Naked Snake
Member
AniHawk said:visually it's pretty bland.
You're crazy. I think the game is extremely beautiful, thanks to the art and design, and of course the 3D.
AniHawk said:visually it's pretty bland.
AniHawk said:so i beat it last night. it was probably the last time i'll go through ocarina of time.
i remember in 2003 when the wind waker came out that...
elektrixx said:For fuck's sake I've been playing for three hours as Young Link and there are no fish bigger than 10 pounds. The spot where the largest fish is meant to be is ALWAYS 10 pounds.
elektrixx said:For fuck's sake I've been playing for three hours as Young Link and there are no fish bigger than 10 pounds. The spot where the largest fish is meant to be is ALWAYS 10 pounds.
In my experience, the biggest fish in the pond is given a random weight within a certain range, and as long as you catch that fish, you get the prize. For adult Link I think the range is 14-22; for young Link it might be 9-12.Bisnic said:Funny you'd say that, i just grab a 11 pounds one near the log.
well i really mean the textures. it might be okay for other things, but this is ocarina of time. a remake of a game like this deserved more than it got.Naked Snake said:You're crazy. I think the game is extremely beautiful, thanks to the art and design, and of course the 3D.
I got stuck at a place where all I needed to do was jump over a gap onto a platform that I presumed wasn't possible. Spent like 3 hours to figure that out.so1337 said:Just completed the Fire Temple. Got stuck at one point. Then I remembered that I got stuck at the exact same spot 10 years ago. Nostalgia overload.
Oh man, in the room where the wall of fire appears behind you and chases you? I got stuck in the exact same way back in the day. Oddly enough, I think it was on my second playthrough and not my first, lol.BowieZ said:I got stuck at a place where all I needed to do was jump over a gap onto a platform that I presumed wasn't possible. Spent like 3 hours to figure that out.
That where you meant?
IMO I think it go more than I had hoped. I was just expecting a crisper port of oot with 3D visual, but this really really surprised me. There could have been a lot more work done to this remake, but I also think that would have taken some of the magic away. Although some new stages or dungeons and such would have been great.AniHawk said:well i really mean the textures. it might be okay for other things, but this is ocarina of time. a remake of a game like this deserved more than it got.
also, visually, the brightness was never as bad as i expected. or noticeable at all, really. i didn't miss the unintentional gloominess of the original at all.
Took me a while to figure this out too, but I think there's a couple of somewhat high pillers with heart refills on them in this room, which I think are supposed to signal to you that it's possible to climb walls/jump across gaps that may look out of reach at first. Or something.Sendaquill said:Oh man, in the room where the wall of fire appears behind you and chases you? I got stuck in the exact same way back in the day. Oddly enough, I think it was on my second playthrough and not my first, lol.
BowieZ said:I got stuck at a place where all I needed to do was jump over a gap onto a platform that I presumed wasn't possible. Spent like 3 hours to figure that out.
That where you meant?
Yoshi said:I've played for about 50 hours completing both modes perfectly and I must say this game is still an absolute pleasure to be played. One of the greatest achievements of gaming and a must have for everyone who doesn't totally hate Action-Adventures.
Exactly.BowieZ said:I got stuck at a place where all I needed to do was jump over a gap onto a platform that I presumed wasn't possible. Spent like 3 hours to figure that out.
That where you meant?
isny said:So, can I buy keys? I seem to have screwed myself in the Water Temple. I'm just going around in circles, and now I don't even have access to a room to change the water level =(
isny said:So, can I buy keys? I seem to have screwed myself in the Water Temple. I'm just going around in circles, and now I don't even have access to a room to change the water level =(
This would sell me a 3DS. I like OoT, but I overplayed that game quite a bit.Kerrby said:I need Majoras Mask 3D in my veins.
Am I the only person who liked MM more than OoT?
Kerrby said:I need Majoras Mask 3D in my veins.
Am I the only person who liked MM more than OoT?
Neo Child said:Unfortunately not... there is always a way out remember that though it might get confusing at times. Try raising water levels and swimming through a mid-level door.
Or theres a place where you need to bomb the floor... you'll get it eventually. Consult the Sheikah stones if YOUR STUCK... or youtube.
Yoshi said:I've played for about 50 hours completing both modes perfectly and I must say this game is still an absolute pleasure to be played. One of the greatest achievements of gaming and a must have for everyone who doesn't totally hate Action-Adventures.
Kerrby said:I need Majoras Mask 3D in my veins.
Am I the only person who liked MM more than OoT?
except for twilight princess, that game was downright disappointingGravijah said:What? Have you never stepped in a Zelda thread before? Of course you aren't! Really, the great thing about the series is that nearly every game is deserving of being someones "favorite."
Zoolader said:except for twilight princess, that game was downright disappointing
AniHawk said:so i beat it last night. it was probably the last time i'll go through ocarina of time.
i remember in 2003 when the wind waker came out that immediately after i beat the game, i said it was better than ocarina of time, and i held that stance throughout most of the year, until early 2004 when i replayed tww. in 2006, i felt twilight princess was oot's superior, unquestionably so. but, by that next year, i was back to saying oot might not be the best but that it was still my favorite.
but now, i think it's definitely time to retire it from my top games evar spot. in fact, i think i might've been right about tww in 2003- i just didn't want to confirm it with a full playthrough of oot again so soon after going through master quest.
i was ready for the small, emptyish overworld, but i wasn't prepared for the short, easy, and basic dungeons. the first three in particular were the biggest offenders. the forest temple ramped things up, but it slowed down during the fire temple (with *knowing* where the keys were), and really slowed down in the water temple. the shadow temple and spirit temple provided a great finale at least- and the latter in particular may be the one that holds up the best out of the entire experience.
it makes sense that the level design is the way it is- nobody was used to 3d gaming, not even nintendo. that's why the game challenged people in 1998 and why later games are thought of as easy, when really it was the thinking that had caught up to the developers. i'm sure that any twilight princess dungeon would stump most people who found ocarina challenging in 1998. it also makes ocarina kinda the perfect candidate for the 3ds- nintendo was designing around the idea of whoa 3d!! before other technology had caught up to it.
and then you have oot's next-gen sequel, the wind waker, which goes more for a swashbuckling theme in its design, allowing link to fly around levels in different ways in dungeons that are more complex. twilight princess was the maturation of oot's formula, made by a team that had been familiar with 3d space for a decade.
oot3d was also kind of a disappointing remake. okay, so it's got the content in the master quest and boss rush mode (which people have been asking from zelda games since oot and probably earlier), but visually it's pretty bland, and the soundtrack remaining the same was a huge disappointment.
i finished oot3d in 16 hours on a fairly bare-bones run. while i was unimpressed with a lot of it, i did enjoy the final few hours quite a bit, and who can hate on that finale?. at the end, i was satisfied that i had beaten the game a fourth time, this time with improved visuals and animation (oh and inventory!), but yeah, it's no longer the undisputed number one, even on a scale of 'well what is your irrational feeling toward this' scale.it still holds up wonderfully, from the climb up the tower, to the escape while it collapses, ganondorf's resurrection as ganon, and finally the credits scene after a job well done
and now i want to play the wind waker again.
Amir0x said:i'm on the same page as you. OoT will always have its place in my mind but it has dropped drastically in my standings. It's been surpassed too dramatically for me to really applaud it.
phisheep said:I'm curious. I can see how bits of it have been surpassed by various games over the years - but the whole thing? Surpassed by what game? I need to play it, whatever it is.
You're basically right on all accounts, I loved the Twilight Princess from a gameplay perspective much more than Ocarina of Time, it was just the story and sometimes very slow progression that turned me off from it toping OOT, and I like The Wind Waker pretty much just as much as OOT, But OOT just hits a sweet spot for me that probably won't be toped.Amir0x said:Twilight Princess is markedly superior to Ocarina of Time in almost all ways, to begin gently. But various games have done things individually much superior to Ocarina. Okami has demolished various aspects of this game. Wind Waker has surpassed much of it. Hell, Darksiders - which I'm not even particularly fond of - has surpassed it mechanically in many numerous ways.
Ocarina's dungeons are too simple by modern standards; the lack of camera controls blow; the jumping still sucks after all these years; the graphics are still substandard; and little annoyances like returning to your forest village, for example, or later the Temple of Time no matter where you save at never ceases to be infuriatingly lame old school design.
It's just a combination of little things. The game is a product of its time.
I respectfully disagree with anyone who doesn't feel so.
The Megaton Hammer also works. You weren't trying to hit them with the hookshot after they started running, were you? You only need to hit them with a bomb/hookshot/hammer while they're dancing, then you can use your sword or whatever once they start running around the room.magicalsoundshower said:Argh, I think I even tried using the hookshot on the Dancer guys but it didn't seem to be hurting them. Oh well, I'm pretty bad at using the thing anyway. Looks like my second playthrough of the game is going to be easier.
I agree almost entirely (I don't remember TP's dungeons well enough to comment there). I tend to have trouble saying which 3D Zelda is my favorite, because I feel like each has a couple of things it does better than the others. I set myself up for disappointment by hoping TP would bring together the best of the other three, but I really didn't feel I was asking for much.Neiteio said:Still waiting for a 3D Zelda with the pacing of OoT, the sidequest density of MM, the look and feel of TWW, the combat of TWW (music cues with each sword strike, elastically animated enemies, picking up enemy weapons, etc), and the dungeon complexity of TP, in particular Snowpeak Ruins, City in the Sky, etc. Also, MM's brains and TWW's heart.
i know i do.Kerrby said:I need Majoras Mask 3D in my veins.
Am I the only person who liked MM more than OoT?
Amir0x said:Ocarina's dungeons are too simple by modern standards; the lack of camera controls blow; the jumping still sucks after all these years; the graphics are still substandard; and little annoyances like returning to your forest village, for example, or later the Temple of Time no matter where you save at never ceases to be infuriatingly lame old school design.
Myansie said:Eh? Did you turn off the gyro controls and 3D?
Amir0x said:yes. I never use gyro and I never use 3D.
However 3D does not make substandard graphics magically standard. If you're going to argue that the 3D does that let's just save everyone time and move on and not derail the topic (and actually, there is an IMPROVEMENT in 3D off - AA). Gyro is for when you actually click the view button and stand in place. I'm talking about actual camera control. As in while you're running about you can shift the camera about at the same time.
While this would be nice, I can't think of a good way of implementing that for the 3DS' current design.Amir0x said:I'm talking about actual camera control. As in while you're running about you can shift the camera about at the same time. The only approximation is to instant shift camera behind back they got going on, same as in N64 original.
Amir0x said:However 3D does not make substandard graphics magically standard. If you're going to argue that the 3D does that let's just save everyone time and move on and not derail the topic (and actually, there is an IMPROVEMENT in 3D off - AA). Gyro is for when you actually click the view button and stand in place. I'm talking about actual camera control. As in while you're running about you can shift the camera about at the same time. The only approximation is to instant shift camera behind back they got going on, same as in N64 original.