• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

The Legend of Zelda: Skyward Sword |OT| Home of Punkin' Chunkin' Champion 2011

I really struggled with it initially. It's not a big deal for me now, but I still think gyro controls are a stupid choice for flying/swimming.

At first I didn't "get the memo" that you had to thrust the Wii remote upwards to get the bird to ascend, but after that it was smooth... flying? I do agree that using it to navigate in flying/swimming is a little less efficient than using an analog stick, but I'm still finding it to be very easy.

Regardless I can't figure out how anyone could be so hateful about it to where it's a massive flaw for them. Even if it's not super ideal, it's hardly enough to detract from the experience THAT much.
 
when you get the whip, you can use it to steal a monster horn off those enemies that use a horn to call for reinforcements.




you just need to move slowly. it's usually easy to get 2 or 3 at a time with the upgraded net.

yeah I know, but wheres the best Bokoblin spot exactly?
i have the whip. i just wanna know where a quick spot is to run to to get a horn. Just need one more for an upgrade
 

boiled goose

good with gravy
update:

Liking the game more.
Skyloft is good hub. I find reasons to come back to buy items and upgrades. Predungeon areas are nice, lots to do.

It is sad that the main island itself is not preloaded when you are flying like the smaller islands are. Technical limitations im assuming.

The items so far are nice and useful. You can use them in a variety of ways and in places outside the dungeon where you find them which is a huge improvement over TP.

In terms of characters, sidequests, and general stuff to do it is much better than TP so far.

I think it would have been amazing if you could actually fly over the entire connected overworld and skydive to any point. It feels awesome the few times you can.
 
Is anyone else having trouble flying with the bird to the point where it's a problem? I have a friend that is so infuriated by the flying controls that he's not calling it his GOTY because of it, but I have had absolutely zero issues with the flying. I've had issues in other areas, minor ones so far, but with the flying? I don't get it. It's like the easiest shit to do.

I thought flying was fine, but I also liked the Fluzzard stages in SMG2 (different mechanics, I know), so I may have a greater tolerance for motion controls than some people.
 

wrowa

Member
The only explanation is that someone high-up (and potentially less involved in the entire development process) specifically forced it as requirement. I refuse to believe the developers were completely unaware of how annoying, frustrating, and immersion-breaking it is. (the repeated displaying of the collection screen over and over throughout the game being the more baffling sin, with the repeated unskippable text you've already read being the lesser, yet still annoying one)

I wonder if much of the handholding and "treating the gamer like an idiot"-stuff is the fault of Miyamoto. He's 59 by now, I could imagine that he is becoming more of a stubborn old man with every year that passes. If he thinks something is right, it's probably very hard for the rest of the team to change his mind.

Maybe I'm doing him injustice here, maybe not. Hard to say, it's a shot in the blue.

It's especially mind-boggling because it was possible to skip Twilight Princess' cutscenes, and the text speed in both TP and OoT 3D was much, much faster. I really don't understand it.

(Though, for the record, I never had much of a problem with the text-speed, but it sure wasn't ideal)
 

totowhoa

Banned
At first I didn't "get the memo" that you had to thrust the Wii remote upwards to get the bird to ascend, but after that it was smooth... flying? I do agree that using it to navigate in flying/swimming is a little less efficient than using an analog stick, but I'm still finding it to be very easy.

Regardless I can't figure out how anyone could be so hateful about it to where it's a massive flaw for them. Even if it's not super ideal, it's hardly enough to detract from the experience THAT much.

The flight competition at the start was god awful. By the time I suffered through grabbing that idol twice, I had it down well enough, but yeah, I wouldn't call the controls immediately intuitive by any means. Once you get it it's fine, but there's no reason a joystick couldn't be optional if the game is recognizing its use (I actually find myself using the joystick at all times while swimming/flying even though it does nothing. Sort of like how a child would try to use their controller as a steering while in games while using the stick/d-pad prior to motion control. It doesn't work, but I feel like that's how it should work).
 

Ridley327

Member
wait, what?

If you buy everything else in Beedle's shop, the last thing he puts up for sale is a piece of heart.

If you complete Beedle's sidequest, you get to purchase your next item at his shop with a 50% discount.

Therefore, it's a good idea to hold out on doing his sidequest until that point. You'll have a long time before it can trigger, though, since it won't show up until near the end of the game.
 

The Lamp

Member
long text


Really? Sometimes I think people get way too angry about what is essentially a hint companion.

Fi rarely every talks to me....I mean like once an hour or two of playtime probably...she hasn't spoiled any puzzles for me, and I don't ever call her because she's mostly optional. She sometimes interjects in the narrative, but it's usually not longer than 1 or 2 pages of short dialogue. Sometimes her icon will flash and she'll warn me about hearts, but it's literally 1-2 seconds of dialogue that I don't have to read again.

Some people are just impatient as shit I suppose. She certainly has less to say, in my opinion, than the King of Red Lions, although his text scrolled much faster.
 
I think the lower text speed is because there are more cutscenes in this game. I think they thought if you could skip the text, it would mess up the timing of the cinematics. Unfortunately I think they were boneheaded enough to apply this to the entire game, instead of just not letting you skip during the cutscenes.

And the excessive use of cutscenes just feels weird. I've never been one to hanker for voice acting (I'm rather ambivalent toward the whole issue), but I think it would make the cutscenes feel more real. Like there's more substance to them. I don't know. Something.

Whenever Link wordlessly flaps his mouth and waves his arms to explain something, I can't help but laugh at the stupidity of it all.
 

totowhoa

Banned
Really? Sometimes I think people get way too angry about what is essentially a hint companion.

Fi rarely every talks to me....I mean like once an hour or two of playtime probably...she hasn't spoiled any puzzles for me, and I don't ever call her because she's mostly optional. She sometimes interjects in the narrative, but it's usually not longer than 1 or 2 pages of short dialogue. Sometimes her icon will flash and she'll warn me about hearts, but it's literally 1-2 seconds of dialogue that I don't have to read again.

Some people are just impatient as shit I suppose. She certainly has less to say, in my opinion, than the King of Red Lions, although his text scrolled much faster.

My game must be faulty or those numbers are off, because I'd swear she's interrupted more than 8-16 times since I started.
 

Red

Member
The flight competition at the start was god awful. By the time I suffered through grabbing that idol twice, I had it down well enough, but yeah, I wouldn't call the controls immediately intuitive by any means. Once you get it it's fine, but there's no reason a joystick couldn't be optional if the game is recognizing its use (I actually find myself using the joystick at all times while swimming/flying even though it does nothing. Sort of like how a child would try to use their controller as a steering while in games while using the stick/d-pad prior to motion control. It doesn't work, but I feel like that's how it should work).

YMMV

I finished the flying section within 60 seconds on my first attempt.
 

Divvy

Canadians burned my passport
And the excessive use of cutscenes just feels weird. I've never been one to hanker for voice acting (I'm rather ambivalent toward the whole issue), but I think it would make the cutscenes feel more real. Like there's more substance to them. I don't know. Something.

Whenever Link wordlessly flaps his mouth and waves his arms to explain something, I can't help but laugh at the stupidity of it all.

It is silly, but I think giving Link voice acting would be weird. I'd prefer if everyone else talked except Link. They do need to find a better solution than his flapping his mouth that they have going here.
 

Kard8p3

Member
I wonder if much of the handholding and "treating the gamer like an idiot"-stuff is the fault of Miyamoto. He's 59 by now, I could imagine that he is becoming more of a stubborn old man with every year that passes. If he thinks something is right, it's probably very hard for the rest of the team to change his mind.

Maybe I'm doing him injustice here, maybe not. Hard to say, it's a shot in the blue.

It's especially mind-boggling because it was possible to skip Twilight Princess' cutscenes, and the text speed in both TP and OoT 3D was much, much faster. I really don't understand it.

(Though, for the record, I never had much of a problem with the text-speed, but it sure wasn't ideal)

I doubt it was Miyamoto. I get the feeling he'd just want less text period. When it comes to Fi and the handholding she does the blame can go to a different person. I forget who was in charge of her dialogue but I know they talked to him in an Iwata Asks.
 

Red

Member
Something's been bothering me (possible spoiler, very early in the game though):

There's a nest on top of Kukiel's house with rupees in it. There's something else there, too. I don't know what it is, looks like some kind of dotted object. As soon as I got the beetle, I tried picking it up. I now have the beetle upgraded 100%, but still every time I touch it the beetle just bounces off and nothing happens. I know it's got to be there for a reason -- but what is it?
 

jackdoe

Member
Just got the Harp and I have to honestly say, after completing a side quest involving it, fuck that piece of shit harp. I honestly don't know what they were thinking with it; it's just not fun.
 
Something's been bothering me (possible spoiler, very early in the game though):

There's a nest on top of Kukiel's house with rupees in it. There's something else there, too. I don't know what it is, looks like some kind of dotted object. As soon as I got the beetle, I tried picking it up. I now have the beetle upgraded 100%, but still every time I touch it the beetle just bounces off and nothing happens. I know it's got to be there for a reason -- but what is it?

It's a baby rattle for a later side quest. The 'expected way' to attain is sky diving from a location you can't yet access. But I was able to get it early with the beetle. Grabbing it is finicky, though.

the actual side quest won't be available until you have 'expected' equipment
 

MasterShotgun

brazen editing lynx
Something's been bothering me (possible spoiler, very early in the game though):

There's a nest on top of Kukiel's house with rupees in it. There's something else there, too. I don't know what it is, looks like some kind of dotted object. As soon as I got the beetle, I tried picking it up. I now have the beetle upgraded 100%, but still every time I touch it the beetle just bounces off and nothing happens. I know it's got to be there for a reason -- but what is it?

You have to actually get to the bird's nest yourself. Getting there requires a certain item obtained in the pre-5th dungeon section. The item in the nest is part of a sidequest that will become available once you get that item. For now, don't worry about it.
 

fernoca

Member
It's a baby rattle for a later side quest. The 'expected way' to attain is sky diving from a location you can't yet access. But I was able to get it early with the beetle. Grabbing it is finicky, though.

the actual side quest won't be available until you have 'expected' equipment
Oh, so it is possible to get it with that item? :O!
I even watched the video..and still sucked at getting it; so left it for later...gonna try now! :O!

EDIT:
Oh..guess I need to upgrade it.. :/ .. doing that, only need 2 Hornet Larvaes... :p
 

peakish

Member
Really? Sometimes I think people get way too angry about what is essentially a hint companion.

Fi rarely every talks to me....I mean like once an hour or two of playtime probably...she hasn't spoiled any puzzles for me, and I don't ever call her because she's mostly optional. She sometimes interjects in the narrative, but it's usually not longer than 1 or 2 pages of short dialogue. Sometimes her icon will flash and she'll warn me about hearts, but it's literally 1-2 seconds of dialogue that I don't have to read again.

Some people are just impatient as shit I suppose. She certainly has less to say, in my opinion, than the King of Red Lions, although his text scrolled much faster.

My game must be faulty or those numbers are off, because I'd swear she's interrupted more than 8-16 times since I started.

From what I remember she interrupts the game a few times per area, but she's only spoiled a few of the obstacles for me. The most notable example so far is before the third temple
with saying which areas you could walk on after getting the old map.
But mostly I feel on my own, she has not handheld me through a lot of puzzles yet - at least not without answering her calls which I don't do.

I don't think handhelding is a mayor issue in the game so I'm also a bit surprised at the amount of posts hating on it and Fi. Maybe I'm stupid or have a poor memory.
 

Amir0x

Banned
This game is good. At times, it's great. And every so often, it's fucking amazing and reminds me why Nintendo is my favorite company in gaming

Amir0x, you have been my favorite poster in this thread, primarily because we had virtually the same expectations going in. I was so convinced that this was going to be the pinnacle of the franchise. Everything shown pre-release, and everything talked about by those crafty Nintendo PR masters (which I can't get too upset at, because they did a damn good job of making the game sound way better than it is, and I'm a PR major so I'm rather impressed), made it seem like this experience would be one of the rarest of treats in entertainment. It seemed like the Zelda team was drawing upon every single element that had made the franchise great for the past 25 years, and combining it all into one masterful creation.

And then there is the stupid padding/fetch quest stuff. Truthfully, it hasn't been so bad for my on my first runthrough, but I know it will make replays an absolute chore. Amir0x had it right when he said almost half the game could be cut and the experience would be drastically better. I'd rather have one non-stop 15 hour Zelda orgasm than an experience that continually alters from flaccid to erect like Bob Dole popping viagra, boning his wife, and then doing it all over again. Christ.

I will say one last thing though. As a communication major, I am particularly fond of communication theory. And in particular, I reckon a lot of the defending of blatantly terrible mechanics in this game is a result of cognitive dissonance. We've waited for this game for five years. A lot of us, like with Twilight Princess, succumbed to hype that was way too lofty for the product we ended up with. So instead of accepting reality, some people are doing complex mental gymnastics to convince themselves that some of the games problems either aren't very bad or are a matter of "preference". I know entertainment isn't objective by any means, but there has to be at least SOME standard based on reasoned opinion by which to judge games, or else every single game could be both the best and worst thing ever because it would solely come down to a completely neutral, impartial, subjectivity that doesn't place value on good design decisions over bad ones.

Interesting read. This game is definitely heartbreaking, no doubt about it. It's like they understood problems with the Zelda franchise and went to fixing it (density of the overworld, for example... I've been saying they need to re-evaluate the word 'dungeon' here since I feel the pre-dungeon areas might as well be considered part of the dungeons themselves) and then said "wow, we've fixed a lot of problems with the Zelda franchise. It appears we'll have no where to go but down if we don't insert a shitload of new ones and enhance old ones! Let's do this so that Wii U Zelda seems like the holy offering of Christ and Buddha combined!"

I played it, I liked it, but I've never been so disillusioned with a result. In some ways, it has made me doubt if Nintendo is ready to even compete developmentally next generation. I can't imagine what kind of padding they're going to insert when they have to create another 30 hour Zelda title with HD assets. Nintendo has been shaky for me since Wii and DS, and to me their development skills have on average been steadily decreasing as they attempt to appease the wider audiences (and neverending whoring of their core franchises), but I've always thought they still had it in them deep down because they can make games like Super Mario Galaxy. But recently the design foibles with games like Super Mario 3D Land and Zelda: Skyward Sword are beginning to make me question whether they're able anymore. If you would have asked me whether I would have enjoyed RAYMAN ORIGINS more than Zelda: Skyward Sword and Mario 3D Land a year ago, I probably would have laughed in your face.

Oh, so it is possible to get it with that item? :O!
I even watched the video..and still sucked at getting it; so left it for later...gonna try now! :O!

If someone could create the worst possible avatar (probably involving My Little Pony hentai) on Earth, and then throw it into a machine that fuses it with maggot shit and dead baby fetuses, it would probably not achieve equal asininity as your avatar. Bravo, seriously.
 
I vaguely remember somebody saying that there was a shopkeeper somewhere who sold a fe of the collectibles - blue feathers, that sort of thing. Anybody know where I can find them?
 
The thing is, the game has enough content and the core sequences are long enough, that the padding wasn't necessary.
Definitly. Filling an arbitrary "x" amount of hours through completion by relying on padding was not necessary, even less so in a generation were the player has been acostumed to expect less hours per game purchase in the solo campaigns. Well at least more than it ever was in the past.
The 10's are baffling as one message of this game seems to be "create few sets of geometry and textures, pad to the fucking extreme". Once or twice, fair enough, but when the same stuff is used up to 4 times (clever final dungeon setup be damned,
The end result is there is no cohesive World feeling from previous Zelda's, but almost instead half expecting a Power Star select screen before diving into each realm for the third or fourth time.

Fi is undoubtedly going to be the 'take away, DO NOT DO AGAIN' lesson proclaimed from this game, but the just shameful constant re-use of assets should also be up there.

I've pointed to Dark Souls in the past as an example of the Zelda overworld formula done well, but slipping Arkham City in again the other night I kinda realised that too achieves better success with the formula in many respects.
Going slightly on a tangent, but i perceive Dark Souls and even more the latest Elder Scrols more closely related to the first Zelda game than most of the subsequent games of the series, specially the 3D latest ones.
The only explanation is that someone high-up (and potentially less involved in the entire development process) specifically forced it as requirement. I refuse to believe the developers were completely unaware of how annoying, frustrating, and immersion-breaking it is.
Never thought about that but it seems quiet plausible. It's the only way it makes sense.
 

[Nintex]

Member
Woah the post dungeon 6 story bits are indeed great but with everything in this game.. it just doesn't fit in the overall game. Nothing in this game seems to add up. Dungeon 6 also felt, compared to the other dungeons... rushed? I dunno, it was the easiest of the bunch. I really wonder what they've been doing for the past 5 years. I know there was 2 years of experiments but if this 'all' passed, I wonder how terrible the shit was that they cut. It must've been some serious 'worse than Werehog and Temple of the Ocean King' elements if they didn't make the cut.

There's also like 4? 5? enemy types in this game. I expected more variety in locales too. Was the 'like a painting' style that hard to implement? It somehow feels like they gave up on it during some parts like
Lake Floria and Lego land
.

Reading bits and pieces of the Iwata Asks now that I've played most of this game also is baffling. Fuijbayashi and friends are really convinced that they made like the best game ever and they can't stop talking about how 'dense' it is.
 
I was already extremely annoyed/disappointed with all the motion controls in this game, but I am now stuck on the first dungeon boss, Girihim or whatever. Is there some kind of secret I'm missing or something? I've never been so infuriated with a Zelda game before. At least with TP we could get the GCN version and use a normal controller.

I'm starting to feel like I wasted my money on this POS game.
 
I vaguely remember somebody saying that there was a shopkeeper somewhere who sold a fe of the collectibles - blue feathers, that sort of thing. Anybody know where I can find them?

Assuming you have the harp, there's a spot in the cave on skyloft that has butterflies swarming around at night, Use the harp to bring up one of the gossip/sheikah stones which is in fact the shopkeeper, at least this is how I remember it being.
 

fernoca

Member
I was already extremely annoyed/disappointed with all the motion controls in this game, but I am now stuck on the first dungeon boss, Girihim or whatever. Is there some kind of secret I'm missing or something? I've never been so infuriated with a Zelda game before. At least with TP we could get the GCN version and use a normal controller.

I'm starting to feel like I wasted my money on this POS game.
Remember that the key is the sword and positioning.
When you raise it and move it, he's going to move his hand the same way. Basically, move your sword and when he stops moving his hand, attack him in the opposite direction. (i.e. hand = up, sword = down). Do that a few times; the fight will turn more "traditional", in the sense that you just have to attack him when you see a hole in his stance/defense.


****

Can't believe I saw many of those hornets stuff around, never got one..and now that I need it, can't find them. :p
 

Amir0x

Banned
[Nintex];33002418 said:
Woah the post dungeon 6 story bits are indeed great but with everything in this game.. it just doesn't fit in the overall game. Nothing in this game seems to add up. Dungeon 6 also felt, compared to the other dungeons... rushed? I dunno, it was the easiest of the bunch. I really wonder what they've been doing for the past 5 years. I know there was 2 years of experiments but if this 'all' passed, I wonder how terrible the shit was that they cut. It must've been some serious 'worse than Werehog and Temple of the Ocean King' elements if they didn't make the cut.

There's also like 4? 5? enemy types in this game. I expected more variety in locales too. Was the 'like a painting' style that hard to implement? It somehow feels like they gave up on it during some parts like
Lake Floria
.


Let's see if I can remember the enemy types...

Just the primary types, not going to bother with the lazy recolored enemies with slightly different abilities:

Bats
Scorpions
Ampilus, the rolling shell scrab thing
Armos, the thing whose head you need to blow on to get its mouth to open
Beamos, the spinning pillar thing with lasers
Moblin (Club/Electric Club/etc/Zombie)
Moblin Archer
Fat Moblin
Chu Chu's (Blue, Green, etc)
That weird mentally handicapped fish in the water who you spindash into with the enlarged forehead
Deku Plant
I guess those Guardian things in the spirit realm are 'enemy types', even though you can't really engage them or you instantly die.
Spiky Floating Fish thing
Lizalfos
Stalfos
Octorok
That Phoenix with the tail you pull
The Fire Seals
Remlit (lol)
That flying robot with missiles
The Spiders
Those Spitting Frog things (Lava/Sand/Poison)
That Three Headed Hydra thing

I'm not sure if I missed anything. I don't think this is markedly less enemy types than previous Zelda games, although they do a MUCH poorer job at distribution to make it seem like there are a greater variety. Still, the Zelda series could do with an infusion of original enemies. When From Software can create, like, over 60 original enemy types with original character models and they all have much more complex attack patterns, you once again have to ask why Nintendo isn't aiming higher. They can do more... at least, they used to be able to be the best.
 

Divvy

Canadians burned my passport
You forgot:

The birds that poop on you
The weird flying bug things in the thunderhead
 

[Nintex]

Member
although they do a MUCH poorer job at distribution to make it seem like there are a greater variety.
Yeah, that's it I think, it was ok-ish in the first area of the game but it has just gotten worse as the game progresses. It also seems like Nintendo's Zelda group mistakes challenging for: "pissing people off"
 

sloppyjoe_gamer

Gold Member
I was already extremely annoyed/disappointed with all the motion controls in this game, but I am now stuck on the first dungeon boss, Girihim or whatever. Is there some kind of secret I'm missing or something? I've never been so infuriated with a Zelda game before. At least with TP we could get the GCN version and use a normal controller.

I'm starting to feel like I wasted my money on this POS game.

No that battle with him was irritating as hell for me too. Just watch his arm motions when you raise your sword to hit him, then smack him the opposite way. When he does his teleport move, when he first appears, 90% of the time he first appears with his midsection vulnerable....do your spin attack at that time.
 

AniHawk

Member
[Nintex];33002418 said:
Woah the post dungeon 6 story bits are indeed great but with everything in this game.. it just doesn't fit in the overall game. Nothing in this game seems to add up. Dungeon 6 also felt, compared to the other dungeons... rushed? I dunno, it was the easiest of the bunch. I really wonder what they've been doing for the past 5 years. I know there was 2 years of experiments but if this 'all' passed, I wonder how terrible the shit was that they cut. It must've been some serious 'worse than Werehog and Temple of the Ocean King' elements if they didn't make the cut.

i think there's a general concern at nintendo that if they make their games too hard, they'll alienate potential new customers. if i have one big disappointment with the game, it's that my fear of their focus being on motion controls first and everything else later came true. the game's learning curve seems to be all around the combat and control of items themselves rather than the puzzles and exploration, like if nintendo threw in a second layer of complexity, it would screw with too many heads.

the layout of the dungeons is something i can get behind- i like how most of them resemble city in the sky with a hub room and a bunch of branching paths, but there's nothing as complicated as stone tower temple, or oot's forest temple (when you first played it).

the recent pattern seems to be: make easy game -> make sequel harder. nsmbds -> nsmbw, smg -> smg2, ph -> st.

if i was a betting man, i'd think nintendo would try and do something wacky like have the zelda on the tv be 3d and the representation of the game on the tablet look 2d.

Reading bits and pieces of the Iwata Asks now that I've played most of this game also is baffling. Fuijbayashi and friends are really convinced that they made like the best game ever and they can't stop talking about how 'dense' it is.

to be fair, the game is pretty much all dungeons all the time. then only time you're not in a dungeon environment is when you're in the sky (which is curiously empty).
 

PKrockin

Member
Found some codes on the net:

No Notification The First Time You Collect A Bug Or Treasure
042541C4 60000000

Disable Fi's Low Health Warning
0416C700 4800003C

Disable Fi's Low Shield Gauge Warning
0416C684 4800003C

Does anybody know how to use them?

I broke my shield and killed myself without Fi jabbering at me, so they work! Thanks a lot for finding the codes.

Here's how I used them.

(As far as I know you will need a hacked Wii and have installed Homebrew Channel and Gecko OS. I am not a good person to ask how to do this as it's been years since I did anything Homebrew. I'm sure there are good guides on Google.)

Download this .gct file I made from GeckoCodes.org. It contains the three codes above.
Put the file in your SD card under codes\

Put your SD card in your Wii and launch Homebrew Channel and Gecko OS.

Make sure SD Cheats is set to YES under options, then Launch Game.


Hopefully another code for message speed is floating around somewhere or will be made... I can't seem to find one yet.
 

oatmeal

Banned
I decided that one thing that is frustrating about the game is that it FORCES you to explore, rather than just making you want to naturally, because you want to check it out. It's what makes replaying these games so horrible, because you are forced to re-explore.
 

Cosmozone

Member
Damn, didn't get to playing Zelda as much as I l had liked to this weekend. Only finished the 3rd dungeon and just landed on earth again (nice cutscene). Dungeon was great, couldn't believe how big some of those rooms were. "jar physics" were fun as well. Puzzles were overall great. Like when you return to a particular room and apparently didn't get anything on your last route that will help you progressing further, or? Or? Not particularly hard but just makes you smile with anticipation when you figure it out.

So far Fi has only spoiled two things outside the third dungeon. I guess the people that said, that those hints are triggered somehow are right. So basically she spoils stuff when you failed at it, lol. E.g. I got the hint right after
entering the wrong combination
the first time, that's too harsh. At that time I didn't even realize that it was
a 3-parts input
. But still unnecessary regarding you can ask that stone near the practice hall at Skyloft about virtually anything.
 

dwu8991

Banned
I was already extremely annoyed/disappointed with all the motion controls in this game, but I am now stuck on the first dungeon boss, Girihim or whatever. Is there some kind of secret I'm missing or something? I've never been so infuriated with a Zelda game before. At least with TP we could get the GCN version and use a normal controller.

I'm starting to feel like I wasted my money on this POS game.

LOL.
 

MrCheez

President/Creative Director of Grumpyface Studios
Fatty
Bokoblin is the best enemy in the game (only up to dungeon 5 so far). Absolutely love his design and he's fun to fight!
 

DarkKyo

Member
I was already extremely annoyed/disappointed with all the motion controls in this game, but I am now stuck on the first dungeon boss, Girihim or whatever. Is there some kind of secret I'm missing or something? I've never been so infuriated with a Zelda game before. At least with TP we could get the GCN version and use a normal controller.

I'm starting to feel like I wasted my money on this POS game.

I feel like this amazing game is wasted on this POS you.

To be honest, I had a lot of fun with that first boss. Really made me put my all into sword positioning and was a great warm up for future encounters.
 
Top Bottom