YianGaruga
Banned
Late game magic quartz question
Is it worth using the Time / Cast 3 quartz? It drops your ATS significantly and I'm not sure if it makes up for that with casting time.
Late game magic quartz question
Is it worth using the Time / Cast 3 quartz? It drops your ATS significantly and I'm not sure if it makes up for that with casting time.
If it lowers ATS significantly, put it on a healer/buff/debuff character. Those are fixed values which aren't affected by ATS. Casting speed for stuff like that can make a boss fight way easier too.
I just have 1 magic user which does both, eveyone else just hits stuff
EDIT:It actually lowers STR, DEF and ATS by 14% each, so the casting time improvement has to be REALLY good for me to consider it
Late game magic quartz question
Is it worth using the Time / Cast 3 quartz? It drops your ATS significantly and I'm not sure if it makes up for that with casting time.
And that's exactly the reason I only have one. Normal encounters are slow already, I couldn't handle that, and so far one caster/healer + items hasn't let me down in terms of survivability.One thing I did get out of chapter 7 was the variety of playing with different party combinations. A mage party can actually be really, really powerful, but the downside is that you really start falling asleep on normal battles if you have to use spells to deal more damage because the animations can be repetitive and a bit slow. I did a full melee party for one of the towers, and Chaining became insane for big fights. Full 4 character chains with high STR with a wide attack radius and enemies clustered together = WOOOOOOOOW.
I don't think it's worth it, you could balance it out with the wind quartz that raises arts, but Cast 2 is usually quick enough already. For the last battles Kloe was fast enough with that to cast her healing spells without getting interrupted.
Estelle shouldn't use magic. Hitting things with a large stick is what she does, and she does it well.
She ain't half-bad, but I think Estelle's one of the more disappointing characters in this game. I can find better replacements for La Forte, Comet, and her underpowered physical S-Crafts (Estelle shouldn't use magic. Hitting things with a large stick is what she does, and she does it well.
Her personality is what makes her the strongest character in the whole game, but in battle I sometimes have to wonder what she excels at in particular.
Chaining's something I reserve for bonus turns, and the later battles spread combatants out more often such that I'm usually speeding a caster up to use buffs like La Forte. And much as I would like to get her the first turn everytime, I would have to jigger her Orbment with more Time Quartz than I want assuming I need her more for support Arts like Earth Wall (most party members at this point can easily use Clock-Up EX and even Clock Down).Place her dead center in the party formation. Make sure she's really quick and gets the first turn. Use Morale. Everyone else starts chaining. Probably the best way to start any boss battle or chest monster battle.
Yeah Estelle is the hit-things person.
Regarding difficulty... I felt like some of the bosses could've used some strategic buffs. Just like FC, the monster on the road fights tend to be more challenging. One of the Chapter 3 monster bosses just kept kicking my shit in over and over again, and I don't even want to talk about cactuses OR karate sheep right now.
That being said, I wonder how many people who say the game is easy is using Kloe?
I actually don't really think of the top-tier characters () as "mages" or "melee" at this point. They're all strong enough to deal solid damage with either weapons or with spells. So basically they're useful as melee attackers for most normal battles, and for more advanced encounters it really depends on the situation. Enemy with auto-destruct? Everyone just spams one spell without getting near. Enemies clustered together and are weak to a certain element? Party time. Single boss unit with lots of HP? Time to ignore spells and CHAIN that shit! Etc.Estelle, Joshua, Kevin
The rest of the party selection is definitely much more geared towards one or the other though. But with the possibility of having 3 characters who can serve both purposes really well, it really doesn't matter what sort of character you use to fill the final slot imo!
I hate to say it, but I think chapter 7 is fucking boring on the gameplay front. Probably the worst chapter so far in terms of gameplay, while chapter 2 is the low point story wise. When you strip away the sense of adventure progression, the exploration of towns, the side quests, etc, and build an entire chapter around just pure dungeon crawling over and over, it's repetitive and not very fun.
Gotta... push through this.... zzzzzzzz
This fight is buuuulllshit.
Am I right to assume that this is when the game completely opens up and I can visit any of the regions in any order I want and take on a bunch of different quests from each guild while doing the main quest objectives? Seems really cool!
Chapter 6+ party composition spoiler
This fight is buuuulllshit.
So you prejudged the romance based upon past experience and let it cloud your opinion on it
Chapter 6+ party composition spoiler
This fight is buuuulllshit.
Chapter 6+ party composition spoiler
This fight is buuuulllshit.
The trick is to only focus on one worm at a time, since they only use Earth Shaker when they recieve damage. Clock Down most of them and their normal attacks can't really do anything.
WELP, fight just got 200% easier lol.
The trick is to only focus on one worm at a time, since they only use Earth Shaker when they recieve damage. Clock Down most of them and their normal attacks can't really do anything.
Chapter 6+ party composition spoiler
This fight is buuuulllshit.
The trick is to only focus on one worm at a time, since they only use Earth Shaker when they recieve damage. Clock Down most of them and their normal attacks can't really do anything.
Final Chapter character spoilers
I CAN PUT MUELLER IN MY PARTY? O M G
The Best JRPG Of The Decade (So Far)
Schreier is the best
It's just a small recommendation rather than a full review, but it's from Kotaku so it carries some weight at least. Share it around if you can
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Final Chapter character spoilers
I CAN PUT MUELLER IN MY PARTY? O M G
The trick is to only focus on one worm at a time, since they only use Earth Shaker when they recieve damage. Clock Down most of them and their normal attacks can't really do anything.
The Kotaku article was already posted/mentioned/discussed in this thread ages ago. You're slacking, Yian :v
The Hamel scene shows the ol' FC charm and backhanded compliments reappearing, it just takes healing and time.
Speaking of Finale, the world-building's still there, just largely in the background as it's integrated with dungeon crawling. Chapter 7's folly isPeople always want Stuff Happening but I actually thought FC and SC were at their strongest when it was just about people exploring the world. I liked the "Story of the week" feeling each city has.
(end-game stuff following)
In comparison, I thought that the whole Ouroboros stuff at the end wasn't really all that interesting, mostly because it remains some nebulous evil organization with uncertain goals and motivations for the longest time. The Enforcers were cool, but having them appear three times was unnecessary. Chapter 7 felt a bit weak due to that, since in the end you didn't really achieve anything by climbing the towers.
The world building in FC/SC is absolutely stellar and it's a shame that it seems like all of that is not playing much of a role anymore the closer you get to the ending.
However, I loved the flying city. Ancient civilizations are the best. That scene gave me total Grandia/Castle in the Sky vibes.
Chapter 6+ party composition spoiler
This fight is buuuulllshit.
Chapter 4 Sidequest question:
For the fishing sidequest, I've found 4 spots so far: Verte Checkpoint, Milch Main Road, Elize Highway Bridge, and the Bright Family House. How many more are left? About to head into Mistwald soon, so I want to make sure I don't miss finishing this quest.
Chapter 4 Sidequest question:
For the fishing sidequest, I've found 4 spots so far: Verte Checkpoint, Milch Main Road, Elize Highway Bridge, and the Bright Family House. How many more are left? About to head into Mistwald soon, so I want to make sure I don't miss finishing this quest.