So I finished Ocarina of Time 3D some time ago. What it did was reminding me of what went missing in modern Zelda-games. Putting aside the classic setting and story (which trumps all the *more fleshed out* plots in following Zelda-games, except MM).
The dungeon design in OoT still remains the best of any 3D-Zelda. It is, obviously, more plain and simplistic in terms of visuals, but it is so much more clever than what TWW and TP had to offer. Surely, these newer Zelda-titles suffer from being straight forward sequels to the OoT-concept, so there is only so much that Nintendo could have done, but that is any developer´s problem, not mine, to solve. I beat the game in around 15 hours, which is, of course, hardly a representative number since the game was not new to me. If it weren´t for their higher amount of filler-ish content, though, both TWW and TP would be much shorter games.
As for the graphics, they´re beautiful and show us proof of how much GREZZO loves the Zelda-franchise. A run-of-the-mill production couldn´t have achieved all these fitting new additions all over the world of Hyrule. No matter where you go, there´s new stuff to see and interesting stuff. If nothing else, these added details also show that the similarity in OoT 3D´s overall graphics to its original was done intentionally, not out of lazy or cheap effort. And I´m thankful to GREZZO that they decided to stay true to the draft of the original. OoT is a classic and I *know* that had they used TP-assets and changed the layout of all the environments, I wouldn´t be happy about it. It wouldn´t feel like OoT, but at the same time wouldn´t feel new either. It´d be neither nor. Lastly, if no game before, OoT 3D proves that 3D improves the game experience - a lot. It is true that after a while playing you forget about the 3D. But turn it off for only a split second and you feel like going back a generation in terms of visuals.
Overall, this remake showed how absurd comments about OoT´s gameplay being out-dated are. It is still the benchmark in terms of puzzles for the majority of video games (exceptions such as Valve´s Portal 2) and puts into perspective what so-called hardcore gamer do not want. Hardcore gamer do not want exploration. Having read so many complaints about "I dont know where to go, this game is annoying" from first-time OoT players, this is what I conclude. And it is true, since I thought back to other N64-classics and indeed, these games didn´t feature direction-arrows at the top of the screen. For now, let´s hope that Oot 3D sells enough to grant us Majora´s Mask 3D. Imagining Link´s transformations in 3D sends a chill down my spine.