This game is good. At times, it's great. And every so often, it's fucking amazing and reminds me why Nintendo is my favorite company in gaming
Amir0x, you have been my favorite poster in this thread, primarily because we had virtually the same expectations going in. I was so convinced that this was going to be the pinnacle of the franchise. Everything shown pre-release, and everything talked about by those crafty Nintendo PR masters (which I can't get too upset at, because they did a damn good job of making the game sound way better than it is, and I'm a PR major so I'm rather impressed), made it seem like this experience would be one of the rarest of treats in entertainment. It seemed like the Zelda team was drawing upon every single element that had made the franchise great for the past 25 years, and combining it all into one masterful creation.
And then there is the stupid padding/fetch quest stuff. Truthfully, it hasn't been so bad for my on my first runthrough, but I know it will make replays an absolute chore. Amir0x had it right when he said almost half the game could be cut and the experience would be drastically better. I'd rather have one non-stop 15 hour Zelda orgasm than an experience that continually alters from flaccid to erect like Bob Dole popping viagra, boning his wife, and then doing it all over again. Christ.
I will say one last thing though. As a communication major, I am particularly fond of communication theory. And in particular, I reckon a lot of the defending of blatantly terrible mechanics in this game is a result of cognitive dissonance. We've waited for this game for five years. A lot of us, like with Twilight Princess, succumbed to hype that was way too lofty for the product we ended up with. So instead of accepting reality, some people are doing complex mental gymnastics to convince themselves that some of the games problems either aren't very bad or are a matter of "preference". I know entertainment isn't objective by any means, but there has to be at least SOME standard based on reasoned opinion by which to judge games, or else every single game could be both the best and worst thing ever because it would solely come down to a completely neutral, impartial, subjectivity that doesn't place value on good design decisions over bad ones.