Finished the game last week... and it's funny how it seems to suddenly shift from "wow, this game is long!" to "what, it ended already?"
After I finished
, I was expecting another 3-4 dungeons... instead, I got the side quests (which I didn't find that bad) and a single "weird", but interesting, dungeon.
Up until that point, the game seemed far "larger"... once I realized it was nearly over, I felt a bit cheated. Not because the game was too "short", but because "normal Zelda expectations" left me ready for another 1/3 of the game.
I still think that overall, the game is great, and still don't understand some of the complaints about the small "problems" in the game. I never had any problems with the controls (I was rather surprised by the -lack- of "bowling controls" for the bombs -- it's just hold down, rotate, and throw with a guideline), although some of the "puzzle" fights were annoying until I figured out the trick.
I didn't mind the extra quests/levels, but I will agree that sometimes there is too much expository text segments -- such as the intro. It is neat the first time, but it would be nice to skip it and get right into the game... I'd hate to imagine a Zelda with all voice acting as opposed to text. Voice acting is just too slow...
So, yes, the game seems like it needs another dungeon and a boss or two -- but, then again, Majora's Mask was a "shorter" game too, so...
I need to attempt a hero mode playthrough and see if my opinions change.
(I started a hero mode quest and noticed a very MILD change in the dialogue with the first teacher in the intro segment -- are there any other story/text changes in hero mode?)