DoctorFling
Member
Really love this game but I wish there was a way to use the Sheikah sensor to help find the remaining side and shrine quests.
Should i upgrade my hearts at all? Or just continue pouring it into stamina like i have been?
I really wish there was a better way to snag arrows that doesn't involve city hopping or running along the Zora path
Is there a main reason to light up the lamps with the blue flame around Hateno and Akkala?
I really wish there was a better way to snag arrows that doesn't involve city hopping or running along the Zora path
Part of me thinks it was deliberate because bow and arrows are op as fuck.I really wish there was a better way to snag arrows that doesn't involve city hopping or running along the Zora path
Beedle sells them at most stables if I recall correctlyI really wish there was a better way to snag arrows that doesn't involve city hopping or running along the Zora path
Blue flame doesn't go out unless you sheath it. The extra lanterns are manual checkpoints, so you don't have to constantly run back to the source.If it starts to rain.
Stamina is for exploring, hearts are for surviving. There is a thing that requires hearts, but there is also a place where you can swap stamina for hearts later. I prefer lots of stamina. It makes you faster and allows longer flight, climb and swim without food. Having limited health makes combat more difficult, so I'd upgrade that if you feel you die too much. But too many hearts may make it too easy as well. You can avoid most fights if you want.Should i upgrade my hearts at all? Or just continue pouring it into stamina like i have been?
I really wish there was a better way to snag arrows that doesn't involve city hopping or running along the Zora path
Blue flame doesn't go out unless you sheath it. The extra lanterns are manual checkpoints, so you don't have to constantly run back to the source.
I have a real hunger for this game right now. I'm on the brink of buying a Switch just to play it then sell the console. Someone stop me.
You should do it. And keep the Switch for Mario.I have a real hunger for this game right now. I'm on the brink of buying a Switch just to play it then sell the console. Someone stop me.
You should do it. And keep the Switch for Mario.
The best is shooting bomb arrows in the rain, and then when realizing the mistake, not even caring because you have so many. The fNow I've got hundreds of arrows and shoot bomb arrows at octoroks just because I can.
I have a real hunger for this game right now. I'm on the brink of buying a Switch just to play it then sell the console. Someone stop me.
was trying to catch a cool black horse,and it went totally apeshit...kept running at full speed everywhere,through enemy camps too..then he just stop for one second and then back full speed from where he went
If you do theTarry town quest and recruit the Rito Shopkeeper, he sells bundles of all arrows, except the ancient ones. It's nice to pop by and just get a quick reload.
You don't know the chest trick on the small island next to Eventide? A chest has 10x there and if you save and reload the chest respawns. One of my old posts has it with screenshots.I really wish there was a better way to snag arrows that doesn't involve city hopping or running along the Zora path
I'm at 250 hours with only 1 dungeon...I played more than 30 hours and I've still only beat one dungeon. I'll never finish this game.
I'm at 250 hours with only 1 dungeon...
I'm at 250 hours with only 1 dungeon...
Fuck!
I've never played a Zelda game that I really enjoyed but I played this yesterday for a few hours on a friends Switch and I am completely on board.
I want this game badly.
Hoping a few more games come out for the console soon so I can justify my purchase. The game is really beautiful as well. Wish more games looked like this.
another reward complain which I never understand
Maybe next game they can somehow address these "issues"
Don't know you're gaming habits but there's a number of great games on switch already. I own 12 and there a like 4 more this month I'm getting.
.You may have a problem tho.
It's ridiculous too. Ooh hey another rupee, yay a piece of heart. Ironically, it's these folks who are truly blinded by nostalgia.Tried to get a concrete answer on how previous Zelda games had better "rewards" than BOTW but I have yet to get any solid answer.
Strange as this is becoming one of the common complaints from people who disliked the game.
Tried to get a concrete answer on how previous Zelda games had better "rewards" than BOTW but I have yet to get any solid answer.
Strange as this is becoming one of the common complaints from people who disliked the game.
It's ridiculous too. Ooh hey another rupee, yay a piece of heart. Ironically, it's these folks who are truly blinded by nostalgia.
You should do it. And keep the Switch for Mario.
Is there any reason to get all outfits? Eg in gerudo there are extra outfits that seem to simply be cosmetic variations on what I already have. Also thatset that doesn't mention any benefits, other than looking odd.radiant
Is there any reason to get all outfits? Eg in gerudo there are extra outfits that seem to simply be cosmetic variations on what I already have. Also thatset that doesn't mention any benefits, other than looking odd.radiant
The radiant set makes the skeletons that spawn at night treat you as an ally. It also boosts damage from bone weapons as its perk if you upgrade it twice.
I get the feeling it is the build up to rewards they feel is missing here, since there are so many incidental rewards for exploring in BotW (which are also more meaningful than rewards in past gamesbut hey), which makes many rewards feel underwhelming for players used to less frequent discoveries. I try to take criticism at face value, but I've been involved with a few Zelda discussions the past month and I get the sense that many of the detractors have trouble articulating what exactly they don't like ("the weapon system is bad," "the rewards are bad," "the exploration is bad"), so they rely on emotional, judgmental language as a substitute for explanation.It's ridiculous too. Ooh hey another rupee, yay a piece of heart. Ironically, it's these folks who are truly blinded by nostalgia.
Rewards in this game have consistently felt valuable to me. Arrows in the early game were so so awesome to acquire because they're in such small bundles and otherwise expensive, materials give way to the permanent upgrades (other Zeldas have far fewer number of permanent upgrades since they lack the vast array of armor), armor is always an amazing new ability to have, memories are cool cutscenes, gems are essential for upgrading, and one of the few ways to make good money for the many expensive things to buy, and lastly weapons are like arrows. They're expendable, but they're still valuable so you want to collect a bunch of them. Plus, I find a lot of these things are given even more value to see them all if you want to fill the Hyrule Compedium.Tried to get a concrete answer on how previous Zelda games had better "rewards" than BOTW but I have yet to get any solid answer.
Strange as this is becoming one of the common complaints from people who disliked the game.
Tried to get a concrete answer on how previous Zelda games had better "rewards" than BOTW but I have yet to get any solid answer.
Strange as this is becoming one of the common complaints from people who disliked the game.
Most rewards were heart containers (or fragments of those), bottles and that's it. Majora treated it differently with the masks.
I don't get this complaint either. Personally just discovering the areas is rewarding enough for me! I had a awesome time yesterday by attacking akkala fortress to climb its tower.
I can imagine an argument made about Majora's Mask rewards being more valuable. The masks were core to the experience, and it would be difficult to say a person had completed the game unless they had collected the full set of masks. Much of the game is tied into mask quest linesthey were more puzzling than the dungeons and required players to keep track of and synthesize small bits of information as they were doled out. But that is a unique entry. The rest have a set pattern and a similar reward structure. I think the most fundamental difference between BotW and past 3D entries is that in BotW, progress is not sectioned off by item rewards as it was previously. Dungeon spoils had a bigger impact on progression in the older games. They were keys to unlock the path forward, and so they were tied directly to a sense of progress and an improvement to Link's set of abilities.Most rewards were heart containers (or fragments of those), bottles and that's it. Majora treated it differently with the masks.
I don't get this complaint either. Personally just discovering the areas is rewarding enough for me! I had a awesome time yesterday by attacking akkala fortress to climb its tower.
Wow today I did the korok tests and I really enjoyed them, don't know why people botch so much about them. Also did a bunch of hidden shrines and got a lot of armor! 100 hours and still only 2 dungeons and 76 shrines. Thus game is the best and most entertaining I've ever played!
Tried to get a concrete answer on how previous Zelda games had better "rewards" than BOTW but I have yet to get any solid answer.
Strange as this is becoming one of the common complaints from people who disliked the game.
I can imagine an argument made about Majora's Mask rewards being more valuable. The masks were core to the experience, and it would be difficult to say a person had completed the game unless they had collected the full set of masks. Much of the game is tied into mask quest linesthey were more puzzling than the dungeons and required players to keep track of and synthesize small bits of information as they were doled out. But that is a unique entry. The rest have a set pattern and a similar reward structure. I think the most fundamental difference between BotW and past 3D entries is that in BotW, progress is not sectioned off by item rewards as it was previously. Dungeon spoils had a bigger impact on progression in the older games. They were keys to unlock the path forward, and so they were tied directly to a sense of progress and an improvement to Link's set of abilities.