Thequietone
Member
I didn't even need theAlso you could have just.held up a smaller snowball on the edge of the cliff at the right time
snowball
snowball fell off when I was waiting
I didn't even need theAlso you could have just.held up a smaller snowball on the edge of the cliff at the right time
That shrine in the Southern mountains where you have towas hard. At a certain pointroll a giant snowball in front of a pedestal during a specific time of day so it's shadow overlapsStill, figuring out the solution to it was satisfying because it was very much a "I don't think this will work but let's try anyway" moment.the ball gets so big you can't roll it so I had to carefully use stasis to make sure it landed in the proper pond.
That early game fresh off the plateau when survivability was an actual component due to your limitations was the most engaging of the game.
Is there anything/anyone in-game that keeps track of how many overworld bossesyou've defeated? I just need a yes or no answer. Thanks!(Taluses, Hinoxes, etc.)
How do I get the password in Gerudo town?
I've heard townsfolk sometimes speak it in private.How do I get the password in Gerudo town?
It's overall the best in the genre.Reading this thread I can't seem to shake off the question to you players if this game with 97% on average is a bit... overrated?
Reading this thread I can't seem to shake off the question to you players if this game with 97% on average is a bit... overrated?
Reading this thread I can't seem to shake off the question to you players if this game with 97% on average is a bit... overrated?
Are people climbing that much that rain causes issues? It tells you when its gonna rain :/
Yeah. HaveOne tiny complaint: even after saving Gerudo Town, you still can't enter unless you disguise yourself. Seems kinda silly, especially considering that multiple people in the town are aware that you're not really a vai anyway.
I've heard townsfolk sometimes speak it in private.
Outright answer:there's a small place of residence next to the bar. Go inside and find the open window and eavesdrop on the conversation taking place at the bar.
It's the best open world game I've ever played. It's my favorite Zelda game. I've already spent more time with it than most games I've played in my life. Pardon the pun, but it's a breath of fresh air.
One tiny complaint: even after saving Gerudo Town, you still can't enter unless you disguise yourself. Seems kinda silly, especially considering that multiple people in the town are aware that you're not really a vai anyway.
You can see the rain coming, but if you're in the middle of an involved climb or in an area where your focus is on climbing it's going to still be tedious that there's no "song of please god storm less" or something.
You can see the rain coming, but if you're in the middle of an involved climb or in an area where your focus is on climbing it's going to still be tedious that there's no "song of please god storm less" or something.
Nearing 50 hours in and I am not even remotely bored. I feel like I have a small objective each time I play. This will definitely end up being the longest single playthrough for a game for me. My only wish is to stop the persistent rain in Faron.
I find the rain annoying as well, but I wouldn't want to be able to disable it. I enjoy what it contributes to the survival sim aspect of the game. I like being forced to build a fire to wait it out. But it occurs a little too often, and is not as compelling as it could be with small tweaks here and there. If there were more caves around the landscape, it might be less aggravating. I imagine a sizzling lightning storm crackling along the landscape, and ducking into a cave to avoid it. I don't know what's in the cave; these places are normally avoided, because they are dark, and especially dangerous creatures may be inside. But I recognize the storm as a possibly worse danger, and decide to take my chances. I can't make a fire until the cave is cleared, so I light a torch and search for whatever monsters have made it their home. Beneath the thick drip-drip of stalactites, I hear a cackle echo on cave wallsthen see eyes glinting back my torchlight in the dark. The monster strikes.You can see the rain coming, but if you're in the middle of an involved climb or in an area where your focus is on climbing it's going to still be tedious that there's no "song of please god storm less" or something.
yeah i kind of got this feeling too when i made a heart elixir and thought "why does this exist?". either changed to make things easier, or the "hard" mode will have this restriction
Except there is kind of a solution to make bad weather go away:Throw some wood on the floor, light it up and wait using the pass-time option.
I was thinking it maybe changed when it became a Switch game. That what they intended with the UI on the Wii U pad couldn't be done on the Switch (docked). Perhaps they ran out of buttons for an elixir hot menu.
As well as it being too hard to balance the game and their fears that it would turn out too difficult.
I find the rain annoying as well, but I wouldn't want to be able to disable it. I enjoy what it contributes to the survival sim aspect of the game. I like being forced to build a fire to wait it out. But it occurs a little too often, and is not as compelling as it could be with small tweaks here and there. If there were more caves around the landscape, it might be less aggravating. I imagine a sizzling lightning storm crackling along the landscape, and ducking into a cave to avoid it. I don't know what's in the cave; these places are normally avoided, because they are dark, and especially dangerous creatures may be inside. But I recognize the storm as a possibly worse danger, and decide to take my chances. I can't make a fire until the cave is cleared, so I light a torch and search for whatever monsters have made it their home. Beneath the thick drip-drip of stalactites, I hear a cackle echo on cave wallsthen see eyes glinting back my torchlight in the dark. The monster strikes.
Of course, there is no experience like this in the game. It is, however, one possible avenue to carry on the weather system while also making it more engaging to the player.
I hope something like this is adopted in the future.
Alternatively, allow a temporary item that can be used to bypass rain slicked rocks. The hookshot might be good here. Make it susceptible to durability damage, make it an uncommon drop, allow it to be used as both a weapon and climbing assist. The player must choose whether to exploit it in calm weather or save it to aid in climbing when the storm's on.
Right now the best option to bypass climbing in the rain is to rig objects with balloons, but this is not always viable.
You can put balloons on a fallen tree and carry yourself to heaven if you want to. Two balloons at a time. Be sure to pin new balloons before the last ones burst.I like these ideas a whole lot, thanks for sharing. When you say rig objects with balloons, do you mean you're using them to create steps to get up a cliff? Or something else? That's really rad. We just started experimenting with them recently and are surprised how much lift they give.
BTW, that certain set of gear that claims to bereally should give you an edge in the rain, but alas, the only assistance it gives isnon-slipthe slight extra boost before you inevitably slip...
I've been meaning to whine about this here since launch, but man, the title screen has got to be the worst in series history.
Thanks for the tip. We haven't had very good luck with this unfortunately. We go forward nearly two full days and nada. Some areas are conditioned to rain most of the time, I think.
You can put balloons on a fallen tree and carry yourself to heaven if you want to. Two balloons at a time. Be sure to pin new balloons before the last ones burst.
Doesn't have to be trees. You can use rafts, carts, various slabs, etc.
Jump off and glide to what you want whenever you're high enough. Just remember it's chilly at high altitudes.
If you're where I think you are the rain won't stop until you complete a specific quest.
For some reason I think a horde-type mode would be cool for an after-Ganon bonus. Like, make the Coliseum start with a single Lynel and then keep adding enemies as time goes by. Maybe killing everything before the next wave appears makes the last enemy drop a fairy you can try to get or something, though that seems a lil soft. Just keep ramping it up over and over with guardians and lynels and wizzrobes and shit.
Monster Cake and a Quest
Ya know, this quest it still quite unsettling, did I just turn a little girl evil? I mean I saved her life but...
Rain is a bit weird. At the beginning of the game you're vulnerable to every weather condition but at the end you can go through volcanic heat and freezing mountains...but there's no way to deal with rain. It stops being much of an issue after you get some gear and some abilities, but you still have to deal with it.
Would be awesome if a sequel brought back the Ocarina or some instrument. The song of storms would've been pretty handy to create thunder storms to use in certain scenarios as well as using the rain to shield surf more.
Do the type and number of monster parts you add affect what elixir you get?
Like is there any difference between the following elixirs?
2 restless crickets + 1 Bokoblin horn
2 restless crickets + 2 Bokoblin horns
2 restless crickets + 1 Lynel horn
I've been meaning to whine about this here since launch, but man, the title screen has got to be the worst in series history.