The Technomancer
card-carrying scientician
I just reached the part in the story where I said "FUCK ME" out loud.
Well now I've got something to look forward to (assuming its after the second dungeon)
I just reached the part in the story where I said "FUCK ME" out loud.
That would have been an awful game design decision considering the structure of this game. Only (small) regret about it is not being able to fly at night, even for mere leisure.Speaking of which... I want my day and night cycles! Why was this taken out?! Damn you, Nintendo!!! >:0
Yeah, I can see why they decided to take it out, so I was partly sarcastic. But I do miss it though.That would have been an awful game design decision considering the structure of this game. Only (small) regret about it is not being able to fly at night, even for mere leisure.
No, I meant with the net, that's why the quotes. Just walk to them holding Z, as soon as lock on kicks in then reduce speed to the lowest possible with the analog stick. Tap Z until you lock to the closest one to you. Watch how they take a few steps every few seconds and avoid being in front of them when they do that because if you get too close they'll fly away. And just swing up to down as soon as it seems you're in good range. I haven't upgraded my net but I get them like 9 out of 10 tries. Toughest to get for me is the flying grasshoppers that leap high and far and after a few failed attempts they fly completely away disappearing...So you can hit them with your sword and pick up whatever they leave behind? feathers etc?
There is? Did I totally miss something because I don't remember anything of the sort...?
That would have been an awful game design decision considering the structure of this game. Only (small) regret about it is not being able to fly at night, even for mere leisure.
Just got the game. It looks decent enough on my 32" LCD but sadly it does have the vertical line quirk that plagued WW and TP (at least on darker textures/backgrounds).
Well, damn.
I got my brand new 42" ST30 Panasonic Plasma all set up, connected the component cables, switched to game mode annnnnd... it looks awful. Link is unrecognizable, it's difficult to make out a door versus a splotch on the wall, and there are noticeable vertical lines whenever I'm in a darker area. I spent a solid hour fiddling with the settings, set sharpness to 0, and it doesn't look any better.
Putting the Wii and TV in 4:3 mode helps a tiny bit, but man is it weird to be playing a letterboxed game inside of a bigger TV. If I can't solve this, I may just have to hook up my CRT again to play my Wii.
The game is wonderful, though.
So, after 25 hours of playtime I can't resist:
Has "Gamespot" even played the game?
This quote feels wrong to me after 1 hour of playtime, never mind 25. I literally have no idea what that guy is talking about, neither with the controls nor the differences versus old Zeldas.
Still looking forward to a Zelda game where you actually journey together with Zelda in some sort, go through a dungeon or two with her. Her being kidnapped/harmed would have a much bigger impact as well.What I like about the story so far: how it seems like Zelda is running ahead of you, having her own adventures on her "quest of the goddess", instead of just waiting kidnapped in a castle for you.
About the items,Fifth dungeon down. Means I got my last B slot item and I have to sayI'm a little disappointed by how few new items there are, there's basically the beetle and that's it. Still, what it does have is a lot of fun to use.
You didn't. The choice changes how things pan out, but your reward is the same.Did anyoneWondering if i screwed anything up.give the love letter to the hand in the toilet?
It's theThere is? Did I totally miss something because I don't remember anything of the sort...?
Also, I think a lot of you guys need to use spoiler tags better. I'm pretty sure the proper way is to allow people to be able to work out what the spoiler is generally about without having to highlight to find out.
Still looking forward to a Zelda game where you actually journey together with Zelda in some sort, go through a dungeon or two with her. Her being kidnapped/harmed would have a much bigger impact as well.
I'm 5 hours in and I'd say the controls are worse than the Gamespot reviewer led me to believe.
Massive input lag on the sword strikes, in particular the thrust. No camera controls. Very finicky movement controls (lining up a jump is annoying). It feels like I'm playing a proof of concept rather than a commercial title.
I expected something closer to what you'd see in the gladiator combat in PS Move. That was responsive and enjoyable.
You're not crazy. I have the same issues on my TV, and it's a goddamn CRT.Alright, so I'm not crazy? They're persistently overlaid across the whole image in dark environments, and yeah, now that I remember, it was a graphical mess in Wind Waker too! Black lines across the whole image that would flicker in and out.
....what is this?
There must be something very wrong with either your setup or the way you're playing, because there's no way in hell your experience with the controls can be so different from mine.I'm 5 hours in and I'd say the controls are worse than the Gamespot reviewer led me to believe.
Massive input lag on the sword strikes, in particular the thrust. No camera controls. Very finicky movement controls (lining up a jump is annoying). It feels like I'm playing a proof of concept rather than a commercial title.
I expected something closer to what you'd see in the gladiator combat in PS Move. That was responsive and enjoyable.
Biggest BS complaint concerning Zelda, why? Because every control is delayed. If you would have noticed the delay you would have noticed it with the analogue stick first.Massive input lag on the sword strikes, in particular the thrust.
About the items,they are fewer than usual, but at least they are put to use all the time. You switch between them a lot more, and rolling the bombs - as awkward as it may be at first from a control standpoint - is a nice twist on an otherwise overplayed item.
Alright, so I'm not crazy? They're persistently overlaid across the whole image in dark environments, and yeah, now that I remember, it was a graphical mess in Wind Waker too! Black lines across the whole image that would flicker in and out.
....what is this?
I'm 5 hours in and I'd say the controls are worse than the Gamespot reviewer led me to believe.
Massive input lag on the sword strikes, in particular the thrust. No camera controls. Very finicky movement controls (lining up a jump is annoying). It feels like I'm playing a proof of concept rather than a commercial title.
I expected something closer to what you'd see in the gladiator combat in PS Move. That was responsive and enjoyable.
Having played both, I can say, without a doubt, that Zelda controls are very similar in responsiveness.
The fact is that if you waggle in the Gladiator combat it will take every move (the exact waggle), if you waggle here it will take whatever. This game is not for waggling. Some people miss this fact.
MASSIVE.This is massive lag folks, don't joke around, it's not hyperbole or anything.
Don't watch past 56 seconds if you were on media blackout or whatever.
What I like about the story so far: how it seems like Zelda is running ahead of you, having her own adventures on her "quest of the goddess", instead of just waiting kidnapped in a castle for you.
My one complaint has to be the dousing. Seems like it's quickly falling in to a pattern of having to use it before each dungeon, though I don't know how it evolves later on in the game. It reminds me of having to collect the tears in Twilight Princess, though not even remotely as boring.
Literally, the very worst thing about this game is the Thread Title. Everything else, motion-controls inclusive, are absolutely perfect.
This is massive lag folks, don't joke around, it's not hyperbole or anything.
Don't watch past 56 seconds if you were on media blackout or whatever.
Is there some kind of postal-strike in the UK that nobody has told me about? Another day without SS.
Loving this as well. You're not rescuing her so much as you're trying to figure out what the hell is going on.
Who did you order it from? Mine arrived on Friday(from Sainsburys).
It could very well be Dolphin that's introducing the input lag, and if that is the case, I apologize. The lag I'm experiencing is, I would guess, about 300-500ms worse than it is in that video. It actually seems pretty responsive in that video.
I've said I would give it a shot on the actuall Wii at some point...I just need to figure out how to transfer my save file over.
edit: my complaints regarding movement and the lack of camera controls remain, however. It's pretty inexcusable that there are no camera controls considering left, right on the d-pad aren't even used for anything.
In 2011, it's pretty inexcusable all similar games (well, the 2 of them) don't offer motion controls as good as this wii title. My point being it's really easy to find inexcusable things in all games.It could very well be Dolphin that's introducing the input lag, and if that is the case, I apologize. The lag I'm experiencing is, I would guess, about 300-500ms worse than it is in that video. It actually seems pretty responsive in that video.
I've said I would give it a shot on the actuall Wii at some point...I just need to figure out how to transfer my save file over.
edit: my complaints regarding movement and the lack of camera controls remain, however. It's pretty inexcusable that there are no camera controls considering left, right on the d-pad aren't even used for anything.
You don't have to use the dousing mechanism, it just helps point you in the right directions. I certainly needed it a few times when hunting around before the second dungeon.
IRegarding controls, the only issue I really noticed is the rope walking sometimes screws up. It's usually really responsive and perfect, but on a few occasions it seems to have locked as if I'm holding it to the right and link keeps falling every couple of steps, always to the right. Nothing I did with the wiinote would sort out his balance. This has only happened a few times but it was very frustrating.
Regarding controls, the only issue I really noticed is the rope walking sometimes screws up. It's usually really responsive and perfect, but on a few occasions it seems to have locked as if I'm holding it to the left and link keeps falling every couple of steps, always to the rigt. Nothing I did with the wiinote would sort out his balance. This has only happened a few times but it was very frustrating.
That's because MotionPlus loses calibration quite often. To recalibrate it, you have to point the Wii remote at the sensor bar.
Best way to do rope walking is to hold the controller straight up, and just gently tip left and right at the same pace Link walks. Like a metronome.
I wonder if my M+ requires manual recalibration more often because my sensor bar is actually about two feet to the left of my "screen"