TheCongressman1
Member
The swimming in TP, now that's pretty bad, iirc. They couldn't really go wrong with WW, sadly.
nah, he's right about the disconnect between surface swimming and underwater swimming. it's very confusing.
i never had a problem controlling while i was underwater, but switching back and forth led to me trying to lead him around with the analog stick while underwater a couple times.
The swimming in TP, now that's pretty bad, iirc. They couldn't really go wrong with WW, sadly.
The swimming in MM was perfect. They could have easily implemented something similar here, but no, they have to tack on motion controls wherever possible.
I thought all of them were fun but I thought both the Volcano and Faron's excuse were complete BS."Sorry I was exercising my power." WTF kinda dumbass dragon that's supposed to be protecting the region does that. Or Faron. There were a lot of monsters in the region so I decided to mess up the entire ecosystem and potentially kill everything there and flood the place.
Like I said before, No. It's not tacked on, you just don't like it. An example of tacked on motion would be if they required you to make a swimming motion while steering with the sick.
The dragons seem hopelessly incompetent in general. "Oops I need more holy water." "Oops I exploded the volcano." "Oops I'm an immortal dragon but I caught a mortal illness."
If the action could be done better with another standard method i consider them tacked on.
kinda sets up tww too with FUCK ALL THESE MONSTERS MAN I'LL JUST FUCKING DROWN THEM. actually i thought that part was kinda funny in a really dark way.
Well, you'll continue to be wrong. It has nothing to do with what you think is the better form is.
So are you saying that I am using the wrong term or that the swimming controls dont actually suck?
If it's just like a using a joystick, why not leave it with the stick control?Using motion to steer is just like using a joystick. It's an acceptable form of directional input because it is not arbitrary.
arbitrary: Based on random choice or personal whim, rather than any reason or system.
If it's just like a using a joystick, why not leave it with the stick control?
That is exactly what the swimming controls are, arbitrary. There's no reason for them to be based on motion controls. You don't walk around with motion controls, you don't swim on the surface with motion controls, why do you suddenly have to ease the controller side to side now when you're underwater? What benefit do you get from that that you don't get from a stick?
That is exactly what the swimming controls are, arbitrary. There's no reason for them to be based on motion controls. You don't walk around with motion controls, you don't swim on the surface with motion controls, why do you suddenly have to ease the controller side to side now when you're underwater? What benefit do you get from that that you don't get from a stick?
If it's just like a using a joystick, why not leave it with the stick control?
Controlling all three possible axes of movement I guess, though I'm not sure how much that adds.
the weird thing is that the stick does nothing when flying or swimming. you'd think you could at least move the camera around or something.
Speaking of swimming controls, Rayman has some of the best underwater levels in a 2D platformer. Buy Rayman Origins.
-- Rayman Origins --
some of the best underwater levels you say? so they're merely bad instead of awful?
They're... good
the weird thing is that the stick does nothing when flying or swimming. you'd think you could at least move the camera around or something.
My god. Hire this man.
You have buttons on the controller to compensate for that. A would have continued to stay for speed, B is going unused and would have been to let you rise up and down. Or they would have been switched around. Or A would have a dual purpose of speeding up and going up and down. That's what every other game with 3D water levels does. I don't have to twist my wrist around to move in these game. Galaxy did it better than this and its water levels aren't even that great.Do thumb sticks have a complete range of motion? No. They have 360 degrees on a 2D plane.
Oh I think it does. But hey, I get that you like the controls and want to stick up for it.Haha, that definition has nothing to do with your point, man..
Just finished a few minutes ago! Took me ~48 hours.
The journey was excellent, the ending... not that much [but it wasn't bad ]
Also, I REALLY hate time travel in games.
About the last two boss battles:
3rd [and last] Ghirahim fight >>>>>>>>>>>> Demise.
I found the second part of the Demise battle really cheap. I don't know if I should blame the motion controls or there was something I was missing.
For the first part, not even once he hit me, I got really good with the shield.
For the second part of the battle, the openings for attacking him were almost non-existent (plus the electricity, if it wasn't for the Hylian Shield and a potion, I would have died a second time).
Any thoughts/opinions on that? Maybe I was doing something wrong? First time I felt the sword controls weren't working properly.
When I saw the battle arena, I thought: "YAY FINAL BATTLE WITH A BEAUTIFUL MONET-LIKE SKY, SHOULD BE BETTER THAN TWW", then it all went black and red
Also, it wasn't the most fun (or epic) final battle on a Zelda. TWW and TP still have the crown!
Heck, that last Ghirahim fight and scenes were MUCH better. I also loved his true form and using a Skyward Strike against his own strike felt awesome, like... Link finally got some power to fight back and he's using it
The camera would be a tad weird. You'd move it, sure, but then all turns on the remote would have to mapped as either character-relative or camera-relative. Camera-relative means you might as well just map movement to the stick, character-relative means weird pseudo-tank controls that would frustrate 99% of players. So... yeah. I'd like it to do something, but I can see why they opted not to.
You guys realize that one of Nintendos best selling franchises has the slogan "collect them all" right? Collecting and "fetch quests" are nothing new to Nintendo games. The real question is, was the fetch quest fun and did it add to the game? I think the majority of them are. They are constantly changing, so you never feel like you've done this before.
I'm past dungeon 5 and nothing yet has felt even close to a "fetch quest". That's such an overused phrase for this game.
I understand that there is one coming up rather soon apparently, but so far I think people are getting fetch quest/filler confused with the actual gameplay. Which has been great! And if you really loathe it for some reason, then maybe Zelda just isn't for you? *shrug*
I have zero problems with these fetch quests. Sure, it's just an excuse to navigate the environment, but it's an excuse to navigate the environment!
Do people also complain about fetching small keys in dungeons?
Post dungeon 6 is pretty much what all of us complainers are complaining about. It felt like filler and stalled the forward progress of the story.
I'm actually replaying it right now, and yes, i know exactly the parts I didn't care for and the parts I loved.
I honestly think this game will be looked as a classic in the next years.
Speaking of swimming controls, Rayman has some of the best underwater levels in a 2D platformer. Buy Rayman Origins.
-- Rayman Origins --
Are you playingin hero mode?
If so, can you tell me some of the differences? Does it streamline some of the game?
Oh I think it does. But hey, I get that you like the controls and want to stick up for it.
There's nothing more complicated about pushing a button and pushing the stick in different directions compared to pushing a button and moving your wrist around in different directions.
One or two buttons is complicated? It's not like we're turning swimming into a game of Steel Battalion.Breaking up the controls to several buttons isn't more complicated than using one joystick?
Breaking up the controls to several buttons isn't more complicated than using one joystick?
We're gonna have to agree to disagree I guess .
Anyway, just entered the 6th dungeon. Fire.. So far the second dungeon in each area has been very different from the first one, so it's a bit disappointing to see another fire dungeon. Hopefully it either changes up a little or is just really awesome
I found a good spot for Tumbleweeds.Got the best shield yay. I think I'm missing a few piece of hearts and NPC quests, but I dunno if I will complete them all. Craving to go into the next dungeon...didn't even care for what was the final reward
Oh and fucking tumbleweed I think I have 10+ items of every kind and zero tumbleweeds, because you need them for every single important upgrade.
Quick question: Is there any reason to hoard bugs or should I just sell them when I get the chance?
Note: I just finished the first dungeon.
Do you like powered up potions? If yes, keep the bugs.Quick question: Is there any reason to hoard bugs or should I just sell them when I get the chance?
Note: I just finished the first dungeon.