You must have barely explored and avoided Shrine quests.
The fact you decided to finish the game after just 55 hours contradicts your claim you looked everywhere, because some of us are still discovering locations after 100+ hours.
There's a game playing philosophy I ascribe to when playing amazing open world games where I purposefully don't scour the map on my first playthrough but rather go with my gut instincts when making my way to the end. This way, I have plenty of content left to discover on repeat playthroughs in the future. I just hate forcing myself to exhaust content, although I have to say it's been difficult to do in BotW just because of how varied and compelling the world is.
I finished the game at ~150 hours but I know there is plenty left in the world undiscovered for multiple future playthroughs.
I think the beauty of this game is that you can finish the game in 30 hours and still have had a legitimately great time.
still memories you can collect, which you can start searching for after you do the Hateno main quest (speak to Impa in Kakariko). They add very interesting story bits, so I highly recommend finding them.
The master Sword
is indeed optional, though I highly recommend getting it, since it is an amazing weapon.
Once you explore a certain region of the map, you almost literally can't miss it. It's the thing in front of the giant thing which talks about it.
Only "difficult" thing is to get there. I only know about one specific entrance to the area. And once you've made your way in, you have to find the the track and stay on it, to get through.
Also at three beasts and foun dit yesterday. But watching the epic trailer and reading about it spoiled at least how to recognize its location.
If you have been talking to every NPC you meet then you will have been told where it is at some point. There is a significant landmark visible on the Hyrule horizon that you probably haven't visited yet.
Not very easy, but if you explore around the map enough, you will definitely at some point come across the place where it is hidden. The place is pretty large, so you can't miss it indefinitely in your travels.
Spending good time on the Great Plateau can actually learn you very much about how to deal with the world below, in a pretty safe environment. IIRC, the only basic things that can't be learned on the plateau are about the horses and what the korok seeds you find are used for.
I'll tell you what I think is going to be even tougher to track down are the Star Fragments. I think I've only collected one the entire time I've been playing. Where/how do I find more of those?
About Star Fragments seems like everyone missed my earlier reply:
The shining yellow rays of light you can see at night in the distance are Star Fragments. Reach the spot before the night ends and you'll get a star fragment. Also, this should only happen in a full moon night, but it appears everywhere in Hyrule, just be sure to scan from a high place.
Once you explore a certain region of the map, you almost literally can't miss it. It's the thing in front of the giant thing which talks about it.
Only "difficult" thing is to get there. I only know about one specific entrance to the area. And once you've made your way in, you have to find the the track and stay on it, to get through.
Also at three beasts and foun dit yesterday. But watching the epic trailer and reading about it spoiled at least how to recognize its location.
If you have been talking to every NPC you meet then you will have been told where it is at some point. There is a significant landmark visible on the Hyrule horizon that you probably haven't visited yet.
I'm tired of searching for the last memory on my own. Can anyone tell me where to find the one on the bottom left that seems to be a forest with what seems to be a rocky mountain/cliff on the side?
I'm tired of searching for the last memory on my own. Can anyone tell me where to find the one on the bottom left that seems to be a forest with what seems to be a rocky mountain/cliff on the side?
There's a particular NPC that continually refers to the Korok Forest and its location (which is actually quite clear from the first encounter). I went searching for it in the beginning. I can't imagine how can people "miss it". It's ok to explore on your own, but what about at least reading signposts? They're scattered for a reason.
I think this has something to do with how the world is created technically. No interiors except shrines are separate from the outer world, so they are all rather small. There are some small caves, but they are physically inside mountains or hills. I believe they had the tools to create large open landmasses but all interiors were created by hand.
I feel the world design was fully realised everywhere, but when they came to populating the world they ran out of time/ideas the farther north west they got. Shrines particularly are less imaginative and substantial out there.
I got to the jungle area, heard the music start, had no clue as to why. Then I turn around and see this enormous dragon emerging from behind a cliff only 30 feet from me. It was a magic fucking moment lol
I got to the jungle area, heard the music start, had no clue as to why. Then I turn around and see this enormous dragon emerging from behind a cliff only 30 feet from me. It was a magic fucking moment lol
I feel the world design was fully realised everywhere, but when they came to populating the world they ran out of time/ideas the farther north west they got. Shrines particularly are less imaginative and substantial out there.
I feel the world design was fully realised everywhere, but when they came to populating the world they ran out of time/ideas the farther north west they got. Shrines particularly are less imaginative and substantial out there.
Eighth Heroine, Fallen Sword, Hidden Skeleton, Snowball rolling shrines, Shield surfing course, bunch of hidden springs, Lynel on the mountain, plus a dragon dragon. I think it's pretty good!
I got to the jungle area, heard the music start, had no clue as to why. Then I turn around and see this enormous dragon emerging from behind a cliff only 30 feet from me. It was a magic fucking moment lol
Sounds a lot more majestic than my first encounter with Farosh in the jungle.
I zora'd up the final waterfall and the jerk immediately steam rolled me out of nowhere. Only then did the music decide "oh yeah, there's a dragon, watch out for it"
It is amusing how it you try to land on the dragon, you end up bouncing off it repeatedly, hitting every spine along the way.
I played a bit to see what the patch could improve on Wii U. Noticed less slowdown and less frame rate dips in stables, villages and forests. Even with thunderstorms the dips weren't that bad.
Moblin freeze might still be a thing as I noticed some during a bokoblin fight.
Anyway I look forward to the DLC to put in some more hours. Crazy to see april being packed with smaller titles I all want to play lol.
I got to the jungle area, heard the music start, had no clue as to why. Then I turn around and see this enormous dragon emerging from behind a cliff only 30 feet from me. It was a magic fucking moment lol
Just finished the main quest for the first time. I suppose that extra scene after the The End screen was the secret ending for getting all memories.
I've been playing an average of 3-5 hours daily since release and it's been one hell of an experience. I want to move on and play something else but I still wanna explore. Decisions, decisions...
before even kicking the games story off properly? Not knowing about them and stumbling upon them during my natural progression of the game was so magical the first few times. I feel like you've ruined the moment the game was trying to give you by obsessing over them before you're even supposed to know about them.
I guess they're locked behind a super-early game trigger, as to not distract you and steer you away from Kakariko Village. I know the world is open and that's awesome, but the designers do a lot to push you towards Impa and get the proper quest rolling.
I might be wrong on this but it's the only explanation beyond a really bugged copy of the game. Going to the lengths you have, you should have definitely seen one by now.
I have a shrine quest from Kass called "Jaws of the Serpent" which requires
bringing a Farosh scale to a statue of Hylia.
I planned on finishing up as many shrines as possible before going to a village.
My game plan was:
-explore entire world sans villages, never working on main quest
-get all shrines possible; use orbs for stamina only
-return to Hyrule castle and defeat Ganon (I have already explored up to the Sanctum)
-dive back in to increase heart count, complete villages, and purify divine beasts
-get whatever else I missed
-defeat Ganon once again
I would not have been concerned about finding
dragons
if the game didn't set me on that quest in the natural course of play.
Pretty sure the quest you're looking for is at the top of Mt. Lanayru. I could be wrong but I don't think so. They show up without it, but far less from what I recall.
Naydra is always at the top of the mountain until you finish the quest. Immediately after completing the quest, Naydra vanishes and never reappears.
NPCs clue you in to these things existing in the world. Both NPCs and side quests point you in their direction. I figured I could access them without making story progress. I haven't looked up how to do anything else in the game, but I got frustrated with these hints not leading to anything after a few hours of dicking around. At first I looked for as little info necessary to solve the problem. I applied that info, but it didn't work. I tried a few more things on my own. Hours later and I go to YouTube to see exactly how this is done. And I repeat the process day after in-game day. Ten days, twenty days, thirty days down. Waiting at fires and standing in exactly the spots video guides tell me to stand in. Nothing ever happens. I don't know why these would be behind outside quest triggers, but they must be.
Question about a low structure near the Hebra region:
How did you all complete the forgotten fortress? I walked in, saw one guardian and ran up to him. As I'm about to parry his laser another half dozen begin to target me and I hightail it out of there. I eventually cleared the first chamber of guardians, but skipped all those in the second chamber. Flew past them. I didn't see much worth sticking around for and I'm not exactly low on guardian parts.
Eighth Heroine, Fallen Sword, Hidden Skeleton, Snowball rolling shrines, Shield surfing course, bunch of hidden springs, Lynel on the mountain, plus a dragon dragon. I think it's pretty good!
Wii U controller question: does the Pro controller have more robust sticks than the gamepad? I can't aim arrows for shit on a Pro while it's so easy on a gamepad, and I suck at analog aiming. The gamepad feels like there's zero acceleration and the speed is perfect, whereas the Pro has delayed acceleration and it goes way too fast once you push it, even when the speed option is the same. So lame you have to switch controllers just to use arrows. If you have to ask if something's wrong with it I bought the Pro from eBay for $14 but's it's the only problem I have.
The one thing I wished they had I nthud game was better lore. They have memories and back stories of what happened 100 years ago but otherwise, not much back story of places you explore other than wrecked up structures. But I am only 2 main dungeons in but do have 100+ hours in.
Eighth Heroine, Fallen Sword, Hidden Skeleton, Snowball rolling shrines, Shield surfing course, bunch of hidden springs, Lynel on the mountain, plus a dragon dragon. I think it's pretty good!
I'd consider most of that world design which I don't think took a hit, and I don't think the south west content is any weaker than the rest which is what I'd consider the Eighth Heroine. The Rito main quest was underdeveloped, as too their city and NPCs, especially after Gerudo. And the actual shrine content, the inside puzzles, I thought they were significantly weaker than the rest of the game's and in a lot of cases felt more like mini games than puzzles.