That's all I'm referring to. The first four WORLDS are easy as hell. If I hadn't already heard that there were several special worlds that were challenging, I might have dumped the game for a while.I don't get how SM3DL would alienate anyone. Sure the early levels are easy as hell, but still enjoyable and there is also NO annoying tutorials, no bullshit cinematic intro or dialogue. Zelda could really learn a lot from that game.
Still need to know where Bokoblin leaders are so I snag their Monster Horns. Anyone?
It's a baby rattle for a later side quest. The 'expected way' to attain is sky diving from a location you can't yet access. But I was able to get it early with the beetle. Grabbing it is finicky, though.
the actual side quest won't be available until you have 'expected' equipment
Reading around and after doing it, it is possible to do it without the "expected or recommended way" (i.e.Oh, so it is possible to get it with that item? :O!
I even watched the video..and still sucked at getting it; so left it for later...gonna try now! :O!
EDIT:
Oh..guess I need to upgrade it.. :/ .. doing that, only need 2 Hornet Larvaes...
Quick question:
I remember reading a post about a missable heart container if you do the skyward strike at the end of a dungeon (if you don't pick it up before the strike, it's gone for good). No other comment was made about it.
Any clues about that?
So, an update to this... (rattle sidequest)
Reading around and after doing it, it is possible to do it without the "expected or recommended way" (i.e.)diving from the top of the waterfall
What I did, after reading around here and other forums (Gamespot, GameFAQs, etc.):
1.2.Stop Beedle's Shop close to the bird nest.3.Use 'Gust Bellows' to blow the dust/sand from the nest (you can't see it, but just point towards the center of it)And there!Use the beetle to fly towards the nest/center and grab the rattle
Seemed way easier (to me) than the original way, which I just failed..and failed.
So, a good/easy alternative to those having problems with that one.
No need for upgraded items neither (since the distance is relatively close); ...but at least I had some fun upgrading the remaining items.
Quick question:
I remember reading a post about a missable heart container if you do the skyward strike at the end of a dungeon (if you don't pick it up before the strike, it's gone for good). No other comment was made about it.
Any clues about that?
Just finished the first dungeon. I think that was the first Zelda boss I've died on in like 15 years.
The game so far is brilliant
Finally a positive!
the game contains potassium benzoate.
In the last dungeon and Im happy to say this is my GOTY and favorite 3d zelda.
I especially love how everything in this game seems so carefully thought out and seems to have a reason for "being". This brought the feeling of 2d zeldas that was somewhat lacking in the 3d itinerations. Its staggering to think how the developers tackled the design of this game. It does so many things, with such a level of polish.
The fights now have a feeling of meaning behind them EVERY time. I keep on finding new ways to defeat old foes. I love the more compact feel of the areas and the uniqueness each one presents. Where in Twilight Princess I was tugging along to see new areas as sort of a chore here i am enjoying the one im in and anticipating what will come next. The upgrade system is brilliantly implemented and makes the search of elements so meaningful and distinct. Finding things sometimes using the harp, the whip or the net is so rewarding.
I also love how even the map is a meaningful item this time around in distinct ways to advance through dungeons, or how the items seem to stay relevant all throughout the adventure.
This is the first zelda since MM that had me knowing all of the NPCs too(WW came close).
I completely agree with edge, if this is the new direction zelda is taking, bring on the next 25 years.
PS. chalk me up for one more that absolutely loves the swiming. Finally a zelda with exciting swiming controls (for me.)
if i was a betting man, i'd think nintendo would try and do something wacky like have the zelda on the tv be 3d and the representation of the game on the tablet look 2d.
Bring back Fi. What the tablet displays is what Fi see's the world as: objects overlaid with percentage statistics. Everything labelled with "85% this is water", "50% chance this lava will burn" and the aim of the game is for an OCD Link to bring all those statistics up to 100% by fucking around with everything over and over again until her data file is complete. This includes fighting all bosses 10 times each to record all their attack moves and what weapons they are weakest to.
I will say one last thing though. As a communication major, I am particularly fond of communication theory. And in particular, I reckon a lot of the defending of blatantly terrible mechanics in this game is a result of cognitive dissonance. We've waited for this game for five years. A lot of us, like with Twilight Princess, succumbed to hype that was way too lofty for the product we ended up with. So instead of accepting reality, some people are doing complex mental gymnastics to convince themselves that some of the games problems either aren't very bad or are a matter of "preference". I know entertainment isn't objective by any means, but there has to be at least SOME standard based on reasoned opinion by which to judge games, or else every single game could be both the best and worst thing ever because it would solely come down to a completely neutral, impartial, subjectivity that doesn't place value on good design decisions over bad ones.
I broke my shield and killed myself without Fi jabbering at me, so they work! Thanks a lot for finding the codes.
Here's how I used them.
(As far as I know you will need a hacked Wii and have installed Homebrew Channel and Gecko OS. I am not a good person to ask how to do this as it's been years since I did anything Homebrew. I'm sure there are good guides on Google.)
Download this .gct file I made from GeckoCodes.org. It contains the three codes above.
Put the file in your SD card under codes\
Put your SD card in your Wii and launch Homebrew Channel and Gecko OS.
Make sure SD Cheats is set to YES under options, then Launch Game.
Hopefully another code for message speed is floating around somewhere or will be made... I can't seem to find one yet.
All someone said was not to do that. It probably triggers a cutscene and you can't get back to the heart container. I don't know what additional information you're looking for, just... don't do the Skyward Strike first?
It really is amazing how people can play the same game and have such wildly differing opinions of it.
I thought it was about a hidden ones.
Now that I recall, are there any heart pieces in dungeons? Like in the first temple [haven't found them in others after the first] or in Twilight Princess [2 per dungeon]...
And FINALLY got the landing motion (thanks to a few gaffers). Really enjoying the controls now (except for rope ).
I love posts like this. I don't know why, but I see it as a positive when a few experienced gamers have trouble with the controls. Shows me that Nintendo didn't just do another waggle-fest, but really implemented true motion based combat. Something so different not everyone can wrap their head around it.I was already extremely annoyed/disappointed with all the motion controls in this game, but I am now stuck on the first dungeon boss, Girihim or whatever. Is there some kind of secret I'm missing or something? I've never been so infuriated with a Zelda game before. At least with TP we could get the GCN version and use a normal controller.
I'm starting to feel like I wasted my money on this POS game.
I was already extremely annoyed/disappointed with all the motion controls in this game, but I am now stuck on the first dungeon boss, Girihim or whatever. Is there some kind of secret I'm missing or something? I've never been so infuriated with a Zelda game before. At least with TP we could get the GCN version and use a normal controller.
I'm starting to feel like I wasted my money on this POS game.
The problem with that is that the Wii motion plus can be imprecise at times as well so that is another factor to take into account. After all, you don't need a lot of brain power to slash sideways, diagonally, or up and down. You DO need to understand that if you're off by even a little bit (slight angle), or there's IR interference, or you swing too fast that the motion plus won't pick up on it correctly, and that can be frustrating as hell and is the true learning curve.I love posts like this. I don't know why, but I see it as a positive when a few experienced gamers have trouble with the controls. Shows me that Nintendo didn't just do another waggle-fest, but really implemented true motion based combat. Something so different not everyone can wrap their head around it.
I have 0 problems with them. Find them so natural that button-based combat feels artificial and limiting in comparison.
I can't see how so many people are having trouble with the first boss. If you were able to beat the dungeon you pretty much know how to beat him already.
Really enjoying the controls now (except for rope ).
The problem with that is that the Wii motion plus can be imprecise at times as well so that is another factor to take into account. After all, you don't need a lot of brain power to slash sideways, diagonally, or up and down. You DO need to understand that if you're off by even a little bit (slight angle), or there's IR interference, or you swing too fast that the motion plus won't pick up on it correctly, and that can be frustrating as hell and is the true learning curve.
You have to essentially be mindful of the fact that motion plus has limits to its 1:1 mapping and you have to stay within those limits if you don't want to fuck up the controls. After 16 hours with motion plus, I can say that I understand those limitations and am enjoying the game for the most part (the Harp can suck a dick and go to hell though). However, I'm a patient gamer and I can see the more impatient gamers not willing to put up with it, and I can understand it from their perspective as well.
Got to the third area, was loving it, and then...my TV decides to crap out.
Damn, I'm an idiot. I didn't even realize there was a bed in the pumpkin bar. Though it doesn't look like there's much to do at night there anyway, but I do like exploring places that aren't Skyloft at night.
probably the same reason I keep seeing "ect" instead of "etc" and "quiet" instead of "quite"Why have I seen "volcano" misspelled so many times in this thread?
Lamonster, rather than the passive aggressive aboves, the key is to hold your sword to the opposite side of where you're gonna slash him, after a few seconds his hand will 'lock' to that position, then slash from the other side.
No, not some breakthrough 1:1 sword combat from the gods, just obscure videogame logic you might not pick up on. This also becomes the de facto way to deal with 'blockers'. Not some fluid swordplay on the fly, but a tiring exercise in 'fooling' the game with mis-direction.
I really hope Wii U Zelda has more dungeons like 4 and 5, but 5 is specifically quite interesting. It's a novel concept on multiple levels...The game sadly has too few of these moments, but you can tell there are parts of this game that are like Nintendo cracking into the realm of god hood with the franchise again.time shifting, instead of the lame typical 'ghost ship' motiff was quite nice. A fantastic mini-boss. The brilliant use of layered puzzles, with the time crystal in the middle and you constantly having to find grates throughout the ship to shoot it to timeshift and complete other puzzles. And then the finale of the ship was just outstanding, with crazy, like, Uncharted boss action with everything falling all over the place, ship tilting and stuff breaking. This is good, dynamic stuff that should have been in the Zelda series for years.
I really hope Wii U Zelda has more dungeons like 4 and 5, but 5 is specifically quite interesting. It's a novel concept on multiple levels...The game sadly has too few of these moments, but you can tell there are parts of this game that are like Nintendo cracking into the realm of god hood with the franchise again.time shifting, instead of the lame typical 'ghost ship' motiff was quite nice. A fantastic mini-boss. The brilliant use of layered puzzles, with the time crystal in the middle and you constantly having to find grates throughout the ship to shoot it to timeshift and complete other puzzles. And then the finale of the ship was just outstanding, with crazy, like, Uncharted boss action with everything falling all over the place, ship tilting and stuff breaking. This is good, dynamic stuff that should have been in the Zelda series for years.
I really hope Wii U Zelda has more dungeons like 4 and 5, but 5 is specifically quite interesting. It's a novel concept on multiple levels...The game sadly has too few of these moments, but you can tell there are parts of this game that are like Nintendo cracking into the realm of god hood with the franchise again.time shifting, instead of the lame typical 'ghost ship' motiff was quite nice. A fantastic mini-boss. The brilliant use of layered puzzles, with the time crystal in the middle and you constantly having to find grates throughout the ship to shoot it to timeshift and complete other puzzles. And then the finale of the ship was just outstanding, with crazy, like, Uncharted boss action with everything falling all over the place, ship tilting and stuff breaking. This is good, dynamic stuff that should have been in the Zelda series for years.