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The Legend of Zelda: Skyward Sword |OT| Home of Punkin' Chunkin' Champion 2011

RoadHazard

Gold Member
Am I still the only one here suffering from the game-breaking bug? Seems really rare then. Sucks to have such bad luck.

(We are now three people in the comments to this YouTube video experiencing the same issue, so it's obviously a real problem.)
 

Bisnic

Really Really Exciting Member!
Can anyone help on 4th dungeon?

I got the whip, but im stuck right now. I dont know how to open the gate on the "2nd floor" in the main room. I went to the basement through the vent thing but i dont have any small key to open the only door in there. I checked everywhere and i cant find anything to open the gate on the 2nd floor of the main floor, which seems to be the only way to advance. There is some platforms around the room, but i cant reach them either, they're too high to reach by swimming, and nothing to use my whip.
 

Amir0x

Banned
Can anyone help on 4th dungeon?

I got the whip, but im stuck right now. I dont know how to open the gate on the "2nd floor" in the main room. I went to the basement through the vent thing but i dont have any small key to open the only door in there. I checked everywhere and i cant find anything to open the gate on the 2nd floor of the main floor, which seems to be the only way to advance. There is some platforms around the room, but i cant reach them either, they're too high to reach by swimming, and nothing to use my whip.

hehe

whip the enemy patrolling through the bars. He has a key on him

Great little 'oh yeah' moment if this is the one you're talking about... trying to think of what other one. The other one that is sort of like that requires you to
flick the whip through the gate to grab a switch and open the gate
 

Bisnic

Really Really Exciting Member!
hehe

whip the enemy patrolling through the bars. He has a key on him

Great little 'oh yeah' moment if this is the one you're talking about... trying to think of what other one. The other one that is sort of like that requires you to
flick the whip through the gate to grab a switch and open the gate

The whip can steal items? Did i miss that information when i got the item? How would i have known that otherwise? :lol
 

Amir0x

Banned
The whip can steal items? Did i miss that information when i got the item? How would i have known that otherwise? :lol

well, you're supposed to use logic to figure it out. for example...
we know the whip can grab things (including tadpole tops and rupees), and you have an inaccessible switch through a gate and you can see it but cannot further progress. After a while, it'll dawn on you to make an attempt at it. Same for the key, particularly when you see it shining in this one enemies pants which happens on no other enemy.
 

Papercuts

fired zero bullets in the orphanage.
More thoughts on Dungeons 4-6

*I actually got stuck on the Sandship for a bit...the room where you reveal the steering wheels that shows you how to open the door. I didn't realize the red colors weren't just showing what order, but also what direction the wheel was oriented. :/ Had to use a guide, lol. Which puzzle in this dungeon was the one that Fi "spoiled", because I didn't notice any?
*Loved Tentalus, even though he was pretty easy. I really hope someone uploads the "Victory" version of his and Scaldera's theme...I basically paused the game using Fi during that part just to listen to the Bolero-style music.
*Fi actually breaks character at one point when you talk to the Water Dragon to get the basin...if you choose "Not that guy...", she goes "Unless you carry that tub on your back, I suggest you don't be picky about who you ask for help." I loved how bitchy she got there.
*The Escort Quest wasn't bad at all for me, since I upgraded the Bow and the Quiver (had no clue you upgraded the item pouches like that...I assumed larger ones would become available later on, so I never purchased any) and thus simply sniped all the enemies. Did anyone attempt this without using the arrows? I heard people claim it was difficult...

The puzzle Fi spoils
is right before the dungeon map. You're in the past version of the ship, walk under light from a hole above and see that the chest is behind an electric fence, and she stops and is like HEY LINK, I THINK YOU MIGHT BE ABLE TO HIT THAT TIMESHIFT STONE FROM HERE, and the camera pans up to it from where you're standing. That would have felt great to figure out on your own, as it's the core mechanic of that dungeon from that point on. It's not like it's hard to figure out, they have a good visual cue and it geographically makes sense. Even if you tried to ignore what she says and skip through the camera pans up.

I reiterate, fuck Fi.
 

Yuterald

Member
Just a quick graphical question for those who are playing this game. Does anyone notice kind of white lines in the sky when flying around? You can also see these lines pretty clearly when crawling through vents and stuff. I'm playing on an HDTV so I'm not sure how much that may be attributing to what I'm seeing.

I don't think it's my Wii's GPU either because I had it fixed not too long ago for the very same problem. I'm also NOT getting those typical black dots or artifacts that one may see when there is a GPU problem. I've also rarely seen faint green lines in pits sometimes. Anyone experience these issues? I really, really hope there isn't a problem with my Wii again. I'm not seeing the symptoms with any other game so I'm a bit confused as to what I'm looking at.
 

Amir0x

Banned
Just a quick graphical question for those who are playing this game. Does anyone notice kind of white lines in the sky when flying around? You can also see these lines pretty clearly when crawling through vents and stuff. I'm playing on an HDTV so I'm not sure how much that may be attributing to what I'm seeing.

I don't think it's my Wii's GPU either because I had it fixed not too long ago for the very same problem. I'm also NOT getting those typical black dots or artifacts that one may see when there is a GPU problem. I've also rarely seen faint green lines in pits sometimes. Anyone experience these issues? I really, really hope there isn't a problem with my Wii again. I'm not seeing the symptoms with any other game so I'm a bit confused as to what I'm looking at.

i have them all the time on my Panasonic Plasma when I play on Wii (using component cables). Wii games just always look a mess nowadays, that's why I rarely play them. But thankfully the doldrums of Wii gaming is finally over and we can eagerly await Wii U without missing out on much of anything
 

Papercuts

fired zero bullets in the orphanage.
Just a quick graphical question for those who are playing this game. Does anyone notice kind of white lines in the sky when flying around? You can also see these lines pretty clearly when crawling through vents and stuff. I'm playing on an HDTV so I'm not sure how much that may be attributing to what I'm seeing.

I don't think it's my Wii's GPU either because I had it fixed not too long ago for the very same problem. I'm also NOT getting those typical black dots or artifacts that one may see when there is a GPU problem. I've also rarely seen faint green lines in pits sometimes. Anyone experience these issues? I really, really hope there isn't a problem with my Wii again. I'm not seeing the symptoms with any other game so I'm a bit confused as to what I'm looking at.

Yup, all over the place. Looks awful.
 

TDLink

Member
The puzzle Fi spoils
is right before the dungeon map. You're in the past version of the ship, walk under light from a hole above and see that the chest is behind an electric fence, and she stops and is like HEY LINK, I THINK YOU MIGHT BE ABLE TO HIT THAT TIMESHIFT STONE FROM HERE, and the camera pans up to it from where you're standing. That would have felt great to figure out on your own, as it's the core mechanic of that dungeon from that point on. It's not like it's hard to figure out, they have a good visual cue and it geographically makes sense. Even if you tried to ignore what she says and skip through the camera pans up.

I reiterate, fuck Fi.


This is weird because it definitely did not occur for me. I figured that out on my own without Fi saying anything about it.
 

Xun

Member
So many negative impressions in here. Makes me kinda sad.
It's only little aspects here and there.

For me it's Fi and the bombs (at the moment).

This is an incredibly fresh game, and I'm enjoying every moment of it.

The controls for the most part seem to work great, the story is engaging (for me anyway), and the NPCs have a lot more character in them.

I said it earlier in the thread but this is probably my favourite Link so far, and I'm only on the 2nd dungeon.
 

Yuterald

Member
i have them all the time on my Panasonic Plasma when I play on Wii (using component cables). Wii games just always look a mess nowadays, that's why I rarely play them. But thankfully the doldrums of Wii gaming is finally over and we can eagerly await Wii U without missing out on much of anything

Yup, all over the place. Looks awful.

Okay, thanks for letting me know. I've been through about 4 Wii's because of GPU problems. Just wanted to make sure my Wii wasn't blowing up again, hah! =)
 

Papercuts

fired zero bullets in the orphanage.
This is weird because it definitely did not occur for me. I figured that out on my own without Fi saying anything about it.

Are you serious? That's weird as hell, because she IMMEDIATELY said it for me. I had no time to even think about it.
 
So can someone who did the rattle sidequest explain to me how I'm supposed to move forward quick enough to get into the nest?

Every time I do it, Link moves too slowly and faster downward and I end up hitting the water. Then I have to climb all the way back up.
 

Zekes!

Member
The puzzle Fi spoils
is right before the dungeon map. You're in the past version of the ship, walk under light from a hole above and see that the chest is behind an electric fence, and she stops and is like HEY LINK, I THINK YOU MIGHT BE ABLE TO HIT THAT TIMESHIFT STONE FROM HERE, and the camera pans up to it from where you're standing. That would have felt great to figure out on your own, as it's the core mechanic of that dungeon from that point on. It's not like it's hard to figure out, they have a good visual cue and it geographically makes sense. Even if you tried to ignore what she says and skip through the camera pans up.

I reiterate, fuck Fi.

She doesn't "pop up", her little icon starts flashing and if you hit down on the d-pad, she tells you. At least that's how it happened for me.
 

RagnarokX

Member
When I realized I had to fight him
a THIRD fucking time
I literally went http://f.cl.ly/items/3S1U0l2h173B043P073D/9a5nxs.gif
What were they thinking? I wasted too much time the previous
two fights
, why another one? It's not only the times you fight it, the whole design is total shit.
You get stuck because its body won't let you get through and you have to get down one level, run like mad to find one of those geyser things and hope the bastard doesn't get up before you can manage to get close to him again because you will have to cut its fucking toes again (which is not a very fun thing to do either). If you try to fly and land on his head it won't work most of the time because of the crappy collision detection. Fuck this boss and the guy who put it in the game.

You never, EVER, have to
cut his his toes. That's a completely optional tactic. The quicker and more fun way to beat him is to get above him and then blast him with one of Groose's bombs. That will stun him long enough for you to get on his head and nail the seal back down. The third encounter was absolutely epic.

Man, the official name of this game should be "The Legend of Zelda: This Game Sucks Because I'm Doing It Wrong". Seriously almost every complaint about the game is either due to player error or a subjective judgement of what padding is and how bad that is. The game isn't perfect. Fi is a very bad element. But a lot of people are blowing the bad aspects way out of proportion. I've had a smile on my face most of the game.
She doesn't "pop up", her little icon starts flashing and if you hit down on the d-pad, she tells you. At least that's how it happened for me.
Yeah, her advice was optional.
 
So can someone who did the rattle sidequest explain to me how I'm supposed to move forward quick enough to get into the nest?

Every time I do it, Link moves too slowly and faster downward and I end up hitting the water. Then I have to climb all the way back up.
I just tilted the remote as much forward as I could and slammed into the nest. No chance to use the sailcloth.
 

Papercuts

fired zero bullets in the orphanage.
She doesn't "pop up", her little icon starts flashing and if you hit down on the d-pad, she tells you. At least that's how it happened for me.

No, she just came up and robbed control from me. I had the low battery notification already and was avoiding the dpad on purpose.

What ShockingAlberto said might have happened, I can't remember if I backed out of the room while fighting that enemy, but I never hit something to trigger her coming out.
 

KarmaCow

Member
So can someone who did the rattle sidequest explain to me how I'm supposed to move forward quick enough to get into the nest?

Every time I do it, Link moves too slowly and faster downward and I end up hitting the water. Then I have to climb all the way back up.

The game considers whatever position you hold Wiimote right before you jump as flat, so make sure the Wiimote is level or tilted back before jumping, then tilt forward.
 

jarosh

Member
TP's intro is still horrible. But yeah, at least they got the hand holding out of the way during the 7 hour intro.

And the text speed is much faster. I hope some Ocarina codes are released to speed that up...

7 hours, eh? the town segment is over after ~30 minutes. i got to the first dungeon in about ~1:55. and the whole twilight segment with the wolf i'd HARDLY count as "introduction" anyway. i love that first twilight visit. you get to do a lot of stuff that actually matters and moves the game forward. you're already fighting tons of enemies, solving puzzles, navigating through a lot of interesting locations, and all of that without constant interruptions and reminders.

dat zelda cycle
...and this is honestly the stupidest fucking meme ever and everyone who uses it just ends up looking like an idiot. i have always loved twilight princess. this is just as bad as people saying shit like "how come gaf is against BLAH and now gaf suddenly supports BLAH lolol". the "zelda cycle" bs relies on the same kind of nonsensical sweeping generlizations. can you not see the logical fallacy in that?

To be honest I blame the 1.5 GB Gamecube discs.
space restricions still don't account for the horrible composition
 

RoadHazard

Gold Member
Have you tried going back to the sky, and then enter the Eldin area by the Volcano Entry area?

Yeah, I've entered it at a bunch of different places, with the same result. Anyway, the sequence is supposed to trigger before you even get the chance to choose where to land.
 

Zekes!

Member
no, it wasn't optional. i never pressed down on the d-pad but immediately got that piece of "advice". many others have reported the same thing.

I wonder why she's popping up for some, but being optional for others? I spent a couple minutes running around not knowing what to do, and I went back to that area and she started flashing. So it definitely was optional for me.
 

jarosh

Member
I wonder why she's popping up for some, but being optional for others? I spent a couple minutes running around not knowing what to do, and I went back to that area and she started flashing. So it definitely was optional for me.
that does seem strange. you sure you didn't just skip over it the first time and she'd just repeat it as soon as you pressed down?
 

Anth0ny

Member
What in the name of FUCK is up with these bug net controls? They are 100x worse than the sword controls. Link simply won't do what I'm doing with the controller... yet the sword works fine, so my controls are definitely calibrated. wtf?
 

RagnarokX

Member
that does seem strange. you sure you didn't just skip over it the first time and she'd just repeat it as soon as you pressed down?

Were you having problems controlling the game correctly or getting lost a lot earlier in the game? Maybe the game keeps track of that and gives more help to players it thinks "need" it. But if that's not the case then I don't know. Her icon popped up but she didn't. I also have my interface on Pro if that does anything.

What in the name of FUCK is up with these bug net controls? They are 100x worse than the sword controls. Link simply won't do what I'm doing with the controller... yet the sword works fine, so my controls are definitely calibrated. wtf?
The bug net seems to be the one thing in the game that actually does have bad controls. Sometimes if you activate it while not holding the wiimote somewhat horizontally it gets stuck in the wrong calibration. I just recalibrate the remote in the gear menu when that happens. Just make sure you're holding the wiimote right before you activate it. This advice also works for all calibration issues. I don't have a problem with the bug net anymore, but it is kinda unweildly. I think the real issue is that it doesn't really smack flat into the ground and walls like the net in animal crossing.
 

Mato

Member
I'm only a couple of hours in and very satisfied. This is so far the best Zelda game for me. I didn't enjoy TP or WW much, found them graphically and musically bland and dry (especially TP). This is aesthetically the most vibrant and inspired game I've played, finally the Zelda to surpass OT and MM is here. The music, especially the quiet, ambient tracks, the colorful textures, the filtering in the distance, and the level design are stunning and far superior to TP which was a boring, incoherent mess. It kind of looks like a Monet painting in action. Sincerely hope Nintendo settles with this look and improves upon that in future Zeldas.
 

Garcia

Member
So many negative impressions in here. Makes me kinda sad.

I've only seen 2 or 3 guys calling out on how bad the game is; other than that a bigh bunch of us love the game. I've had to re-adjust the camera plenty of times during critical moments of battle, I don't like the text speed at all but have learned to cope with it (what else can I do, ugh), and several other aspects which I wish were gone from this Zelda. Definitely the worst aspect of this game has to be how disconnected it is: Having to reach the sky in order to switch locations is time consuming and it gets annoying after a while.

But dude, the 4th dungeon and its boss, the 3rd's background music, the story moments post 3rd and post 6th, the incredibly fresh sense of humor this game has and its colorful characters, the customizable items and all the optional collectathon you have to do, finding all the hidden treasures and items.... The positive aspects of this game outweight its tecnhical and game design flaws by a long margin.

Some of its fetch quests will make you feel that the game starts to slow down, but then you reach the 1st post 6th dungeon quest (
Faron Woods for me
) and you suddenly thank they went for this visual style. =)
 

Jocchan

Ὁ μεμβερος -ου
What in the name of FUCK is up with these bug net controls? They are 100x worse than the sword controls. Link simply won't do what I'm doing with the controller... yet the sword works fine, so my controls are definitely calibrated. wtf?
The bug net keeps the same angle as the remote. It's a bit awkward to control at first, but it does what you want once you get the hang of it.

no, it wasn't optional. i never pressed down on the d-pad but immediately got that piece of "advice". many others have reported the same thing.
I didn't remember her spoiling me any puzzle there (hence why I asked which one it was, earlier in this thread). I assumed I just didn't care much about it, after half a game of Fi being overly obvious, but at this point I'm starting to wonder if I had her pop up there at all. I honestly can't remember.
I'll keep this in mind once I start my second playthrough.
 

Dan

No longer boycotting the Wolfenstein franchise
How do you get the regular bird feathers? I just finished the 6th dungeon and still haven't gotten any. For that matter, is there a trick to getting the tumbleweeds? They seem like a bitch, and I need a bunch for all kinds of upgrades.

Just a quick graphical question for those who are playing this game. Does anyone notice kind of white lines in the sky when flying around? You can also see these lines pretty clearly when crawling through vents and stuff. I'm playing on an HDTV so I'm not sure how much that may be attributing to what I'm seeing.

I don't think it's my Wii's GPU either because I had it fixed not too long ago for the very same problem. I'm also NOT getting those typical black dots or artifacts that one may see when there is a GPU problem. I've also rarely seen faint green lines in pits sometimes. Anyone experience these issues? I really, really hope there isn't a problem with my Wii again. I'm not seeing the symptoms with any other game so I'm a bit confused as to what I'm looking at.

I think I'm getting what you're talking about during a lot of the cinematics. It's so ugly. Background textures tend to take a hit at the same times, but maybe that's not related and just part of the game.
 

Divvy

Canadians burned my passport
How do you get the regular bird feathers? I just finished the 6th dungeon and still haven't gotten any. For that matter, is there a trick to getting the tumbleweeds? They seem like a bitch, and I need a bunch for all kinds of upgrades.



I think I'm getting what you're talking about during a lot of the cinematics. It's so ugly. Background textures tend to take a hit at the same times, but maybe that's not related and just part of the game.

You use the bug net to catch birds. You need to slowly walk up to them.
 
How do you get the regular bird feathers? I just finished the 6th dungeon and still haven't gotten any. For that matter, is there a trick to getting the tumbleweeds? They seem like a bitch, and I need a bunch for all kinds of upgrades.



I think I'm getting what you're talking about during a lot of the cinematics. It's so ugly. Background textures tend to take a hit at the same times, but maybe that's not related and just part of the game.
For bird feathers just catch birds in Faron Woods. You need to walk very slowly up to them so they don't fly away, then quickly swipe as many as you can.
 

Salih

Member

image.php


best NPC in Skyward Sword.
 

jarosh

Member
Were you having problems controlling the game correctly or getting lost a lot earlier in the game? Maybe the game keeps track of that and gives more help to players it thinks "need" it. But if that's not the case then I don't know. Her icon popped up but she didn't. I also have my interface on Pro if that does anything.

no, ragnarokx, i was in fact not "having problems controlling the game correctly" or "got lost a lot earlier in the game". i had also switched my hud to pro as soon as it became available.
 

RagnarokX

Member
I've only seen 2 or 3 guys calling out on how bad the game is; other than that plenty of us love the game. I've had to re-adjust the camera plenty of times during critical moments of battle, I don't like the text speed at all but have learned to cope with it (what else can I do, ugh), and several other aspects which I wish were gone from this Zelda. Definitely the worst aspect of this game has to be how disconnected it is: Having to reach the sky in order to switch locations is time consuming and it gets annoying after a while.

I don't think disconnection is the issue; you want warps to instantly take you to each location. Going to the sky and back down is definitely faster and more fun than marching across Hyrule field in any other game, and once you gain the ability to warp in those games you are thankful to never see Hyrule field again. To me, having to go to the sky doesn't feel like as much of a drag as having to slog through a boring empty field.

no, ragnarokx, i was in fact not "having problems controlling the game correctly" or "got lost a lot earlier in the game". i had also switched my hud to pro as soon as it became available.
Then we have a conundrum, um... jarosh
 

jonno394

Member
Yeah, I've entered it at a bunch of different places, with the same result. Anyway, the sequence is supposed to trigger before you even get the chance to choose where to land.

I have the feeling that perhaps Nintendo didn't plan on people going to Lanayru first and I feel that may well be the cause of your misfortune. Massive error and one that should never have made it bast QA if my assumption is correct. Perhaps other people can chime in on the order in which they collected
The three parts of the song

Just about to step past the point of no return. Might leave it until tomorrow or do an late night finish to it, and go to bed with that warm OMG feeling of having just finished a Zelda game.

Collected all Gratitude Crystals, really let down by the lack of pay off, both in terms of final reward and the end of the overall quest.
 

Garcia

Member
I don't think disconnection is the issue; you want warps to instantly take you to each location.

Exactly. That's what this game needs. Instant warps inside and outside previously visited locations. I don't like having to go from A to E in the very same region by reaching the skies, then U-turn just to drop down again and then choose the location I want to go. That's stupid and shouldn't be an issue at all.

As for the sky travel being fun I definitely think the opposite is true; It would be fun if they added optional challenges from time to time during the story progression. To me it just feels monotonous. It was very refreshing for the first couple of dungeons, but then it started to feel empty somehow.

And then you have pleasant surprises: I really thank whoever came with the idea of the
Thunderhead battle against Levias
. Definitely one of my favorite moments in any Zelda game 'til now. It was stellar.
 
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