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The Legend of Zelda: Skyward Sword |OT| Home of Punkin' Chunkin' Champion 2011

Mistle

Member
SHIT

I'm turning off the Youtube embed extension for chrome... Shows titles and decriptions of videos. A link in this thread just spoiled what the last boss is (even though I could have guessed, it still sucks) .__. my blackout had been so good, too.
 

RagnarokX

Member
YESSSSSSSSSSS

My next attempt after making that post.

Blow your horn for me you clown asshole.

Ahhhh that feels good

That took me about 5 tries. Fun game :D

I hated everything about the 5th dungeon, holy shit.

rant about said dungeon below:
AND THE BOSS! Holy shit I hated everything about that fight. I thought my game had broken at first, because nothing I did would advance the fight. After about 10 minutes I realized that the way I was doing the skyward strike - a vertical slice, the way you're taught from the start and use up to the very boss fight itself - was entirely wrong. Unfortunately the game didn't tell me that at all, and in fact made the "hey you're hurting him!" sound effects every time I landed a hit like that. So I did it over and over and over, until I accidentally turned my Wii remote sideways in frustration and sliced a tentacle.

I did not like the aiming at all with the monster constantly moving and attacking you. It was dumb.

Fi tells you as soon as you get to the first tentacles blocking your path that the only way to cut them is with a skyward strike. To fight the boss you run around avoiding tentacles while slicing them with skyward strikes, shoot the eye, and then attack it with your sword. When it starts beating on the ship, you run back and forth dodging until it stops and gives you a chance to fire an arrow. In the final phase you just slash away the snake tentacles with your sword until they stop and then shoot the eye.
 
SHIT

I'm turning off the Youtube embed extension for chrome... Shows titles and decriptions of videos. A link in this thread just spoiled what the last boss is .__. my blackout had been so good, too.
Crap that sucks for you. The thread has fuctioned pretty great without too many spoilers slipping out, and generaly people are very nice to even double mark their spoilers (much appreciated!)

Though I'm still reading everything with a kinda 'skimming vision' in order not to fuck it up for myself.
 

Mistle

Member
Crap that sucks for you. The thread has fuctioned pretty great without too many spoilers slipping out, and generaly people are very nice to even double mark their spoilers (much appreciated!)

Though I'm still reading everything with a kinda 'skimming vision' in order not to fuck it up for myself.
Yeah, I've just been skimming also, and staying away from any conversation that's even on the edge of spoilers lol. That's why this one unfortunate, but rather large slip sucks so bad. At least I didn't see what it looks like/the context of it all. I literally just know what it is, which well, isn't that bad I guess. It's not a shock, but also takes away a sense of mystery in leading up to the end.

I'll live lol. I think the biggest spoiler load has been that pre-TGS Miyamoto video. I stopped viewing all media after seeing that.
 
D

Deleted member 30609

Unconfirmed Member
The last boss name isn't really a spoiler.

Oh right, you probably saw a thumbnail.
 

Mistle

Member
The last boss name isn't really a spoiler.

Oh right, you probably saw a thumbnail.
Thumbnail didn't show anything, so nope. And im not looking again if it does :p Actually, I think the video was of
it's first appearance, which I've already done.

Last boss was a 50/50 chance anyway between the two villains, so I guess it's not a huge spoiler.. still annoying, though :/
 

AXavierB

Neo Member
I'm of the opinion that it had the best story and characterization of any Zelda game to date. Which is an achievement considering the basic plot is more or less the same as what you'd find in any other game in the series.

I feel like this is one of the few games in the series that actually deserve to be called "the legend of Zelda", if not the only one. Even though you're playing as Link, the story is really all about her from start to finish. I think Nintendo's finally starting to see that the titular character deserves more attention and significance to the plot. The reveal that Zelda is the goddess Hylia--the one who sealed away the source of all evil and created the Master Sword itself--was nothing short of groundbreaking.

Not to mention, the dialogue and character animations really made every scene incredibly compelling. I felt like I was watching a Pixar movie, and I actually felt for Link and Zelda by the time the story was over; in previous games, the characters were little more than archetypes, but this time you actually get to care about and empathize with them. They just feel so alive.

As far as the gameplay goes, I think it might be my favorite in the series. However, there were a lot of things I would've done differently, and several things I missed from previous games. Overall, though, I think Skyward Sword is incredible and I hope Nintendo uses it as the basis for more Zelda games to come.
 

ivysaur12

Banned
I haven't gotten to the 6th dungeon yet, but the 5th is easily the best dungeon in the game. It still lacks the scope of previous Zelda dungeons (or maybe I'm just a better Zelda-er) but it has the best puzzles.

I mean, it was the only dungeon I've been stumped on in certain parts.
 
Just beat it.

Last boss was kind of easy compared to the fight before it, but very enjoyable.

And good God can Nintendo ever push GCN era tech or what?

That was freaking beautiful.
 
best Zelda of the series

best Impa design so far (well, that wasn't too hard)
If it didn't have so much padding for the sake of it.

It has so many moments that make you say "Wow." and then nearly as many that make you say "Why?"

Overall I'd rank it higher than any of the 3D Zelda's... but it had the potential to be so much more.

Call me whatever you want though, that was the most visually pleasing game I've ever seen. Even when it gets "darker" it never feels separated from the world. Completely cohesive, and just a joy to look at.

I loved the new mechanics, the way they structured not only the standard puzzles, but as a lot of the environments as one big puzzle.

I honestly can't harp on the controls enough. The camera was basic, but completely serviceable. And I actually got the point that I could play a crappy rendition of Mary had a little lamb on the harp. If my Wiimote plus wasn't acting finicky I could probably play more than that.

Great game is I guess my point.
 

Neki

Member
4th dungeon boss is one most fun I've done. not the hardest, but it felt really visceral using the dungeon weapon (
whip
) on the boss.
 

Red

Member
Huh

Just fell through the ground in Skyloft and got stuck in an endless falling animation. Had to restart the game.

It's 5am though, should've called it a night a long time ago. Wanted to finish up the game tonight, but it just keeps going and going.

One question: are there only 18 total hearts in this game? The max would be 20, but only when
two heart medals are equipped.

I can't find any more heart pieces is why I'm asking.
Are you ever given the ability to douse for them?
 

Papercuts

fired zero bullets in the orphanage.
I think I'm nearing the finish. (Near end spoilers)
Just got the 3 pieces of the song, need to go back to the whale now. I actually really liked the segments to get these. Eldin's stealth thing was something I didn't expect to happen at all, the Faron woods was stupidly explained but I really didn't mind the actual gameplay mix up there, and Lanarayu was just more pure gameplay. I also did the boss rush from the dragon and got the hyrulian shield, but I was kinda confused on how it worked. I stopped when he said that was the prize, but I could've gone and got 2000 after that. So I need to redo it multiple times to get all the inbetween things? IIRC piece of heart was at 4, some rare teasure was at 7.

I enjoyed the boss rush, but god damn the imprisoned being 3 bosses out of the 9 I had bogged it down. Also odd that you seem to have the master sword which does crazy damage, I was able to whup Ghiraham's ass in 1:09.

I've been trying to tie some loose ends in the town, currently have 70 gratitude crystals and not really sure what else I can do. I seem to have done all the side stuff I can find in skyloft, I got the mogma for the girl at the pumpkin place, found all the strays in skyloft/pumpkin loft/beedle's island. Didn't seem to be anymore I can just pick up so I'm apparently missing two rewards of 5 from side quests.
 

Easy_D

never left the stone age
Another cute Mogma moment...
After you take Guld to the Lumpy Pumpkin, you can talk to Silva and tell him that Guld "is gone", leading him to think the old Mogma died. :0

Also, another thing I just realized that I never tried before involving bombs...(spoilers on later items)
You can pick them up with the Whip and pull them into your hand

I just realised that
Guld=Gold and Silva=Silver
. I'm so slow.
 

Haunted

Member
If it didn't have so much padding for the sake of it.

It has so many moments that make you say "Wow." and then nearly as many that make you say "Why?"

Overall I'd rank it higher than any of the 3D Zelda's... but it had the potential to be so much more.

Call me whatever you want though, that was the most visually pleasing game I've ever seen. Even when it gets "darker" it never feels separated from the world. Completely cohesive, and just a joy to look at.

I loved the new mechanics, the way they structured not only the standard puzzles, but as a lot of the environments as one big puzzle.

I honestly can't harp on the controls enough. The camera was basic, but completely serviceable. And I actually got the point that I could play a crappy rendition of Mary had a little lamb on the harp. If my Wiimote plus wasn't acting finicky I could probably play more than that.

Great game is I guess my point.
haha oh shit, no, I actually meant like Zelda the character. She is the best version of a Princess Zelda in the series. Much better than all the damsels in distress that came before, also more likable than Tetra for me.

You silly monkey, you.

I'd even say best characters (with or without including design) overall right now.
Haven't seen enough of all of them (not halfway through myself!), but I certainly think it has the best NPC design at least. Maybe not the most iconic or striking, but it's the most pleasant to look at, imo.
 

Red

Member
haha oh shit, no, I actually meant like Zelda the character. She is the best version of a Princess Zelda in the series. Much better than all the damsels in distress that came before, also more likable than Tetra for me.

You silly monkey, you.


Haven't seen enough of all of them (not halfway through myself!), but I certainly think it has the best NPC design at least. Maybe not the most iconic or striking, but it's the most pleasant to look at, imo.
Not like there was much competition.

Spirit Tracks is the only other game she gets any real face time. Minish Cap is the closest as far as a relationship between Zelda and Link goes, but she leaves the picture kind of early there.
 
haha oh shit, no, I actually meant like Zelda the character. She is the best version of a Princess Zelda in the series. Much better than all the damsels in distress that came before, also more likable than Tetra for me.

You silly monkey, you.


Haven't seen enough of all of them (not halfway through myself!), but I certainly think it has the best NPC design at least. Maybe not the most iconic or striking, but it's the most pleasant to look at, imo.

Hah!

Well that much I agree with.

Definitely the best Zelda. Kind of badass really. And cute as a bug.
 
Skyloft is the closest thing Zelda has had to Clock Town since.. well, Clock Town.
I see so many comments comparing aspects of the game to MM, from NPCs to sidequests. Would you say Skyward Sword is the closest thing Zelda has had to Majora's Mask since.. well, Majora's Mask?
 

AniHawk

Member
so i just beat the game. final playtime: 37:12

every time i beat a zelda, it's suddenly my favorite one. and in subsequent years, my appreciation for that zelda calms down a bit (this was only really bad with regards to the wind waker, which i said was better than ocarina of time very shortly after beating it).

that's not the case with skyward sword, but i think it's very good, and i think it's consistently very good.

the one thing i really thought nintendo nailed in this game was the multiple approaches to previously visited areas. you see things just out of reach in every province, and you know that you'll soon have the power to get there when you get a new tool. or sometimes the challenge is switched up like in the trials. i even thought all three of the late game things were fun to play, and had no problem with any one of them. i can see how some people might view them as padding, but i saw them as carefully designed challenges. with skyward sword, all of the surface segments are basically all dungeon, all the time. i'm glad that i didn't have to be in a dungeon dungeon to be solving puzzles and getting power ups. almost everything that isn't inside a dungeon dungeon trumps all pre-dungeon tasks from most 3d zeldas except maybe majora's mask.

so i loved all that. i also thought the controls worked really well, and i'm surprised just how little nintendo went with the motion controls. aside from vine-swinging and tightrope walking, there's very little that feels tacked on. even swimming felt like a modified version of flying.

i also love the presentation. the music, art direction, setting, and characters worked really well. i don't think i could have gotten through ghirahim's stuff if it wasn't me just reading it in my head.

onto the things i didn't like: flying was really super tacked on. it seems there should have been some sort of upgrade to the bird to allow it to fly faster, but it never happens. worse, you have to travel to the same location for three of the game's main seven quests, and it's way out of the way. without some sort of warp system, this did seem like padding.

the harp wasn't very interesting or used well. yeah, i'm able to activate certain things with it, but there's no challenge in using it, so why even have it? it should have just been this thing link had for cutscenes. i did love running around skyloft with it. his running animation while he plays the harp is hilarious.

to touch back on the surface areas, while i did enjoy them, without some sort of actual exploration, there's very little reward for heading to a new area. sure, oot dumped you into hyrule and told you to run to the castle, but you could go to several other places before you wound up there. it kinda reminded me of metroid: other m where items are unlocked for you. a sense of accomplishment is gone and it takes away from the adventure part of action-adventure.

the biggest issue i had with the game is that for all the changes made to the presentation and implementing motion controls, the puzzles are usually very easy until about the 5th or maybe 4th dungeon. it's like they were concerned that people would be having a hard enough time with the controls alone, so the game had to be toned down in difficulty a bit. it's weird too, because the game has some of the toughest boss battles in the series. the puzzles themselves rely very little on motion controls, and more on the items that require motion controls. this is okay, but i was hoping for some truly twisted zack and wiki type stuff, and it's generally standard zelda.

overall, i had a very good time with the game. i'm sure this will change in the future as i reflect back and remember stuff i liked and didn't like. i also might be on a just-finished-the-game high, but right now i'd give it a damn-ass-good-game/10.
 

AniHawk

Member
[endgame spoilers]

so how about that goddamn endgame. seriously, fucking fantastic dungeon and boss fights. i loved loved LOVED the fight against demise, with the master sword being imbued with lightning each time link was about to downward stab him moments before he rolled out of the way. it was great that it got closer, closer, and finally dead like tp ganondorf.
 
[endgame spoilers]

so how about that goddamn endgame. seriously, fucking fantastic dungeon and boss fights. i loved loved LOVED the fight against demise, with the master sword being imbued with lightning each time link was about to downward stab him moments before he rolled out of the way. it was great that it got closer, closer, and finally dead like tp ganondorf.

Your spoiler is exactly how I felt about it. It was a terrific climax to a pretty damn good game. Hell it seems like the entire art design was created for that last fight.
Final boss fight question:
Is there any way to stock up on hearts before I fight him?
I actually had nothing before that last fight, no rupees, no potions, and a shattered shield. I went back to Skyloft, slept until night, and sold a bunch of bugs to the creepy kid. Went back with a couple of potions another maxed shield, and kicked his sorry ass.
 
Your spoiler is exactly how I felt about it. It was a terrific climax to a pretty damn good game. Hell it seems like the entire art design was created for that last fight.

I actually had nothing before that last fight, no rupees, no potions, and a shattered shield. I went back to Skyloft, slept until night, and sold a bunch of bugs to the creepy kid. Went back with a couple of potions another maxed shield, and kicked his sorry ass.

How do you go back to Skyloft? The time portal is inactivated for me

EDIT:
Nevermind, I'm stupid. I looked at it from the wrong direction...
 
That's odd... it wasn't for me.

Hah! Saw your edit. I was going to ask you that, but didn't want to sound insulting.

What I didn't realise was that you enter them from different directions in different times, so what was the front in the present is the back in the past. Nevertheless, I feel stupid.
 

Mistle

Member
Oh wow. This is kind of how I imagine everybody who complains about the controls lol.

I see so many comments comparing aspects of the game to MM, from NPCs to sidequests. Would you say Skyward Sword is the closest thing Zelda has had to Majora's Mask since.. well, Majora's Mask?
Hmm. I guess you could say that. But it's still extremely different. It does feel a lot like MM in the sense that the world seems alive, and you become really familiar with it. And the structure of it is also a lot like MM, with the town in the middle and the overworld pretty much being portals to different areas without trying to make them all subtly connected.

But the mood and gameplay is very different from MM (though I guess the mood and gameplay of SS is different from all other Zelda games!). SS to me feels like Nintendo looking back and at all previous Zelda games and mixing together a lot of the stand-out elements. So you can't really pin-point which Zelda game it resembles most, it really feels like it's own.
 

JoeFu

Banned
Finished the 6th dungeon last night and was kinda disappointed with the boss, but still a very fun dungeon. I'm guessing I'm getting towards endgame? Not sure though at 25 hours played so far and I really don't want the game to end.

also how did people feel about the (pre 6th dungeon spoiler)
escort mission? I think it wasn't that bad... Just took out my bow and arrow and sniped everybody, only died when I was fighting the lizalfos and the stupid things that spit out fire hit scrapper a few times.
 
Final boss fight question:
Is there any way to stock up on hearts before I fight him?

After I went through the effort of going all the way back to skyloft to heal up I noticed the stall by the tree in the sacred grounds temple on my way back....yeah that would've saved me some time.
 

FreeMufasa

Junior Member
I find it quite funny that quite a few of the people that were super hyped are dissapointed whilst those that were cautious throughout are in love.
 

dwu8991

Banned
so i just beat the game. final playtime: 37:12

every time i beat a zelda, it's suddenly my favorite one. and in subsequent years, my appreciation for that zelda calms down a bit (this was only really bad with regards to the wind waker, which i said was better than ocarina of time very shortly after beating it).

that's not the case with skyward sword, but i think it's very good, and i think it's consistently very good.

the one thing i really thought nintendo nailed in this game was the multiple approaches to previously visited areas. you see things just out of reach in every province, and you know that you'll soon have the power to get there when you get a new tool. or sometimes the challenge is switched up like in the trials. i even thought all three of the late game things were fun to play, and had no problem with any one of them. i can see how some people might view them as padding, but i saw them as carefully designed challenges. with skyward sword, all of the surface segments are basically all dungeon, all the time. i'm glad that i didn't have to be in a dungeon dungeon to be solving puzzles and getting power ups. almost everything that isn't inside a dungeon dungeon trumps all pre-dungeon tasks from most 3d zeldas except maybe majora's mask.

so i loved all that. i also thought the controls worked really well, and i'm surprised just how little nintendo went with the motion controls. aside from vine-swinging and tightrope walking, there's very little that feels tacked on. even swimming felt like a modified version of flying.

i also love the presentation. the music, art direction, setting, and characters worked really well. i don't think i could have gotten through ghirahim's stuff if it wasn't me just reading it in my head.

onto the things i didn't like: flying was really super tacked on. it seems there should have been some sort of upgrade to the bird to allow it to fly faster, but it never happens. worse, you have to travel to the same location for three of the game's main seven quests, and it's way out of the way. without some sort of warp system, this did seem like padding.

the harp wasn't very interesting or used well. yeah, i'm able to activate certain things with it, but there's no challenge in using it, so why even have it? it should have just been this thing link had for cutscenes. i did love running around skyloft with it. his running animation while he plays the harp is hilarious.

to touch back on the surface areas, while i did enjoy them, without some sort of actual exploration, there's very little reward for heading to a new area. sure, oot dumped you into hyrule and told you to run to the castle, but you could go to several other places before you wound up there. it kinda reminded me of metroid: other m where items are unlocked for you. a sense of accomplishment is gone and it takes away from the adventure part of action-adventure.

the biggest issue i had with the game is that for all the changes made to the presentation and implementing motion controls, the puzzles are usually very easy until about the 5th or maybe 4th dungeon. it's like they were concerned that people would be having a hard enough time with the controls alone, so the game had to be toned down in difficulty a bit. it's weird too, because the game has some of the toughest boss battles in the series. the puzzles themselves rely very little on motion controls, and more on the items that require motion controls. this is okay, but i was hoping for some truly twisted zack and wiki type stuff, and it's generally standard zelda.

overall, i had a very good time with the game. i'm sure this will change in the future as i reflect back and remember stuff i liked and didn't like. i also might be on a just-finished-the-game high, but right now i'd give it a damn-ass-good-game/10.

Pretty good review, although not giving a score was a bit lameeeeeeeeeeeeeeeee.
 
I find it quite funny that quite a few of the people that were super hyped are dissapointed whilst those that were cautious throughout are in love.
Personally, I had mixed feelings about the game before release, and that hasn't really changed in my time with it. Although thanks to Mario and Rayman I still have plenty of game left to go. Perhaps it will pleasantly surprise me yet.
 
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