Doesn't sound like much Fun Fun at all.
That's entirely a spoiler FYI.SHIT
(even though I could have guessed, it still sucks)
YESSSSSSSSSSS
My next attempt after making that post.
Blow your horn for me you clown asshole.
Ahhhh that feels good
I hated everything about the 5th dungeon, holy shit.
rant about said dungeon below:
AND THE BOSS! Holy shit I hated everything about that fight. I thought my game had broken at first, because nothing I did would advance the fight. After about 10 minutes I realized that the way I was doing the skyward strike - a vertical slice, the way you're taught from the start and use up to the very boss fight itself - was entirely wrong. Unfortunately the game didn't tell me that at all, and in fact made the "hey you're hurting him!" sound effects every time I landed a hit like that. So I did it over and over and over, until I accidentally turned my Wii remote sideways in frustration and sliced a tentacle.
I did not like the aiming at all with the monster constantly moving and attacking you. It was dumb.
Crap that sucks for you. The thread has fuctioned pretty great without too many spoilers slipping out, and generaly people are very nice to even double mark their spoilers (much appreciated!)SHIT
I'm turning off the Youtube embed extension for chrome... Shows titles and decriptions of videos. A link in this thread just spoiled what the last boss is .__. my blackout had been so good, too.
Yeah, I've just been skimming also, and staying away from any conversation that's even on the edge of spoilers lol. That's why this one unfortunate, but rather large slip sucks so bad. At least I didn't see what it looks like/the context of it all. I literally just know what it is, which well, isn't that bad I guess. It's not a shock, but also takes away a sense of mystery in leading up to the end.Crap that sucks for you. The thread has fuctioned pretty great without too many spoilers slipping out, and generaly people are very nice to even double mark their spoilers (much appreciated!)
Though I'm still reading everything with a kinda 'skimming vision' in order not to fuck it up for myself.
The bird fly speed doesn't seem to work for me.
Thumbnail didn't show anything, so nope. And im not looking again if it does Actually, I think the video was ofThe last boss name isn't really a spoiler.
Oh right, you probably saw a thumbnail.
What do you mean?Tried those cheats. Love 'em! I just wish I could erase the landing confirmation questions.
What do you mean?
If it didn't have so much padding for the sake of it.best Zelda of the series
best Impa design so far (well, that wasn't too hard)
best Impa design so far (well, that wasn't too hard)
Skyloft is the closest thing Zelda has had to Clock Town since.. well, Clock Town.I'd even say best characters (with or without including design) overall right now.
Skyloft is the closest thing Zelda has had to Clock Town since.. well, Clock Town.
Another cute Mogma moment...After you take Guld to the Lumpy Pumpkin, you can talk to Silva and tell him that Guld "is gone", leading him to think the old Mogma died. :0
Also, another thing I just realized that I never tried before involving bombs...(spoilers on later items)You can pick them up with the Whip and pull them into your hand
haha oh shit, no, I actually meant like Zelda the character. She is the best version of a Princess Zelda in the series. Much better than all the damsels in distress that came before, also more likable than Tetra for me.If it didn't have so much padding for the sake of it.
It has so many moments that make you say "Wow." and then nearly as many that make you say "Why?"
Overall I'd rank it higher than any of the 3D Zelda's... but it had the potential to be so much more.
Call me whatever you want though, that was the most visually pleasing game I've ever seen. Even when it gets "darker" it never feels separated from the world. Completely cohesive, and just a joy to look at.
I loved the new mechanics, the way they structured not only the standard puzzles, but as a lot of the environments as one big puzzle.
I honestly can't harp on the controls enough. The camera was basic, but completely serviceable. And I actually got the point that I could play a crappy rendition of Mary had a little lamb on the harp. If my Wiimote plus wasn't acting finicky I could probably play more than that.
Great game is I guess my point.
Haven't seen enough of all of them (not halfway through myself!), but I certainly think it has the best NPC design at least. Maybe not the most iconic or striking, but it's the most pleasant to look at, imo.I'd even say best characters (with or without including design) overall right now.
Not like there was much competition.haha oh shit, no, I actually meant like Zelda the character. She is the best version of a Princess Zelda in the series. Much better than all the damsels in distress that came before, also more likable than Tetra for me.
You silly monkey, you.
Haven't seen enough of all of them (not halfway through myself!), but I certainly think it has the best NPC design at least. Maybe not the most iconic or striking, but it's the most pleasant to look at, imo.
haha oh shit, no, I actually meant like Zelda the character. She is the best version of a Princess Zelda in the series. Much better than all the damsels in distress that came before, also more likable than Tetra for me.
You silly monkey, you.
Haven't seen enough of all of them (not halfway through myself!), but I certainly think it has the best NPC design at least. Maybe not the most iconic or striking, but it's the most pleasant to look at, imo.
Exactly.Hah!
Well that much I agree with.
Definitely the best Zelda. Kind of badass really. And cute as a bug.
Overall most of the secondary and tertiary characters are likable.Exactly.
Sweet when she's swooning, yet assertive and strong at the same time. Good characterisation, very likable.
I see so many comments comparing aspects of the game to MM, from NPCs to sidequests. Would you say Skyward Sword is the closest thing Zelda has had to Majora's Mask since.. well, Majora's Mask?Skyloft is the closest thing Zelda has had to Clock Town since.. well, Clock Town.
[endgame spoilers]
so how about that goddamn endgame. seriously, fucking fantastic dungeon and boss fights. i loved loved LOVED the fight against demise, with the master sword being imbued with lightning each time link was about to downward stab him moments before he rolled out of the way. it was great that it got closer, closer, and finally dead like tp ganondorf.
Final boss fight question:Is there any way to stock up on hearts before I fight him?
Your spoiler is exactly how I felt about it. It was a terrific climax to a pretty damn good game. Hell it seems like the entire art design was created for that last fight.
I actually had nothing before that last fight, no rupees, no potions, and a shattered shield. I went back to Skyloft, slept until night, and sold a bunch of bugs to the creepy kid. Went back with a couple of potions another maxed shield, and kicked his sorry ass.
How do you go back to Skyloft? The time portal is inactivated for me
That's odd... it wasn't for me.
Hah! Saw your edit. I was going to ask you that, but didn't want to sound insulting.
Oh wow. This is kind of how I imagine everybody who complains about the controls lol.
Hmm. I guess you could say that. But it's still extremely different. It does feel a lot like MM in the sense that the world seems alive, and you become really familiar with it. And the structure of it is also a lot like MM, with the town in the middle and the overworld pretty much being portals to different areas without trying to make them all subtly connected.I see so many comments comparing aspects of the game to MM, from NPCs to sidequests. Would you say Skyward Sword is the closest thing Zelda has had to Majora's Mask since.. well, Majora's Mask?
You are forgiven for loving an awesome game.What I didn't realise was that you enter them from different directions in different times, so what was the front in the present is the back in the past. Nevertheless, I feel stupid.
Final boss fight question:Is there any way to stock up on hearts before I fight him?
so i just beat the game. final playtime: 37:12
every time i beat a zelda, it's suddenly my favorite one. and in subsequent years, my appreciation for that zelda calms down a bit (this was only really bad with regards to the wind waker, which i said was better than ocarina of time very shortly after beating it).
that's not the case with skyward sword, but i think it's very good, and i think it's consistently very good.
the one thing i really thought nintendo nailed in this game was the multiple approaches to previously visited areas. you see things just out of reach in every province, and you know that you'll soon have the power to get there when you get a new tool. or sometimes the challenge is switched up like in the trials. i even thought all three of the late game things were fun to play, and had no problem with any one of them. i can see how some people might view them as padding, but i saw them as carefully designed challenges. with skyward sword, all of the surface segments are basically all dungeon, all the time. i'm glad that i didn't have to be in a dungeon dungeon to be solving puzzles and getting power ups. almost everything that isn't inside a dungeon dungeon trumps all pre-dungeon tasks from most 3d zeldas except maybe majora's mask.
so i loved all that. i also thought the controls worked really well, and i'm surprised just how little nintendo went with the motion controls. aside from vine-swinging and tightrope walking, there's very little that feels tacked on. even swimming felt like a modified version of flying.
i also love the presentation. the music, art direction, setting, and characters worked really well. i don't think i could have gotten through ghirahim's stuff if it wasn't me just reading it in my head.
onto the things i didn't like: flying was really super tacked on. it seems there should have been some sort of upgrade to the bird to allow it to fly faster, but it never happens. worse, you have to travel to the same location for three of the game's main seven quests, and it's way out of the way. without some sort of warp system, this did seem like padding.
the harp wasn't very interesting or used well. yeah, i'm able to activate certain things with it, but there's no challenge in using it, so why even have it? it should have just been this thing link had for cutscenes. i did love running around skyloft with it. his running animation while he plays the harp is hilarious.
to touch back on the surface areas, while i did enjoy them, without some sort of actual exploration, there's very little reward for heading to a new area. sure, oot dumped you into hyrule and told you to run to the castle, but you could go to several other places before you wound up there. it kinda reminded me of metroid: other m where items are unlocked for you. a sense of accomplishment is gone and it takes away from the adventure part of action-adventure.
the biggest issue i had with the game is that for all the changes made to the presentation and implementing motion controls, the puzzles are usually very easy until about the 5th or maybe 4th dungeon. it's like they were concerned that people would be having a hard enough time with the controls alone, so the game had to be toned down in difficulty a bit. it's weird too, because the game has some of the toughest boss battles in the series. the puzzles themselves rely very little on motion controls, and more on the items that require motion controls. this is okay, but i was hoping for some truly twisted zack and wiki type stuff, and it's generally standard zelda.
overall, i had a very good time with the game. i'm sure this will change in the future as i reflect back and remember stuff i liked and didn't like. i also might be on a just-finished-the-game high, but right now i'd give it a damn-ass-good-game/10.
Personally, I had mixed feelings about the game before release, and that hasn't really changed in my time with it. Although thanks to Mario and Rayman I still have plenty of game left to go. Perhaps it will pleasantly surprise me yet.I find it quite funny that quite a few of the people that were super hyped are dissapointed whilst those that were cautious throughout are in love.