it is without a shadow of a doubt one of the weakest dungeons in any zelda game, I think this must be my third MQ file and I had forgotten how bad it was. The dungeon makes up half of the puzzles from using Din's Fire of all things, possibly lobbing in some bow based fire torch antics as well. Add the use of small crates to hold down switches and skipping a fifth of the available rooms to leave you feeling like they half assed this one. (the ignored rooms probably house gold skulltullas but you don't even need to venture beyond the pillar you smack down into the pre-boss room)
That's not even taking into account the lack of life in the temple, most standard enemies are taking the day off leaving a single Iron Knuckle and some lizards to do the work, the iron knuckle room has a whopping four fairys in the same room, kind of makes me feel sorry for the poor armored chap, in fact the stalfos before the iron knuckle are more threatening in master quest. The temple is empty, no boulders, no wall of fire with red bubbles in that one room (just crates!), no keese and some rooms that formerly contained puzzles are now just a transition room containing no actual tasks to speak of.
So basically the dungeon was horrible, anyone agree or disagree?