Finally finished. All heart pieces, all items (bottles, arrows, etc), and 81 gold skulltula tokens. I'll have to pull up a guide to get the remaining 19, as I dont recall where they all are. I'm pretty sure I got all the dungeon ones, so hopefully the remainder are in the overworld.
Lots of thoughts now that I'm wrapped up. I think the most obvious one is how well Ocarina of Time holds up today. Not just as a Zelda game, but as a game. It's really, really good. A legitimately well designed and beautifully paced game. It's saying something that a game this old can still hold up well all these years later.
How well its held up also puts into perspective how ambitious it was for its time. Not that it was ever doubted, but Ocarina of Time really is one of the greatest accomplishments of the art ever. When you think about when it was released, and on what platform, there really was no other game that had such an ambitious scope and scale of adventure.
More importantly, I think Ocarina of Time still represents some of the best use of 3D environment interactivity of any game ever made. Likely because of how big 3D was at the time, and Nintendo's push for the analogue stick, its as if every little thing you do in the game, whether it be exploration, combat or solving a puzzle, was built to exploit the Z axis. The game never feels linear or on rails, as if a 3D world is simply smoke and mirrors for otherwise basic, 2D gameplay.
I dont think the game is perfect though. There's still some rough corners, particularly in some of the later jumping puzzles, and many of the dungeons are very, very easy and quite simple. These feelings are likely due to how the core mechanics have evolved over the years. Later Zelda games are simply doing more complex puzzles and larger dungeons, and in that regard Ocarina of Time definitely feels like a first step.
I feel that nearly every aspect of Ocarina of Time has been improved in a later Zelda. Twilight Princess has larger, more complex dungeons and puzzles. Majora's Mask has a richer, more lively town and world concept (which was intentional). Wind Waker has stronger personality, is a little more progressive in its handling of both Zelda and Ganondorf, and has a greater sense of adventure (for me, anyway). But, even though I feel this way, Ocarina of Time is probably the most consistent of all Zeldas. Every Zelda game I feel that improved is also marred with noteworthy flaws, whereas Ocarina of Time is consistently above average in every regard. On top of this, the pacing of the game is probably it's one, big victory that I dont feel any other Zelda has matched. The start is strong and not drawn out, the progression of child Link is a fantastic prologue of sorts, which beautifully unravels into adult Link's quest. The game never lets ups, yet constantly teases and stimulates the player with new ideas, areas to explore, characters to meet, and revelations you never expected.
Ocarina of Time isn't my favourite game ever. It's not even in my personal top ten. It's not my favourite Zelda either. But I still would consider it one of the best games ever made, one of the most revolutionary and ambitious games ever, and practically unmatched in how gracefully it has aged. It deserves all the praise it gets.
As for this particular remake, I again much echo my surprise at how good it looks. The pre-release media really did zero favours. I do think a certain degree of conservatism took place (mostly in environment layouts), but by large the graphical improvement is amazing. The character models are lovely, but its the textures that really steal the show. They extra colour depth and resolution detail sets it worlds apart from the original. This, plus the extra details added throughout the game, such as small little effects, an improved lighting and shadow engine, and added environment details (Lost Woods anyone?) result in much richer, vibrant worlds that seem so much more alive. The 3D is really, really phenominal too, and stands second only to Pilotwings as my favourite use of 3D on the system.
The only other note I have is that I never realised how easy the game was. Maybe it is years of Zelda experience, or the fact the last time I played Ocarina of Time was Masters Quest from the Wind Waker bundle, but vanilla Ocarina of Time is an absolute cake walk. I didn't die once, didn't even come close, and never once used a fairy revival. None of the puzzles are particularly difficult, all of the boss fights are very easy, and many of the heart containers are much easier to find than other Zelda games. I had forgotten a lot of the game, so it wasn't memory, but a lot of things I found very easy this time around when I know I struggled with them as a child.
Still, tons and tons of fun and well worth the purchase. I'd adore a Majora's Mask remake from Grezzo, but also really excited to see what Nintendo do for a 3DS specific Zelda. I hope its a hybrid of Wind Waker's controls with the extra touch abilities from Phantom Hourglass and Spirit Tracks.