Celine said:
I disagree TP has the best 3D dungeon of the series.
First and third dungeon in MM weren't that great IMO and the same apply for their boss.
Agreed. In terms of 3D zelda dungeons this is how I'd rank them
1. TP- Goron Mines, Arbiter's Grounds, Snowpeak Ruins, Temple of Time, and City in the Sky were all amazing dungeons and almost all of the dungeons in the game seemed to very organic and blend really well with the environment. Each dungeon was pretty lengthy and involved their own plot/gimmick such as rescueing the monkeys, locating the goron elders, messing with the water levels, defeating the 4 Poes, collecting the soup ingredients, finding the stone statue at the bottom of the temple and leading it to the top to open the gate, restoring the two light orbs to open the gate, etc.
2. ST- Cleverly designed fun dungeons in particular the Sand dungeon and the Tower of Spirits.
3. MM- The second dungeon was a lot of fun and Stone Tower Temple is probably the best 3D Zelda dungeon
4. OoT- Well designed dungeons. For it's time they were amazing especially considering the leap from ALttP to OoT but compared to TP, ST and MM they are all fairly average
Zelda dungeons.
5. WW- I liked the Tower of the Gods and the latter two dungeons. However, I think it was more because I was in love with the style and aesthetics as well as the music than the actual dungeon design.
6. PH- Nothing to write home about and most were fairly bit sized and easy. I remember the dungeon with the goron was fun to switch between and finding the last dungeon was fun.