I don't see the Rito town itself as being underdeveloped. It looks great, good music...
With that music, it's about the most idyllic place in the game I've visited so far.
I don't see the Rito town itself as being underdeveloped. It looks great, good music...
I really like the style of Rito town, seems more unique than most of the other towns.I don't see the Rito town itself as being underdeveloped. It looks great, good music, good shrine sidequests and Kass.
I'd consider most of that world design which I don't think took a hit, and I don't think the south west content is any weaker than the rest which is what I'd consider the Eighth Heroine. The Rito main quest was underdeveloped, as too their city and NPCs, especially after Gerudo. And the actual shrine content, the inside puzzles, I thought they were significantly weaker than the rest of the game's and in a lot of cases felt more like mini games than puzzles.
Is there some trick to getting a blood moon to appear? Must have slept a million times, spoke to Duel Peaks dude, rinse and repeat.
Also,disappointed that there isn't a Ganondorf. They explain why, Ganondorf was tired of the reincarnation cycle and decided to give in to his rage and allow Demise to take over, but I wanted another Wind Waker like Ganondorf.
I haven't personally missed caves, but that's definitely an area where there's room for improvement in the next game.I never thought I'd say this but I wish there were caves to explore!
Can anybody shed any overworld design knowledge on why they were left out? Seems really odd.
I haven't personally missed caves, but that's definitely an area where there's room for improvement in the next game.
Stuff like this would fit great in the BotW world:
I think they just wanted to focus on the "open-air" concept for this game and caves or even the traditional Zelda dungeons with their very closed, linear design all take away from that.
I still think going with a human Ganondorf would have been a mistake, but anything would have been better than the Dark Beast Ganon fight. Calamity Ganon might have been easy, but it was still pretty fun and visually appealing. Shooting a stationary pig in a field was not quite as climactic.
Maybe a semi-incorporeal amalgam of the classic anthropomorphic,trident wielding pig Ganon with skeletal humanoid OoT Phantom Ganon would have been able to fill the void without betraying the nature of Calamity Ganon?
Completed all shrines without guides so far, about 60 down
the trickiest probablyFateful Stars
It's crazy how many more Korok seeds you find just by taking a slightly different path when re-scouting.
I found it weird they went with Dark Beast Ganon. Yes, it's to let us know which part of the Timeline BotW takes place, and it's a nice shout out to TP, but I'd rather it had been OoT Ganon as that would've made one hell of a fight with BotW's combat system.
Can you explain that one to me? It was the only one I had to look up and I still don't get it.
Spending good time on the Great Plateau can actually learn you very much about how to deal with the world below, in a pretty safe environment. IIRC, the only basic things that can't be learned on the plateau are about the horses and what the korok seeds you find are used for.
Create your adventure in your own time.
Maybe they wanted symmetry with the rest of the Divine Beast fights - a "Scourge" boss that draws heavily on the Blights' weaponry, then an enormous static animal with glowing weak points. I'd definitely have preferred it if they dropped the parallels for the sake of a more engaging fight - I didn't even enjoy it as a setpiece.
It did at least have a great version of the main theme to accompany it.
They wanted you torelate the 4 discrete constellations on the wall to a 1-5 digit by placing a ball in the corresponding value. The value for each constellation was determined by how many times it appeared in the "sky key"
Wait... what are the Korok seeds used for? I'm about 30 hours in and have not come across yet what they are for. I've been to the Korok Forest but haven't explored much yet.
Oh man.
About where to find out more about what they're for:There's a guy/creature named Hestu who shows you what they are for, on the way to Kakariko. Most people run in to him early in the game, when they first go to Kakariko.
Exactly what they are used for:You can trade them for more inventory slots. Makes the game a lot more fun, simply by being able to carry more weapons/shields/bows around with you.
Oh man.
About where to find out more about what they're for:There's a guy/creature named Hestu who shows you what they are for, on the way to Kakariko. Most people run in to him early in the game, when they first go to Kakariko.
Exactly what they are used for:You can trade them for more inventory slots. Makes the game a lot more fun, simply by being able to carry more weapons/shields/bows around with you.
After your have defeated.the Yiga boss at the hideout, they start to appear very frequently
Anyone wishing that you could free roam after the end battle to just collect and do stuff? Only did 50 shrines and found 11 seeds before finishing the story.
You only found 11 seeds?! It's harder to NOT find them!Anyone wishing that you could free roam after the end battle to just collect and do stuff? Only did 50 shrines and found 11 seeds before finishing the story.
The weird thing is that Twilight Princess had some great caves to explore. Grab your lantern and delve deep into the unknown. A little issue in BOTW is that you can't attack and keep the fire without risking the torch break.
Still upset no shrine requires a boomerang to do nifty stuff as well.
There are a couple of small caverns that look pretty much like that, but they don't contain much, maybe some ore. There are a couple of caves that contain a shrine, but they aren't long and winding either.Stuff like this would fit great in the BotW world:
I think they just wanted to focus on the "open-air" concept for this game and caves or even the traditional Zelda dungeons with their very closed, linear design all take away from that.
Why does this game need to end? I'm about to finish my third divine beast.
I'm really trying to take my time with this game but it just begs to be played and beaten at the same time. 70 hours in, and I'm still in love.
35 hours in and did my first dungeon. How long would you guys say this game is? To see it all but not do all the sidequests? 100 Hrs?
Also, has the WiiU version been patched too?
This is about where I'm at as well. 70 hours in, just beat the 3rd Divine Beast section.
Question for everyone. Once I beat this am I still able to roam around to find all the secrets and side quests?
Yeah that is dumb. Seems like the game doesn't really reward you for much - the blood moon resets everything too.
Yes, you get kicked back to the title screen and can load a save with a star on it that puts you right outside the final boss with the addition of being able to see your completion percentage on the map screen, and the amount of shrine quests/side quests you have left.
Anyone wishing that you could free roam after the end battle to just collect and do stuff? Only did 50 shrines and found 11 seeds before finishing the story.
Yes, you get kicked back to the title screen and can load a save with a star on it that puts you right outside the final boss with the addition of being able to see your completion percentage on the map screen, and the amount of shrine quests/side quests you have left.
Haven't gone to my star file yet, is there a warp point back to the castle? Or do I have tosneak through the back again?
But the best quest in the entire game is from Rito after your clear the Divine Beast...
I agree the main quest at Rito was kinda weak though. The lead up to the Divine Beast is less exciting than the rest, because you just have to shoot a bunch of targets at the training spot rather than go off to do a quest to prepare.
I never thought I'd say this but I wish there were caves to explore!
Can anybody shed any overworld design knowledge on why they were left out? Seems really odd.
Er...
A) You may wanna load that star file if it's still there. It's an autosave which might get overwritten if you play too long without loading it
B) There is no warp specifically for the castle, though the star file puts you at the doorway. However, there is aright before Calamity Ganonshrine you can find that's "inside" the castle which lets you warp there
Yeah that is dumb. Seems like the game doesn't really reward you for much - the blood moon resets everything too.
I haven't played since I beat the game last night so not worries about that first one. As for the second,I got all 12 Zelda memories, but didn't go back to Impa for the 13th. So I need to go do that, but was hoping I didn't have to sneak past/ destroy all those Guardians again. I would need more ancient arrows to do it.
Anyone wishing that you could free roam after the end battle to just collect and do stuff? Only did 50 shrines and found 11 seeds before finishing the story.
You get rupees, which you probably need a lot during that stage of the game anyway. What kind of reward would you want?