Do you even read? There was a couple of people (including me) expressing concern about a certain style of game design, although I'm just speculating and am open to it. Nobody here is pissed about playing a new Zelda.
That's what I am worried about too. I think that this game really starts with a blank slate. It's really only a Zelda game in terms of the story and name. The actual structure of the game is completely different.
It isn't though. You still have your overworld, your towns and your dungeons. The balance between their importance and the way you interact with them is different than what OoT did but that's the entire point.
You can swap B and Y buttons but that's pretty pointless. They should have made it so that A could be jump, so you can hold B to run and tap A easily to jump - instead of Y. Otherwise...oh just maybe a sensitivity option for gamepad motion controls. But other than that, I think I'll be good. Hopefully muscle memory will kick in after a few hours and it won't be an issue.
But it's not. It's more difficult than traditional 3D Zelda games where it's a struggle to find any challenging overworld content. As long as you scout, prepare, and don't rush in guns a blazin', it should be fine. Plus tons of upgrades to make tougher spots easy.
As always the Dark Souls comparisons aren't justified. You can pause the game and heal yourself, you've got way more options to approach enemies (including aerial bombardment) and death is far less punishing as you don't lose anything and checkpoints are generous.
lt's just far more difficult than every previous 3D Zelda.
But it's not. It's more difficult than traditional 3D Zelda games where it's a struggle to find any challenging overworld content. As long as you scout, prepare, and don't rush in guns a blazin', it should be fine. Plus tons of upgrades to make tougher spots easy.
That's what I am worried about too. I think that this game really starts with a blank slate. It's really only a Zelda game in terms of the story and name. The actual structure of the game is completely different. Hopefully while the mechanics are different, you still get that feeling of wonder and discovery when you would get a new item with other aspects of the game.
It will be interesting to see if Nintendo can still keep it a Zelda game while at the same time throwing away everything that made a Zelda game.
I honestly never played much of the first one because the graphics are too old for me to put up with now. Did they give you most of the puzzle-solving abilities up-front? Or were there significant puzzle-solving items found exclusively in the map?
As always the Dark Souls comparisons aren't justified. You can pause the game and heal yourself, you've got way more options to approach enemies (including aerial bombardment) and death is far less punishing as you don't lose anything and checkpoints are generous.
lt's just far more difficult than every previous 3D Zelda.
Are there combat scenarios that feel like they're out of Dark Souls? Seems to be, based on the footage from The Game Awards showing a Lizalfos gank squad jumping the player as he approached some ruins.
Does the weapon variety seem similar to Dark Souls? While the weapons are obviously designed to be disposable and scavenge-able rather than a basis for a character build, the kinds of weapons and the way they influence combat seem like they'd be right at home in a Dark Souls game.
Especially based on my experience taking down Steppe Talus with a bunch of sticks.
Does character growth resemble Dark Souls? I'd say absolutely yes, based on what little I know about how you upgrade your character in this game.
Breath of the Wild has definitely learned a lot from Dark Souls about modern action RPG mechanics, just like Dark Souls learned a lot from classic Zelda. It certainly didn't forget what makes Zelda special in the process, though.
Equipment is quite rare also. Been putting more than 20 hours in the game and I've yet to find anything to replace my initial shirt from the Chamber of Resurrection. Found out REALLY cool headgear and pants tho, their special buffs are quite useful. I look like a pirate, hehe.
The game isn't that difficult actually, you just have to find good DPS weapons. You also gotta think about how you use your weapons since the durability is affected on what you hit. You can't simply hit whatever with anything, enemies and destructible environments have some kind of "material type" (organic, steel, rock, etc.). Like you better hit a guardian with your sledgehammer even if it has lower DPS than your sword. Not only you will do more damage (or the same, depending on the sword's DPS), but your sword would break after few hits.
So far, I'd say if this game had Horizon's technical graphical level, it would have been an open-world/sandbox revolution. The game is simply amazing and even if I watched over 20 hours of videos and played 20 hours, I always find something new and exciting every 20 minutes or so.
I honestly never played much of the first one because the graphics are too old for me to put up with now. Did they give you most of the puzzle-solving abilities up-front? Or were there significant puzzle-solving items found exclusively in the map?
Does anyone here know Japanese and could translate this image? It's what the Famitsu reviewers said about Zelda: BotW. I'd like a good quote for my Zelda thread tomorrow.
Are there combat scenarios that feel like they're out of Dark Souls? Seems to be, based on the footage from The Game Awards showing a Lizalfos gank squad jumping the player as he approached some ruins.
Does the weapon variety seem similar to Dark Souls? While the weapons are obviously designed to be disposable and scavenge-able rather than a basis for a character build, the kinds of weapons and the way they influence combat seem like they'd be right at home in a Dark Souls game.
Especially based on my experience taking down Steppe Talus with a bunch of sticks.
Does character growth resemble Dark Souls? I'd say absolutely yes, based on what little I know about how you upgrade your character in this game.
Breath of the Wild has definitely learned a lot from Dark Souls about modern action RPG mechanics, just like Dark Souls learned a lot from classic Zelda. It certainly didn't forget what makes Zelda special in the process, though.
The kind of weapons that'd be at home in a Souls game, you mean like the dreaded mop and brand new weapons to the Zelda series like the fire rod, boomerang and hammer?
l'm unsure how upgrading health and stamina as a reward for completing mini dungeons is relevant to a discussion about combat difficulty.
l think like always you're straining to establish comparisons between the two series but hey if you really want to stick to the "what could Zelda learn from Dark Souls" narrative more power to you.
Equipment is quite rare also. Been putting more than 20 hours in the game and I've yet to find anything to replace my initial shirt from the Chamber of Resurrection. Found out REALLY cool headgear and pants tho, their special buffs are quite useful. I look like a pirate, hehe.
The game isn't that difficult actually, you just have to find good DPS weapons. You also gotta think about how you use your weapons since the durability is affected on what you hit. You can't simply hit whatever with anything, enemies and destructible environments have some kind of "material type" (organic, steel, rock, etc.). Like you better hit a guardian with your sledgehammer even if it has lower DPS than your sword.
So far, I'd say if this game had Horizon's technical level, it would have been an open-world/sandbox revolution. The game is simply amazing and even if I watched over 20 hours of videos and played 20 hours, I always find something new and exciting every 20 minutes or so.
The kind of weapons that'd be at home in a Souls game, you mean like the dreaded mop and brand new weapons to the Zelda series like the fire rod, boomerang and hammer?
Cos I just wanted to say this really, even though I will never play this as this is the only game I want on WiiU/Switch. I reckon this game is locked for game of the year I have not been this hyped for a game since MGSV hopefully this one will actually be finished.
Everything looks on point for this from mechanics to environment only minor gripe is the world occasionally looks empty. I think this is on track for a 92+ Metacritic score maybe even 95, genuinely looks to be amazing.
I honestly never played much of the first one because the graphics are too old for me to put up with now. Did they give you most of the puzzle-solving abilities up-front? Or were there significant puzzle-solving items found exclusively in the map?
But it's not. It's more difficult than traditional 3D Zelda games where it's a struggle to find any challenging overworld content. As long as you scout, prepare, and don't rush in guns a blazin', it should be fine. Plus tons of upgrades to make tougher spots easy.
As always the Dark Souls comparisons aren't justified. You can pause the game and heal yourself, you've got way more options to approach enemies (including aerial bombardment) and death is far less punishing as you don't lose anything and checkpoints are generous.
lt's just far more difficult than every previous 3D Zelda.
But you don't get the equivalent of 5 estus flasks
Also your weapons in BOTW are FAR less durable than the weapons in Dark Souls. Shit breaks in like one or two encounters. If you break your most powerful weapon and don't have a backup...
I feel like one flaw I can forsee involves weapon degradation and exploring older areas.
Let's say 20 hours in you want to go back to the Great Plateau because you feel you missed something. By that point, you will have gathered newer, better weapons from newer areas. So you'll want to avoid combat in the Great Plateau like the plague, because you'll be weakening your stronger weapons with little to no benefit to you (any weapons you would pick up would be weaker, so there's no point).
The thing that saves this is that you could have a designated "shitty weapon" slot to deal with that, but it kinda defeats one of the best parts of many RPGs: going back to an older area and steamrolling it with your more capable character.
I didn't find anything about that yet, but I have visited one of the many beaches and there are some hints that you can go below the water like some kind of stairs and I've seen a ladder which seem to go all the way to the bottom from a little boat which has absolutely no purpose since you can get on it without the ladder. It's difficult to explain and it might only be decoration.
I'll be honest with you tho, I'm sure you can at some point. This game has so many surprises, I'm mind-blown every hour.
The Great Plateau is nothing.
Can you 100 % the Great Plateau before venturing on?
Just a heads up that the OT may be a little 'late' tomorrow - I'm aiming for around 4PM GMT, but this may be extended if things aren't in place. It'll be worth the wait, I promise, and I thank everyone for their patience!
I don't really think that being able to pick up an item an enemy dropped and use it exclusively in the room where you picked it up is really or even at all comparable to actually having a fully fleshed assortment of gear that you can equip.
Especially when every single one of those temporary weapons behaves and controls more or less exactly the same way, while the fleshed out gear creates tons of different movesets.
Just a heads up that the OT may be a little 'late' tomorrow - I'm aiming for around 4PM GMT, but this may be extended if things aren't in place. It'll be worth the wait, I promise, and I thank everyone for their patience!