Link's House, sleep on bed, 2nd option.Sadist said:Btw, where is the Boss Rush feature? I can't find it anywhere.
Link's House, sleep on bed, 2nd option.Sadist said:Btw, where is the Boss Rush feature? I can't find it anywhere.
EatChildren said:Finally finished. All heart pieces, all items (bottles, arrows, etc), and 81 gold skulltula tokens. I'll have to pull up a guide to get the remaining 19, as I dont recall where they all are. I'm pretty sure I got all the dungeon ones, so hopefully the remainder are in the overworld.
Lots of thoughts now that I'm wrapped up. I think the most obvious one is how well Ocarina of Time holds up today. Not just as a Zelda game, but as a game. It's really, really good. A legitimately well designed and beautifully paced game. It's saying something that a game this old can still hold up well all these years later.
How well its held up also puts into perspective how ambitious it was for its time. Not that it was ever doubted, but Ocarina of Time really is one of the greatest accomplishments of the art ever. When you think about when it was released, and on what platform, there really was no other game that had such an ambitious scope and scale of adventure.
More importantly, I think Ocarina of Time still represents some of the best use of 3D environment interactivity of any game ever made. Likely because of how big 3D was at the time, and Nintendo's push for the analogue stick, its as if every little thing you do in the game, whether it be exploration, combat or solving a puzzle, was built to exploit the Z axis. The game never feels linear or on rails, as if a 3D world is simply smoke and mirrors for otherwise basic, 2D gameplay.
I dont think the game is perfect though. There's still some rough corners, particularly in some of the later jumping puzzles, and many of the dungeons are very, very easy and quite simple. These feelings are likely due to how the core mechanics have evolved over the years. Later Zelda games are simply doing more complex puzzles and larger dungeons, and in that regard Ocarina of Time definitely feels like a first step.
I feel that nearly every aspect of Ocarina of Time has been improved in a later Zelda. Twilight Princess has larger, more complex dungeons and puzzles. Majora's Mask has a richer, more lively town and world concept (which was intentional). Wind Waker has stronger personality, is a little more progressive in its handling of both Zelda and Ganondorf, and has a greater sense of adventure (for me, anyway). But, even though I feel this way, Ocarina of Time is probably the most consistent of all Zeldas. Every Zelda game I feel that improved is also marred with noteworthy flaws, whereas Ocarina of Time is consistently above average in every regard. On top of this, the pacing of the game is probably it's one, big victory that I dont feel any other Zelda has matched. The start is strong and not drawn out, the progression of child Link is a fantastic prologue of sorts, which beautifully unravels into adult Link's quest. The game never lets ups, yet constantly teases and stimulates the player with new ideas, areas to explore, characters to meet, and revelations you never expected.
Ocarina of Time isn't my favourite game ever. It's not even in my personal top ten. It's not my favourite Zelda either. But I still would consider it one of the best games ever made, one of the most revolutionary and ambitious games ever, and practically unmatched in how gracefully it has aged. It deserves all the praise it gets.
As for this particular remake, I again much echo my surprise at how good it looks. The pre-release media really did zero favours. I do think a certain degree of conservatism took place (mostly in environment layouts), but by large the graphical improvement is amazing. The character models are lovely, but its the textures that really steal the show. They extra colour depth and resolution detail sets it worlds apart from the original. This, plus the extra details added throughout the game, such as small little effects, an improved lighting and shadow engine, and added environment details (Lost Woods anyone?) result in much richer, vibrant worlds that seem so much more alive. The 3D is really, really phenominal too, and stands second only to Pilotwings as my favourite use of 3D on the system.
The only other note I have is that I never realised how easy the game was. Maybe it is years of Zelda experience, or the fact the last time I played Ocarina of Time was Masters Quest from the Wind Waker bundle, but vanilla Ocarina of Time is an absolute cake walk. I didn't die once, didn't even come close, and never once used a fairy revival. None of the puzzles are particularly difficult, all of the boss fights are very easy, and many of the heart containers are much easier to find than other Zelda games. I had forgotten a lot of the game, so it wasn't memory, but a lot of things I found very easy this time around when I know I struggled with them as a child.
Still, tons and tons of fun and well worth the purchase. I'd adore a Majora's Mask remake from Grezzo, but also really excited to see what Nintendo do for a 3DS specific Zelda. I hope its a hybrid of Wind Waker's controls with the extra touch abilities from Phantom Hourglass and Spirit Tracks.
Can someone do the spirit/shadow temples for me? I can't be bothered with them. I've been putting them off for a week now with fishing and side quests. I really don't want to do them. I don't enjoy the adult dungeons after the Fire and Forest temples
Kerrby said:Enjoy your holiday man. Who needs Zelda when in Canada anyway ?
Riptwo said:I think that the Northland and Market Mall EB locations have it in stock. Hope you can find it without too much trouble!
Spirit Temple is amazing.Android18a said:Can someone do the spirit/shadow temples for me? I can't be bothered with them. I've been putting them off for a week now with fishing and side quests. I really don't want to do them. I don't enjoy the adult dungeons after the Fire and Forest temples
So is the framerate quite bad in places? Does anyone think it may have been rushed out to give the 3DS a system seller?web01 said:Does anyone else get super low framerate drops in the fishinhg pond?
Naturally.Link83 said:So is the framerate quite bad in places? Does anyone think it may have been rushed out to give the 3DS a system seller?
No, I only had the framerate drop twice in my entire play through the game and I had 3D all the way up.Link83 said:So is the framerate quite bad in places? Does anyone think it may have been rushed out to give the 3DS a system seller?
Well, the game wasn't designed to look anything like Twilight Princess or push the system or anything. It was supposed to look like the original N64 game with some polish here and there to keep it from looking like a 13 year old game. Don't think of OoT 3D as an example of what the 3DS is capable of.vMaxx said:Guys, do you think that the 3DS as a system will be able to produce graphics like those of SKYWARD SWORD? Ocarina of time 3d was great in the graphics department but nowhere near Twilight Princess level. A Zelda in 3DS with graphics of Skyward Sword- Windwaker or Twilight princess would be amazing.
vMaxx said:Guys, do you think that the 3DS as a system will be able to produce graphics like those of SKYWARD SWORD? Ocarina of time 3d was great in the graphics department but nowhere near Twilight Princess level. A Zelda in 3DS with graphics of Skyward Sword- Windwaker or Twilight princess would be amazing.
Yeah, I know that they tried to remain true to the original concept but I was just wandering because we don't know yet how powerful is the system really is. Hoping for a Wii power level would be too much or do you think that 3DS is easily at that level?Dreamwriter said:Well, the game wasn't designed to look anything like Twilight Princess or push the system or anything. It was supposed to look like the original N64 game with some polish here and there to keep it from looking like a 13 year old game. Don't think of OoT 3D as an example of what the 3DS is capable of.
Yeah, I hope so. I am just worried about the jaggies though because ocarina 3d was really jaggie if you enabled the 3d mode.dc89 said:Going off what Resi Evil: Revelations looks like it could easily do a Twilight Princess style of graphic.
vMaxx said:Guys, do you think that the 3DS as a system will be able to produce graphics like those of SKYWARD SWORD? Ocarina of time 3d was great in the graphics department but nowhere near Twilight Princess level. A Zelda in 3DS with graphics of Skyward Sword- Windwaker or Twilight princess would be amazing.
Maybe because of the jaggies that Twilight Princess has. Do not forget though that the characters and the enviroments of Twilight are more advanced and with greater detail. The scope of the world is much bigger and the lighting much better.Enk said:I honestly think OoT3D looks more aesthetically pleasing to me than Twilight Princess (which I'm also playing right now). I thnk that may be due to the more vibrant color tones and the sharpness of the textures.
The water temple makes the forest and fire temples combined seem like a vacation. Even with the boots as a tap-to-equip item, the up and down bullshit makes it a chore.Android18a said:Can someone do the spirit/shadow temples for me? I can't be bothered with them. I've been putting them off for a week now with fishing and side quests. I really don't want to do them. I don't enjoy the adult dungeons after the Fire and Forest temples
Most of the time i forget i even have a map.maeda said:Wow, the ability to see the whole map on the bottom screen without pausing the game makes most dungeons elementary. Water Temple was cleared in two sittings.
bumpkin said:The water temple makes the forest and fire temples combined seem like a vacation. Even with the boots as a tap-to-equip item, the up and down bullshit makes it a chore.
Water temple was so awesome and much easier in OoT 3D!bumpkin said:The water temple makes the forest and fire temples combined seem like a vacation. Even with the boots as a tap-to-equip item, the up and down bullshit makes it a chore.
Exactly.mdtauk said:One of the joys about a Zelda game, is trying to figure out where to go in a dungeon. It annoys me that the more recent games tend to have one key at a time, and on locked door at a time.
Water Temple was actually fun this time around.Dechaios said:Water temple was so awesome and much easier in OoT 3D!
I'm on Shadow now. Can't wait for Spirit, though.
Cool avatar bro, it's the shit!thetrin said:Water Temple was actually fun this time around.
Still don't like the Fire Temple, though.
Woffls said:It feels very strange to be playing this in any form but the original cart/rom because of how many hours I've spent with it throughout my life. Almost everything still feels authentic, from the hit detection to the animation.
There is one thing, however, that irritates me beyond belief. Why couldn't they just have mapped C to BAXY directly? The purist inside of me really dislikes this, because knowing the tunes is a huge part of Ocarina of Time for me. I'm probably overreacting, but it seems like such an obvious oversight.
I've only just finished the Forest Temple as I didn't get my hands on the game until June 30th - the very last day for getting the OST! - but I'll take it with me to work every day in case the Piccadilly line gets slowed down again >_>
The reward for beating the boss run should have been this. <3Mpl90 said:Yeah.
Poor Link.
Every time he can sleep,he relives all his battles.No other dreams,like staying with Zelda.
Poor Link.
Ohhh really? I've not been on GAF for a few weeks, but I've not heard it discussed anywhere else. This actually doesn't surprise me one bit. I've got it figured out in my head which buttons are which, but it's still stupid.honeymustardn said:I think everyone's complained about this.
Oh god. It wasn't too bad in the original quest if you use the touch screen (though awkward) but I might not be able to do it i Master Quest without memorizing the sequence.Jackano said:The worst part of the ocarina button mapping is the mini-game with the frogs to getYou need to be quick and the frogs are supposedly positionned like the N64 controller buttons.the heart piece container that I missed a while ago in this thread.
And that's even worse in mirrored Master Quest.
Of course, you can use the game notes feature, but that's not funny.
Jackano said:The worst part of the ocarina button mapping is the mini-game with the frogs to getYou need to be quick and the frogs are supposedly positionned like the N64 controller buttons.the heart piece container that I missed a while ago in this thread.
And that's even worse in mirrored Master Quest.
Of course, you can use the game notes feature, but that's not funny.
The hell are you talking about? The frogs are positioned exactly as the buttons, even in the Master Quest version. You don't need to memorize anything, you just need to do it fast.Jackano said:The worst part of the ocarina button mapping is the mini-game with the frogs to getYou need to be quick and the frogs are supposedly positionned like the N64 controller buttons.the heart piece container that I missed a while ago in this thread.
And that's even worse in mirrored Master Quest.
Of course, you can use the game notes feature, but that's not funny.
EatChildren said:I feel that nearly every aspect of Ocarina of Time has been improved in a later Zelda. Twilight Princess has larger, more complex dungeons and puzzles. Majora's Mask has a richer, more lively town and world concept (which was intentional). Wind Waker has stronger personality, is a little more progressive in its handling of both Zelda and Ganondorf, and has a greater sense of adventure (for me, anyway). But, even though I feel this way, Ocarina of Time is probably the most consistent of all Zeldas. Every Zelda game I feel that improved is also marred with noteworthy flaws, whereas Ocarina of Time is consistently above average in every regard. On top of this, the pacing of the game is probably it's one, big victory that I dont feel any other Zelda has matched. The start is strong and not drawn out, the progression of child Link is a fantastic prologue of sorts, which beautifully unravels into adult Link's quest. The game never lets ups, yet constantly teases and stimulates the player with new ideas, areas to explore, characters to meet, and revelations you never expected.
The only other note I have is that I never realised how easy the game was. Maybe it is years of Zelda experience, or the fact the last time I played Ocarina of Time was Masters Quest from the Wind Waker bundle, but vanilla Ocarina of Time is an absolute cake walk. I didn't die once, didn't even come close, and never once used a fairy revival. None of the puzzles are particularly difficult, all of the boss fights are very easy, and many of the heart containers are much easier to find than other Zelda games. I had forgotten a lot of the game, so it wasn't memory, but a lot of things I found very easy this time around when I know I struggled with them as a child.