Well great, we have now established that the entirety of BotW is optional, why even talk about rewarding sidequests then.
I don't follow. A heart container is just a random example for something that is not rupees which is what you get for every minigame. Yes, I think a heart-container is more of a meaningful reward than rupees, because for once, you're not getting just rupees. No I don't think having 120 shrines that offer 120 heart pieces makes for a good foundation for exploration. Is this so hard to get.
There are like, three sidequests that reward you with equipment. Same with horses. How many sidequest are in this game? How many of them reward you with rupees and food and other useless shit? The vast, vast, majority. But sure, many of them lead to equipment and horses and upgrades. If you stretch the meaning of many. Talk about dishonesty.
Do you not see the difference between upgrading your carry capacity permanently and picking up 5 bombs or something.
All BotW offers in terms of lasting rewards is shrines and Korok seeds (and armor which you find in shrines and buy the rest). This is shit, because you're only reward worth a damn is the exact same thing every time. The rest is resource gathering fluff. So when someone is like, "man why do people think the rewards for sidequests in BotW are shit! Except for Majora's Mask it's the exact same thing!", I think back on all the sidequests I did in BotW. The weapon showing for 50 rupees. The photograph showing for 100 rupees, the ingredient collecting for a soup, the 55 rushrooms for a diamond, the paragliding for rupees, the bowling for rupees, the surfing for rupees. And here you are telling me, that among this unrelenting deluge of garbage sidequests, there are a couple where you get a white horse and a rubber helm. And so this game, which consists of 90% open world diarrhea, provides a comparable experience to a tight action-adventure. Uh-huh.