kr2t0s said:
I can't believe anyone is not calling this a visual masterpiece.
I mean seriously think about it for a second....we are playing OoT in 3D WITHOUT GLASSES!
Not only is it in 3d without glasses, but it runs at a constant frame rate and the visuals are nothing short of amazing.
Have you gone back to look at OoT lately? I looked up something on youtube because I was stuck in one section - was blown away how different the 3ds version looks compared to the n64 version.
This game is nothing short of a technical marvel in all honesty.
A visual masterpiece. Heh. Riiight. I know how Ocarina of Time looks - I've played it 30 times. I also know how this latest version looks. My standard of how good something looks isn't "does it improve upon an
n64 game." My standard of how good something looks is "does it look good compared to what the system is capable of, and also what the going standard is of games across the board." The "visuals are nothing short of amazing" is preposterous and I firmly disagree in the strongest possible terms. It's mediocre even by comparison to what 3DS IS capable of. Star Fox 64 3D, which is another N64 upgrade, is a massively superior visual upgrade over its original. Just look at the scene with the lava in some of the trailers for StarFox 64 3D to see the type of effort that distinguishes merely going through the motions and actually trying to separate yourself.
Ocarina of Time is a substandard production; it still readily attains its N64 roots in some of its geometrical layouts and character models specifically suffer from true ugliness. There are STILL framerate drops - and I played it in 2D, not 3D. I can't imagine it in 3D. Goodness that must suck.
It is an improvement in every way to the N64 original, which does not then suddenly equal "a technical masterpiece." It's absurd to even consider such a statement, and I'm a master of hyperbole.
Anihawk said:
i watched the intro from twilight princess again, and i forgot just how awesome that game looked in 2006. it's hard to imagine that tp is as old as oot was when the wind waker came out- the design is just that much more terrific. just the sense of scale and history in the look of the dungeons does a lot to make them feel modern compared to what most of the stuff in ocarina (and majora's mask) looked like.
the one thing i think still holds up extremely well from oot is the pacing. the wind waker had huge pacing issues, and while i was okay with it, lots of people had problems with the pacing of twilight princess, at least at the start. ocarina pretty much goes dungeon -> dungeon -> dungeon, with some stuff done in-between (and those are usually mini-dungeons like inside the well, the ice cavern, young link spirit temple, etc).
Yeah Twilight is fantastic. I never had a problem with the introduction either. I enjoyed the "calm before the storm", these moments define what you fight for. It's the same in Wind Waker and the same BASICALLY in the truncated Ocarina of Time. I enjoy allowing these moments to settle, to flesh out motivation, and I believe Twilight Princess did a fantastic job of it. I probably would have done without the light orb collection thing, but that's about it - I have far more complaints about Ocarina than I do TP.
The dungeons are just incalculably superior in TP. There is a sense of history, yes, but infinitely superior sense of spacial awareness, lateral thinking and all around more complex, intelligent design. In Ocarina of Time, even after 30 playthroughs, I was still remarking at how even though it's a good game it simply falls so short to its successors in this regard. Even Wind Waker, as far as I'm concerned, does much more with its 3D space and puzzle implementation. And boss design. Twilight Princess just demolishes Ocarina of Time in bosses.
I understand some people like simplicity; I don't unless the design
specifically improves for it. But it doesn't. In most cases it's just got an empty, 'learners permit' feel to it that just is distracting when you have so much superior to compare it to imo.
Chopper said:
But...but... if you never use 3D (which I respectfully consider to be an insane act of snobbery, considering your experience with the 3DS's 3D is ultimately, allegedly nil.) how can you possibly say that the AA found in 2D mode is an improvement? Personally, I prefer the way the game looks in 3D, as the AA is not particularly impressive, as do many others here. I imagine that makes me an idiot in your eyes. But still, it is an opinion as valid as yours. Probably moreso, in fact.
Anyway, whilst OoT might not be the "best" zelda game, it's certainly my favourite.
I've seen comparison pics to know what looks better and I know what I prefer in general terms; I've played 3D games before and I've experienced autostereoscopic 3D. Yadda yadda same old same old. Everyone knows the story. 3DS inferior autostereoscopic 3D technology is not going to change my opinion on it. One day when we get 3D tech that doesn't suck I'll be on board as I've always said.
milkyjay20 said:
oh, markedly superior huh? well that settles it then.
It sure does.
milkyjay20 said:
i don't know if you've seen the wiki yet, but okami is an absolutely stupid ass game. but humor me... which aspects? would it be...................................................... the graphics? or what i'd like to call raped by color
It is better in many many ways; in movement, camera control, inventory management, even some dungeons are superior. And yes, in its gorgeous visuals and in its astoundingly expansive soundtrack. I understand your attempt to try to discredit visuals as an important distinguisher but as always visuals are one of the most important aspects of games and, as a general rule, is a huge part of defining what is superior. But of course in Okami's case there are many other aspects that are generally better. Okami has
awful pacing and repeat bosses, so in that regard, it is not better in all ways.
milkyjay20 said:
right, nothing like charting the open sea, a convenient island for every square, a convenient mind-numbing puzzle or enemy room for every island. now that's an adventure. which aspects? would it be............................................... the graphics? well it is one of the most beautiful games B-)
Mechanically it's improved substantially. Link feels better to control, is better animated, lock-on has been improved substantially and its dungeon design already showcases the seeds of the more complex, later generation design integration that is a mark of a greater handle on 3D game design. In particular, the Forbidden Woods, The Tower of the Gods and the Wind Temple showcase many many elements which are simply nowhere present in Ocarina but demonstrate a level of complexity and overall design elegance that Ocarina of Time lacks as a 'my-first-3D-Zelda' experience.