got the text to be centered before launch.

https://twitter.com/Hatsuu/status/493560962931499009

I saw some complaints about it in another thread so I thought I should report it.

Oh nice! Good to see them working even now on getting those last few fixes in before release <3
 

creid

Member
Finally got around to watching the trailer, and it's really good! I can't even imagine trying to put an attractive one together for a game like this.
 
So if I use a guide written for the PSP version it'll line up perfectly with this one, right? Specifically, a guide pertaining to the side quests.

Related question: can anybody recommend a good, relatively spoiler-free guide for the side content? The ones on GameFAQs look alright, unless there are any other suggestions.
 

desmax

Member
Very well made OT. Congrats for the creator.

Already beat this game twice on my PSP. I have no problems starting a third run
 
So if I use a guide written for the PSP version it'll line up perfectly with this one, right? Specifically, a guide pertaining to the side quests.

Related question: can anybody recommend a good, relatively spoiler-free guide for the side content? The ones on GameFAQs look alright, unless there are any other suggestions.

Go with the GameFAQs one.

And yes, the PSP version will ine up exactly with this.
 

Gu4n

Member
Gorgeous OT.

It's a tough game to sell, but Hatsuu did an outstanding job on the Steam trailer. I'm not sure if a demo would actually help selling this game, especially with FC's slow start. I was originally put off by the early chapters during the prologue.
 
Gorgeous OT.

It's a tough game to sell, but Hatsuu did an outstanding job on the Steam trailer. I'm not sure if a demo would actually help selling this game, especially with FC's slow start. I was originally put off by the early chapters during the prologue.

Well, for SC, Hatsuu's job for the trailer should be a lot easier.

All that's needed to be done is just localise the existing 2:28 minutes trailer that Falcom made for Second Chapter.
 

wyrdwad

XSEED Localization Specialist
Yeah, I don't think a demo would really work with a game like this. The PSP version had a demo in Japan, but I always thought that was kind of weird -- JRPGs just don't really demo well, since they're so story-centric. You're pretty much limited to having the demo be the first quest in the game, since anything else would either be a spoiler or would leave the player wondering what the hell is going on... and the first quest in the game is never a very good representation of the overall product, in *any* JRPG -- a trend which continues here.

We could look into a demo if you guys really want us to, but I just don't think the effort necessary to make one would really be worth it in the end, as it would be just as likely to give people the wrong impression as it would be to sell them on the game. I think if you're into JRPGs, you're going to be interested in Trails -- no demo required.

-Tom
 

Eusis

Member
Yeah, I don't think a demo would really work with a game like this. The PSP version had a demo in Japan, but I always thought that was kind of weird -- JRPGs just don't really demo well, since they're so story-centric. You're pretty much limited to having the demo be the first quest in the game, since anything else would either be a spoiler or would leave the player wondering what the hell is going on... and the first quest in the game is never a very good representation of the overall product, in *any* JRPG -- a trend which continues here.
Well, I'd argue that it's just as much - if not more in some ways - that you need more time to really GET the gameplay systems in an RPG. It's basically a battle that can only be won with action RPGs that you can instantly get into (I noticed there IS an Ys Origin demo) or through offering a massive demo (this worked for Lunar, DQVIII, and Etrian Odyssey.) Anything that takes a long time to get going or has more complicated systems (or just those that take some time to get) wouldn't work well at all, which is quite a few yeah.
 
I don't feel like a demo's really going to help a game like TiTs that much.

Personally, I'd rather XSEED do multiple trailers that go a bit extra in-depth towards the lore, the mechanics, etc of the game.
Showcase the points of the game that tickles the nostalgia of fans of various other JRPGs, ala SatelliteofLove's post above, but obviously... more subtly.
 
I will buy this game for a forth time and I will not regret it.

The beginning to my personal favorite RPG series of all time. Prob my favorite game series period.
 

Aeana

Member
I don't feel like a demo's really going to help a game like TiTs that much.

Personally, I'd rather XSEED do multiple trailers that go a bit extra in-depth towards the lore, the mechanics, etc of the game. Showcase the points of the game that tickles the nostalgia of fans of various other JRPGs.

Yes; I think that what the game really needs is a demonstration of its strengths. Sadly, I fear that may be an immense amount of work for whomever would undertake it.

I will buy this game for a forth time and I will not regret it.

The beginning to my personal favorite RPG series of all time. Prob my favorite game series period.

I heard it's region locked in Japan.
 

ZenaxPure

Member
I think you can demo them fine as long as you focus on the gameplay aspects which is still a big part of these games considering you typically spend at least 50% of the game, if not more, battling, exploring, or interacting with the various systems (granted I haven't played TiTs yet but, I assume it's not that different from the common mold). They just need really lengthy demos to work well, and there have been some great ones over the years.

That said... I don't disagree about the game actually needing a demo. Seems like there are better things you could spend your time doing instead.
 

Some Nobody

Junior Member
I'll probably buy this as soon as I get the chance. $20 is a steal and my eyes were actually hurting trying to play this with all the chibi characters on my PSP. Looking forward to seeing SC come out soon. ^^
 

Aeana

Member
I think you can demo them fine as long as you focus on the gameplay aspects which is still a big part of these games considering you typically spend at least 50% of the game, if not more, battling, exploring, or interacting with the various systems (granted I haven't played TiTs yet but, I assume it's not that different from the common mold). They just need really lengthy demos to work well, and there have been some great ones over the years.

That said... I don't disagree about the game actually needing a demo. Seems like there are better things you could spend your time doing instead.

I can't think of very many RPG demos that haven't done the corresponding game a disservice. They're really hard to do well, getting the balancing for that section right while also explaining to the player exactly what kinds of tools they've been given in a game they're completely unfamiliar with.
 
Word of mouth is about the best we can do to get new players into the series...that, and some very good explaining of what makes TitS the tits. I have confidence in GAF and the side of STEAM that's bought Japanese PC games to advertise this well.
 

Hatsuu

XSEED
Personally, I'd rather XSEED do multiple trailers that go a bit extra in-depth towards the lore, the mechanics, etc of the game.

Would love to do, but I'm going to almost be jumping straight into helping edit SC once FC launches and I clear up any bugs that managed to make its way through. Perhaps it's something to consider once we get closer to SC's launch, since it'll be a good way to bridge the two games (obviously going to avoid major spoilers or put up a very fair warning, of course) and keep updates interesting.
 
I can't think of very many RPG demos that haven't done the corresponding game a disservice. They're really hard to do well, getting the balancing for that section right while also explaining to the player exactly what kinds of tools they've been given in a game they're completely unfamiliar with.

Demos in general suck, but I gotta mention the EO4/Untold demos which are great, they give you the first 1-2 hours of the game, no restrictions at all. JRPGs are long as hell usually, so giving out the first hour or two of the game is a great idea if you're confident that your game is good.

Bravely Default is another excellent demo, fully focusing on the gameplay side of the game, which I found really interesting.
 

Morrigan Stark

Arrogant Smirk
Yeah, I don't think a demo would really work with a game like this. The PSP version had a demo in Japan, but I always thought that was kind of weird -- JRPGs just don't really demo well, since they're so story-centric. You're pretty much limited to having the demo be the first quest in the game, since anything else would either be a spoiler or would leave the player wondering what the hell is going on... and the first quest in the game is never a very good representation of the overall product, in *any* JRPG -- a trend which continues here.

We could look into a demo if you guys really want us to, but I just don't think the effort necessary to make one would really be worth it in the end, as it would be just as likely to give people the wrong impression as it would be to sell them on the game. I think if you're into JRPGs, you're going to be interested in Trails -- no demo required.

-Tom
Thanks for the answer. I ask because I'm mostly interested in checking out the battle system.

I like many classic jRPGs, but I really hate modern ones. My favourites are from the 16- and 32-bit era; FF4-6, Phantasy Star IV, Suikoden I and II, Wild ARMs, Xenogears, Breath of Fire III, Lufia. I never liked Xenosaga (so comparisons to that worried me), Star Ocean, Saga Frontier or the Tales games at all. The most "modern" jRPGs I still enjoy are Skies of Arcadia and Suikoden III and V.

So... would I like this? Based on the descriptions it sounds like I really would, but comparisons to Xenosaga (which bored me to tears) worried me, and I asked about a demo just in case I could check out the gameplay (not too worried about the story).

Demos in general suck, but I gotta mention the EO4/Untold demos which are great, they give you the first 1-2 hours of the game, no restrictions at all. JRPGs are long as hell usually, so giving out the first hour or two of the game is a great idea if you're confident that your game is good.

Bravely Default is another excellent demo, fully focusing on the gameplay side of the game, which I found really interesting.
Good point about Bravely Default. I actually really enjoyed the combat system and the demo made me interested. If it weren't for the feedback I heard about the rest of the game (particularly the second half) from trusted sources I would have bought it based on the demo, haha...
 
Would love to do, but I'm going to almost be jumping straight into helping edit SC once FC launches and I clear up any bugs that managed to make its way through. Perhaps it's something to consider once we get closer to SC's launch, since it'll be a good way to bridge the two games (obviously going to avoid major spoilers or put up a very fair warning, of course) and keep updates interesting.

Well, SC needs to be sold as an epic conclusion to FC's story, so obviously there has to be some spoiler-ish materials here and there, imo, to maximise the impact. =)

This trailer, ( MAJOR FC SPOILERS ) http://www.youtube.com/watch?v=vU1U7CEQBTo gets me so, so, so hyped for SC.

So... would I like this? Based on the descriptions it sounds like I really would, but comparisons to Xenosaga (which bored me to tears) worried me, and I asked about a demo just in case I could check out the gameplay (not too worried about the story).

The only part about TiTS that's remotably similar to Xenosaga is their story structure of a larger storyline being told across multiple games.

I won't say with absolution that you'll enjoy the game, but given your preferences, there's a very very high chance you'll like it. I can't be arsed to write down everything about TiTS that feel similar to other JRPGs atm, but maybe I will later.
 

Aeana

Member
Demos in general suck, but I gotta mention the EO4/Untold demos which are great, they give you the first 1-2 hours of the game, no restrictions at all. JRPGs are long as hell usually, so giving out the first hour or two of the game is a great idea if you're confident that your game is good.

Bravely Default is another excellent demo, fully focusing on the gameplay side of the game, which I found really interesting.

In the majority of cases, giving the intro to a game is probably not a good idea. That's the time when the combat system is at its most simplistic, and anybody who's in it for the combat system won't be satisfied, most likely.
 

Gu4n

Member
Demos in general suck, but I gotta mention the EO4/Untold demos which are great, they give you the first 1-2 hours of the game, no restrictions at all. JRPGs are long as hell usually, so giving out the first hour or two of the game is a great idea if you're confident that your game is good.

Bravely Default is another excellent demo, fully focusing on the gameplay side of the game, which I found really interesting.
Although I agree on Etrian Odyssey, Bravely Default's fetch quest almost made me lose all interest in the game. I turned out to be wrong, for one half at least, but the demo negatively affected my expectations for sure.

SC starts off in a similar way as FC, but picks up the pace much earlier on. Also take into account that there's lots of worldbuilding in FC for both SC and subsequent Kiseki titles.

@Nightengale: The thumbnail of your video, from what I'm seeing on mobile, already contains a spoiler. Yes, that's how sensitive this series is.
 

ZenaxPure

Member
In the majority of cases, giving the intro to a game is probably not a good idea. That's the time when the combat system is at its most simplistic, and anybody who's in it for the combat system won't be satisfied, most likely.

Yeah, honestly I like being thrown into the middle of a game and able to experiment with more advanced stuff (even if it is still limited in some respects), but that can obviously be off putting to people who can't figure out certain things.
 

Corpekata

Banned
Thanks for the answer. I ask because I'm mostly interested in checking out the battle system.

I like many classic jRPGs, but I really hate modern ones. My favourites are from the 16- and 32-bit era; FF4-6, Phantasy Star IV, Suikoden I and II, Wild ARMs, Xenogears, Breath of Fire III, Lufia. I never liked Xenosaga (so comparisons to that worried me), Star Ocean, Saga Frontier or the Tales games at all. The most "modern" jRPGs I still enjoy are Skies of Arcadia and Suikoden III and V.

So... would I like this? Based on the descriptions it sounds like I really would, but comparisons to Xenosaga (which bored me to tears) worried me, and I asked about a demo just in case I could check out the gameplay (not too worried about the story).


Good point about Bravely Default. I actually really enjoyed the combat system and the demo made me interested. If it weren't for the feedback I heard about the rest of the game (particularly the second half) from trusted sources I would have bought it based on the demo, haha...


Xenosaga comparisons are more about the fact that both series can be a bit long winded. Doesn't really play much like it.

The battle system is more or less like a sort of japanese strategy RPG. You'll have move and ability turns, positioning matters, etc. The game's abilities are mainly obtained through a Final Fantasy VII materiaish system. Battles have a Grandia style turn system where you can force delays of turns and speed ups. So basically, I'd say it's largely more in the PS1 mold. It does have some modern updates, but nothing too major.
 

dani_dc

Member
Reading all the hurdles with programming the game really makes me hope this game is a success, sounds like XSeed went to great lengths to have (yet another) worthy Steam release of a game that only had old PC versions.

Can't wait to buy it on the 29th.
 
In the majority of cases, giving the intro to a game is probably not a good idea. That's the time when the combat system is at its most simplistic, and anybody who's in it for the combat system won't be satisfied, most likely.

I agree, the combat isn't very interesting at the very beginning of most RPGs.

Demos in general don't help sales so I can see why they don't make them, they also cost money to make.
 

Eusis

Member
I agree, the combat isn't very interesting at the very beginning of most RPGs.

Demos in general don't help sales so I can see why they don't make them, they also cost money to make.
And even for modern, well made games they can be a pain in the ass to make a demo for.

Something with the history THIS has had... the only damn thing that'd work is timed access perhaps.
 

Teknoman

Member
YOU! Yes, you! The person reading this who isn't double-dipping!

Do you like...

Suikoden's overtly meticulous yet layered world-building?

Excellent music by the illustrious JDK Band?

JRPGs made "like they used to"?

A Japanese game that has none of the skeevy PG-rated hentai mess polluting so many games where it doesn't belong?

People what know how to write dialogue that coulda came out of actual human beings' mouths?

BOY HAVE YOU FOUND THE GAME SERIES FOR YOU.

3434206+_5d4be6c7b4a196e5dc6528b1b09b8b7a.png
 

Knurek

Member
This is the second game I'll be buying day one this year - first was Crimzon Clover. Probably the last as well, unless SpaceDrake manages to finish SC before Winter Sale. :)
I'm really hoping it sells better than anything XSeed published before.

Valve really should make a Japanese indie dev sale one of these days - there has been some absolute gems released in the past few years.
 

jdkluv

Member
JDK Band uses synth all the time, though.
There's synth in this, and this, and this. There's numerous examples, even in their live performances.

Yeah, but the songs you linked also have live instruments (I guess the proper wording would be "entirely done with synth"). The point I'm trying to make is it grinds my gears when people confuse the "Falcom Sound Team jdk" (the composers) with the "jdk Band" (Falcom's in-house rock band that occasionally performs on arranged albums and lately for some in-game songs), as I feel the glorious sound team don't receive as much credit as they actually deserve :(. It should be noticeble if people actually read the end credits or something, but oh well.

Speaking about the latest link, you might enjoy this.
 

wyrdwad

XSEED Localization Specialist
Thanks for the answer. I ask because I'm mostly interested in checking out the battle system.

I like many classic jRPGs, but I really hate modern ones. My favourites are from the 16- and 32-bit era; FF4-6, Phantasy Star IV, Suikoden I and II, Wild ARMs, Xenogears, Breath of Fire III, Lufia. I never liked Xenosaga (so comparisons to that worried me), Star Ocean, Saga Frontier or the Tales games at all. The most "modern" jRPGs I still enjoy are Skies of Arcadia and Suikoden III and V.

So... would I like this? Based on the descriptions it sounds like I really would, but comparisons to Xenosaga (which bored me to tears) worried me, and I asked about a demo just in case I could check out the gameplay (not too worried about the story).

See, the "not too worried about the story" part is the part that kind of worries ME, because Trails is ALL ABOUT the story. If you're asking about the combat system, you're kind of focusing on the wrong thing, since combat honestly plays second fiddle to story and world development in the case of this particular title (and series). You'll be spending WAY more time talking to NPCs, learning about the world and advancing cutscenes than you will fighting enemies (like, seriously, you'll go for hours without combat on many occasions), and if that's not what you're looking for, Trails may not be the game for you.

Aside from that "long-windedness," though, there is one other reason Trails is often compared to Xenosaga, which I'm surprised no one else has mentioned. In battle, the turn order is shown on the side of the screen, and certain turns have bonuses associated with them (healing, +10% to attack power, guaranteed critical hit, etc.). This applies both to enemies and to allies, but if you can manage to defeat an enemy and knock them off the turn order list, you can re-assign a turn bonus to one of your party members instead,

If a character has enough CP (Craft Points), too, he/she can also boost him/herself into the turn order list on the very next turn, superseding whoever else was supposed to go and bumping everyone down one turn.

This plays out almost exactly like the turn bonus and boosting system seen in Xenosaga Episode I -- and even if you hated the game for its abundance of cutscenes or something, I can't imagine you hated THAT, as that was a really cool battle mechanic, and this makes for a nice homage to it.

So, yeah... it's similar to Xenosaga in that it uses the turn order bonus and boost mechanic from Episode I during battle, and also in that it's very long-winded and story-centric. The former shouldn't be a problem for you, but the latter might -- if you're not up for a lot of reading and a lot of investment into a world and its characters, this probably is one to skip.

-Tom
 
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