Wait, is this the same guy that thought Super Metroid ruined the Metroid franchise because it had a map?
Most people don't know this but Metroid is actually about high-stakes extreme fashion modeling.
Wait, is this the same guy that thought Super Metroid ruined the Metroid franchise because it had a map?
I think the best solution is to have a New Legend of Zelda, the old style top down games with better graphics, and let Nintendo keep experimenting with 3D Zelda.
Most people don't know this but Metroid is actually about high-stakes extreme fashion modeling.
No, they specifically said that Zelda combines the action of the arcades and the experience of the RPG - not in those exact words.
Yes, they intentionally abandoned that formula to make PuzZelda because they prefer to make that kind of game - it is easier for them. they can focus on all sorts of silly crap like characters, boring story telling, and puzzles. They don't have to actually do the hard work that I described above.
Was at a friend's house playing, and his brother's smoking hot wife came out.
"What are you guys playing??"
"Zelda"
"Aww I love Zelda let me see...........why are the graphics so bad"
"Because it's the Wii"
"Can't you upgrade the graphics card or something?"
"No"
"Well that sucks"
LOL.
At the 6th dungeon, almost done. The underground sections are pretty interesting. I wish the "above ground" view was clearer though.
Just for reference, how much longer do I have? This game kicks ass.
No, they specifically said that Zelda combines the action of the arcades and the experience of the RPG - not in those exact words.
Yes, they intentionally abandoned that formula to make PuzZelda because they prefer to make that kind of game - it is easier for them. they can focus on all sorts of silly crap like characters, boring story telling, and puzzles. They don't have to actually do the hard work that I described above.
Ok, so 2 things:
I just finished the fight with The Imprisoned, and I'm pretty sure I'm supposed to play the Goddess' Song on top of Light Tower, but no matter what, nothing happens. What the hell am I doing wrong?
Also:
With the Cawlin letter sidequest, I didn't give it to the thing in the bathroom, but did the whole love side thing, and now the thing in the bathroom is gone. Is it ever coming back?
The dousing for tears of light sections kinda suck. I like exploring, but...seems kinda....I dunno... Not Good /elaine
Crunched said:What are you saying
I see the words but they mean nothing
A game that's solid gold.
This game is so special, we even packed it in gold. What's so different? It has the fast action you'd expect from an arcade hit, along with all the depth and advanced roll playing of personal computer games. The best of both worlds!
- Nintendo fan Club
I'd bet not.are you serious
is this guy serious
From the Horses Mouth...
are you serious
is this guy serious
Ok, so where in Faron Woods isthe windmill part?
That is how Zelda was created and that is how it was marketed. That is a real write-up from NOA, I didn't make it up.
That is how Zelda was created and that is how it was marketed. That is a real write-up from NOA, I didn't make it up.
Ok, so where in Faron Woods isthe windmill part?
Ok, so 2 things:
I just finished the fight with The Imprisoned, and I'm pretty sure I'm supposed to play the Goddess' Song on top of Light Tower, but no matter what, nothing happens. What the hell am I doing wrong?
Also:
With the Cawlin letter sidequest, I didn't give it to the thing in the bathroom, but did the whole love side thing, and now the thing in the bathroom is gone. Is it ever coming back?
Miyamoto: In addition to that, it has everything thats good about an RPG. Its interesting to hear my players bragging about how theyve got this armor and that tunic, so they dont take any damage. It means theyre really attached to their character. Thats why I wanted them to choose their own name. But maximum priority was put on the adventure.
ALttP at least held onto its Action/RPG roots, but these were eventually eliminated, especially after Aonuma got ahold of it. Now, we are at the point where the entire game is a giant puzzle and there is no overworld, no action/rpg.A puzzle game is an adventure everyone can understand. The game eventually became more and more puzzle-oriented, to the extent that there were times when I wondered if it wasnt an adventure at all anymore. Sure enough, those were the times when I started worrying about whether a real time adventure be interesting or not. In the end I figured it would be a thrilling enough game on its own merit.
From the Horse's Mouth...
The first installments of a game define its genre... Zelda is not about puzzles and never was, it is about action/RPG - PuzZelda is just a bad imitation of the real thing, these are not Zelda games anymore than the CD-i games.
ridleyscott has a bulletin board on his wall with photographs connected by thumb tacks and lines of yarn about the PuzZelda Conspiracy and how being some of the most critically acclaimed and consistently commercially successful games of all time is self-destruction
That is what Zelda is, that is what people expect out of Zelda. When Nintendo instead gives us Spirit Tracks and Skyward Sword, we don't buy it. They are ditching millions and millions of customers, the people who made Zelda successful.And so every game has to be exactly like that.
What exactly was the problem with those parts? Neither of them stood out at all.
ALttP at least held onto its Action/RPG roots, but these were eventually eliminated, especially after Aonuma got ahold of it. Now, we are at the point where the entire game is a giant puzzle and there is no overworld, no action/rpg.
This is why Zelda is self-destructing, this is why it isn't selling 10 million. Turn around Nintendo.
Miyamoto on ALttP:
Miyamoto on Puzzles in ALttp:
ALttP at least held onto its Action/RPG roots, but these were eventually eliminated, especially after Aonuma got ahold of it. Now, we are at the point where the entire game is a giant puzzle and there is no overworld, no action/rpg.
This is why Zelda is self-destructing, this is why it isn't selling 10 million. Turn around Nintendo.
Yeah the Tightrope walking was BS and was really uninteresting and unwanted. Everytime I see one I get sad. The vine swinging isn't that bad other than sometimes it will decide not to accept my input to swing back and forth but that's more due to me not swinging hard enough. I also had an issue with thei just think they're unnecessary and uninteresting, and feel like obvious 'put motion controls in here'. it slows down the first dungeon too, since it only evolves once and then stays the same every other time after the first time that you do it.
That is what Zelda is, that is what people expect out of Zelda. When Nintendo instead gives us Spirit Tracks and Skyward Sword, we don't buy it. They are ditching millions and millions of customers, the people who made Zelda successful.
Its not even like these games are getting hard-work and inspiration put into them. Look at the achievement of Xenoblade's overworld - massive open-world... Zelda can't have one? It gets mediocrity of the same boring place redecorated?
ridleyscott has a bulletin board on his wall with photographs connected by thumb tacks and lines of yarn about the PuzZelda Conspiracy and how being some of the most critically acclaimed and consistently commercially successful games of all time is self-destruction
I was so excited when I realized I could pick up his sword. The best part of Wind Waker brought into this game.
That is what Zelda is, that is what people expect out of Zelda. When Nintendo instead gives us Spirit Tracks and Skyward Sword, we don't buy it. They are ditching millions and millions of customers, the people who made Zelda successful.
Its not even like these games are getting hard-work and inspiration put into them. Look at the achievement of Xenoblade's overworld - massive open-world... Zelda can't have one? It gets mediocrity of the same boring place redecorated?
So then Link to the Past was bad? And if you think its lost its action roots, Skyward sword has more action in it than any past Zelda title. You cant just breeze through any enemy aside from maybe one hit kill smaller enemies. And I dont think Zelda has ever been a million seller, at least not on release week. If anything, its a slow burn series. The sales build up momentum over time.
http://i214.photobucket.com/albums/cc45/snesfreak/neogaf/vlcsnap-5557284.png[IMG][/QUOTE]
mail is important
That is what Zelda is, that is what people expect out of Zelda. When Nintendo instead gives us Spirit Tracks and Skyward Sword, we don't buy it. They are ditching millions and millions of customers, the people who made Zelda successful.
Its not even like these games are getting hard-work and inspiration put into them. Look at the achievement of Xenoblade's overworld - massive open-world... Zelda can't have one? It gets mediocrity of the same boring place redecorated?
I've already explained ALttP... SS's combat has already been outed as Puzzles. This is not real action, it is slow and mind-numbing.
It isn't about breezing through enemies. There were enemies in the early games that were one-hit eventually. In fact, one of the worst things about combat in many games is having to hit the enemy too many times. What you want is a lot of enemies all coming at you from many directions, hurling stuff about you and taking damage; but, they should only require a few hits at most. The hard part should be in actually hitting the character without getting hit, not the amount of times you hit them. Modern Ninja Gaiden is guilty of this required hit-count. the game becomes a boring, repetitive, hack n' slash, beat'em up.
I've already explained ALttP... SS's combat has already been outed as Puzzles. This is not real action, it is slow and mind-numbing.
It isn't about breezing through enemies. There were enemies in the early games that were one-hit eventually. In fact, one of the worst things about combat in many games is having to hit the enemy too many times. What you want is a lot of enemies all coming at you from many directions, hurling stuff about you and taking damage; but, they should only require a few hits at most. The hard part should be in actually hitting the character without getting hit, not the amount of times you hit them. Modern Ninja Gaiden is guilty of this required hit-count. the game becomes a boring, repetitive, hack n' slash, beat'em up.
Modern Ninja Gaiden is guilty of this required hit-count. the game becomes a boring, repetitive, hack n' slash, beat'em up.
I've already explained ALttP... SS's combat has already been outed as Puzzles. This is not real action, it is slow and mind-numbing.
It isn't about breezing through enemies. There were enemies in the early games that were one-hit eventually. In fact, one of the worst things about combat in many games is having to hit the enemy too many times. What you want is a lot of enemies all coming at you from many directions, hurling stuff about you and taking damage; but, they should only require a few hits at most. The hard part should be in actually hitting the character without getting hit, not the amount of times you hit them. Modern Ninja Gaiden is guilty of this required hit-count. the game becomes a boring, repetitive, hack n' slash, beat'em up.
This is why Zelda is self-destructing, this is why it isn't selling 10 million. Turn around Nintendo.
That is what Zelda is, that is what people expect out of Zelda. When Nintendo instead gives us Spirit Tracks and Skyward Sword, we don't buy it. They are ditching millions and millions of customers, the people who made Zelda successful.
I've already explained ALttP... SS's combat has already been outed as Puzzles. This is not real action, it is slow and mind-numbing.
It isn't about breezing through enemies. There were enemies in the early games that were one-hit eventually. In fact, one of the worst things about combat in many games is having to hit the enemy too many times. What you want is a lot of enemies all coming at you from many directions, hurling stuff about you and taking damage; but, they should only require a few hits at most. The hard part should be in actually hitting the character without getting hit, not the amount of times you hit them. Modern Ninja Gaiden is guilty of this required hit-count. the game becomes a boring, repetitive, hack n' slash, beat'em up.