mrklaw said:
Presumably you'd mark it up for framerate, but would you naturally mark ut down slightly because its the same game? I guess personally for you it can't have the same impact as first time around?
And do any of the changes jar? I can't imagine I'll miss the prerendered backgrounds but you never know - maybe it loses some charm?
I am actually marking down slightly only for three reasons. One, it's a rather mediocre visual upgrade considering the power of the 3DS. StarFox 64 3DS, for example, is much more impressive and it seems that team is actually putting effort into it. This Zelda 3DS looks like a halfway jump between DS and 3DS or something, it's like from some missing console generation halfway between N64 and Dreamcast. And the other thing is some of the art direction choices really sap the atmosphere of the original. The color scheme is a bit too bright in some places, a bit too gaudy in others. It doesn't jive with the original intent of the N64 version of Ocarina of Time. Since that is probably the only visual thing that holds up from the N64 version, it's a shame to see it abandoned.
Finally, the added content is shamefully tiny considering how many times Nintendo has released Ocarina of Time over the years. I don't think that with all the years and all the versions they couldn't have designed a special bonus dungeon for people to complete after you beat the game utilizing all the items at your disposal for some special reward. Instead the boss thing is lame and Master Quest is virtually useless to me since no way I'm going to have to play through all of Ocarina of Time original version and then pop into Master Quest right away again. They're too similar for that to hold my attention. They should have allowed an unlock from the start.
Benefits are framerate and interface access due to dualscreen. So, in my opinion, weighing pros and cons the game comes out pretty even with the original. Which of course means it is insanely great still