back in 04 i had this idea for a zelda game.
it was early 04, before the tp reveal, and i wanted a prequel to ocarina of time. it would be cel-shaded, but with a style more like oot's and less like tww. a nice compromise between the two, and something to please both camps.
it would definitely be the backstory to oot, starring not-link as the main character. i figured this would allow this particular zelda game not to be bound by traditional zelda rules, and allow for voice acting and a less traditional 'you saved the day!' ending. it would have been the game to tie in zelda ii, with the main character knowing the early royal family and failing at his quest to save her from eternal slumber. later, much of the game would be set during the unification war. my idea was that it would mean a lot more focus on swordfighting, using mgs2's final boss fight as a template.
now my ideal zelda game is: guy (link, not not-link) wakes up and he's in some sort of dungeon. the beginning of the game is literally the first dungeon, and through it you learn all you need to learn: block pushing, climbing, running, swinging, swordfighting, whatever. real trial by fire sort of stuff. then at the end you come out of it into this overworld and exposition happens and the game really begins.
skyward sword is a lot of what i wanted back in 04, so i'm glad to see that. maybe now they'll steal this idea- especially since i put it up on the internets for them. no mind reading necessary this time.