Just woke up after a solid 24 hour day playing Skyward Sword. I have not beaten the game yet, but am getting close. This is, easily, head and shoulders above all other Zelda games (and I've played and loved most all of them).
MY semi-detailed analysis of the game --
BEWARE OF SMALL SMALL SPOILERS. NO STORY SPOILERS AT ALL!
-- 1. Focus is taken almost completely away from the overworld and put into a rich gameplay experience. At first, I thought it was weird that I would be getting to my destinations so fast without seing the moon rise, the stars twinkle, and everything go silent. I was disappointed by the lack of atmosphere that I experienced in WindWaker. However, as soon as I got into the rhythm of the game, nothing beats this! And it makes sense -- the overworld theme is the shortest Zelda has ever seen (other than the NES Zeldas), and the speed at which you go everywhere is much faster. I will be disappointed if they do not open up the game at the end and allow night travel. But for the context of pacing, this is unmatched in Zelda.
-- 2. The Dungeons are impecable. Some stand tall alongside the pantheon of best Zelda dungeons ever, and some stand even taller. Without going into details yet:
- The first dungeon is a simple exercise in becoming accustomed to what there is to expect in a Zelda dungeon. There are no real twists here at all, other than you'll be using your motion plus. It's by far the worst dungeon in the game, but is well designed, easy to understand (so it's never frustrating), and short. This introduces your bread and butter. It also has a fantastic first boss.
- The second dungeon starts ramping up the design. Set to a fantastic scope -- a mountain -- you make use of the entire map in, yes, a fetch quest. While it is slightly draining that you must search for certain objects, the design and gameplay around it is fantastic. This is the second worst dungeon in the game, but is very fun, creative, and mixes some frustration with a lot of joy.
- The third dungeon is, so far, the best in the game. This one stands above all other Zelda dungeons and sets a new standard for creative design, item usage, and pacing. The item you receive is legitimately engaging in puzzles and combat. What's best, however, is just how "unzelda" everything is. This was a joy from the moment I stepped foot into the dungeon, to the nearly dead foot I stepped out with. Unfortunately, the boss here is underwhelming. It is well designed and fun, but significantly easier than the bosses in the dungeons surrounding him.
- The fourth dungeon is another huge victory for the Zelda team. Largely consisting of the same praise I said above, this dungeon lacks the singular (amazing) idea that the third had. However, what is left is a rippingly engaging dungeon, a fantastic new item, wonderful new experiences to add to your Zelda collection, and the best boss in the game up until that point. This is a gorgeous dungeon, and I can't wait to play it again.
- The fifth dungeon comes after some of the best pre-dungeon content in the game. The dungeon itself is "untraditional" in the way that the snow peak ruins were untraditional in Twilight Princess. However, this one is less tedious, focuses on a similar idea that makes the 3rd dungeon so good, has a fantastic theme (characters, location, etc), adds a welcome return to an old item, and is fun. I'm at the boss of this dungeon right now, and I can't wait to find out what it is!
-- 3. The pre-dungeon content is often genuinely fun, mostly offering dungeonesque experiences in a more open environment. In my opinion, these sections replace Hyrule Field in OoT and TP well as they are more engaging, yet still act as pieces of land to "go through" in order to get to the next dungeon.
- The beginning of the game has, sadly, far far far too much dialogue. This is also a general complaint about Fi. Not only does Fi interrupt the flow of the game by interjecting, but also the length of what she says about topics that are either mundane or obvious (which is almost every time she speaks), makes her a nuisance more so that any other Zelda companion. Prepare to not read and skip skip skip most of her text. She and Zelda ruin the introduction with how much they talk (they both get better as the game progresses). It is still, however, just a simple exercise in going through the motions in order to leave skyloft and begin your adventure. It is not as bad as Twilight Princess's introduction -- there are far fewer stupid tasks, but a lot more stupid dialogue.
- After this, the pre-dungeon content gets better and better after each dungeon. I look forward to it now, when I started the game dreading it.
That's all for now!