Well, it kinda hit me when i was playing Horizon the other day.
I came across small herdes of machines and spotted stacks of logs conveniently placed somewhere. So you startle the herde, shoot the stack, machines get rekt.
Nice, but it seemed so scripted and constructed.
When i watched Zelda gameplay the physics based combat seemed way more organic.
The game introduces you to the concept the same way as i described it in Horizon (just with a boulder) but then it goes way further.
With the physics charge ability for example.
It just seems like a coherent systems driven game where nothing has to be designed or scripted. The laws of the game world are already enough.
Of course i havent played the game yet. Thats just my impression from what ive seen so far.
This is something I do really appreciate about BotW's gameplay and Nintendo games in general, that none of the gameplay is scripted.