• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

The Legend of Zelda: Skyward Sword |OT| Home of Punkin' Chunkin' Champion 2011

Post dungeon 6 is pretty much what all of us complainers are complaining about. It felt like filler and stalled the forward progress of the story.

There are a lot of people complaining about stuff before that, too, though.

I'm not there, yet, so I can't judge it specifically. I understand it involves swimming. I hate swimming in SS.

We'll see!
 

ASIS

Member
Methinks this game will have some severe backlash when the 'New Zelda' wears off and people try to replay it.

It's filled to the brim with bullshit.

Like...

You snarky fucking robot, just fly to the fucking top of the mountain!

I'm actually replaying it right now, and yes, i know exactly the parts I didn't care for and the parts I loved.

I honestly think this game will be looked as a classic in the next years.
 
I don't think so. It doesn't appear Link and his reincarnations are blood related.
I think much like Demise it will be his spirit or his courage that is reincarnated constantly as the Goddess' chosen hero.

That seems likely.

By the way, did anyone else find Link's reaction to picking up a
rupoor
hilarious?
 

Red

Member
Definately. I think it's going to be worse than what happened with TP. Unless Nintendo can bring out Wii-U Zelda within 3 years.

Also, replaying TP now has made me realise something SS is missing that all 3D Zeldas have. Dramatic boss death scenes. I love how the bosses thrust about, roar and make a huge commotion before they die. I can't remember any SS boss doing that.
Dungeon 4 boss at least has a neat finish.
 
just got to dungeon 7. you know what this means right?

collect all the things! do every sidequest! read every sign, talk to every npc, look at every corner of every room in this entire game in first person. whatever i can do to prolong the end as much as i can.

also, regarding fetch quests, the only annoying one is the one all of us were bitching about near the end. every other one felt like they had a purpose except for that one. i also think people just throw that stupid term for anything. skyward sword handled backtracking and "fetching" really well, where it was enjoyable 99% of the time.

btw,
anyone else heard the ballad of the windfish in their heads when levias first made an appearance? i cant be the only one
 

ASIS

Member
just got to dungeon 7. you know what this means right?

collect all the things! do every sidequest! read every sign, talk to every npc, look at every corner of every room in this entire game in first person. whatever i can do to prolong the end as much as i can.

also, regarding fetch quests, the only annoying one is the one all of us were bitching about near the end. every other one felt like they had a purpose except for that one. i also think people just throw that stupid term for anything. skyward sword handled backtracking and "fetching" really well, where it was enjoyable 99% of the time.

Nah, that part was good.

The shitty part was
The escort mission. The reasoning behind it was stupid, the robot was dumb as hell, but at least using your bow is still a plus and shortcuts make it shorter
 
Nah, that part was good.

The shitty part was
The escort mission. The reasoning behind it was stupid, the robot was dumb as hell, but at least using your bow is still a plus and shortcuts make it shorter

i actually enjoyed that part lol.
i like that fuckface robot and the stuff he says. it was fun sniping all those dudes with your bow, otherwise it would have been annoying
 

The Technomancer

card-carrying scientician
i actually enjoyed that part lol.
i like that fuckface robot and the stuff he says. it was fun sniping all those dudes with your bow, otherwise it would have been annoying

Except
I ran out of arrows halfway through and didn't know you could grab those they shoot at you
 

Mistle

Member
also, regarding fetch quests, the only annoying one is the one all of us were bitching about near the end. every other one felt like they had a purpose except for that one. i also think people just throw that stupid term for anything. skyward sword handled backtracking and "fetching" really well, where it was enjoyable 99% of the time.
Yep. I haven't done the infamous quest yet, but I have really enjoyed backtracking and having a good excuse to explore. It was handled very well, I disagree with most complaints regarding it.

Nah, that part was good.

The shitty part was
The escort mission. The reasoning behind it was stupid, the robot was dumb as hell, but at least using your bow is still a plus and shortcuts make it shorter
[pre dungeon 6]
I literally just did the escort mission a few moments ago. I enjoyed it! :p Scrapper is pretty funny imo. I like when you go pick up the water basin you have the option of saying "Not that guy.."

Anyway, just entered the 6th dungeon. Fire.. So far the second dungeon in each area has been very different from the first one, so it's a bit disappointing to see another fire dungeon. Hopefully it either changes up a little or is just really awesome :p
 

kiryogi

Banned
The whole logic sucked.

Hey the goddes tests if you are worthy with those
tear-searching quests. Then when you did them you need to prove you are worthy to the dragons. Then you have to search for the triforce in that tower. If it is so super important that link wishes away demise, why would the goddes put the pirate king into the last dungeon. why would she do it. why does he stand there and fight you? in the tower of the goddes?
actually. . . That isn't the pirate king. It is an actual guardian robot that's a similar model if you ever consulted Fi about him
 

Y2Kev

TLG Fan Caretaker Est. 2009
I'm off to the last dungeon, and while the dungeons so far have been okay, I only think 4 was really, really satisfying. And it was kinda short. 3 was the longest one and I thought it was okay, but I sorta disliked the theme. What's with the
desert AND volcano dryness? I feel like there should be a lot more green and blue. I hate hate hate the "future" version of many of the timeshift areas.

I've had a good time in every dungeon, but very surprised how simple some (most?) are. Twilight Princess felt like it had 4 or so really meaty, lengthy dungeons.
 

Red

Member
just got to dungeon 7. you know what this means right?

collect all the things! do every sidequest! read every sign, talk to every npc, look at every corner of every room in this entire game in first person. whatever i can do to prolong the end as much as i can.

also, regarding fetch quests, the only annoying one is the one all of us were bitching about near the end. every other one felt like they had a purpose except for that one. i also think people just throw that stupid term for anything. skyward sword handled backtracking and "fetching" really well, where it was enjoyable 99% of the time.

btw,
anyone else heard the ballad of the windfish in their heads when levias first made an appearance? i cant be the only one
Ballad of the Wind Fish backwards sounds a lot like the Levias battle theme.
 

The Technomancer

card-carrying scientician
I'm off to the last dungeon, and while the dungeons so far have been okay, I only think 4 was really, really satisfying. And it was kinda short. 3 was the longest one and I thought it was okay, but I sorta disliked the theme. What's with the
desert AND volcano dryness? I feel like there should be a lot more green and blue. I hate hate hate the "future" version of many of the timeshift areas.

I've had a good time in every dungeon, but very surprised how simple some (most?) are. Twilight Princess felt like it had 4 or so really meaty, lengthy dungeons.

Yeah, dungeons haven't felt all that fantastic to me. They've been fun, but they feel like they're missing a level of complexity.
 

Mistle

Member
What's with the
desert AND volcano dryness? I feel like there should be a lot more green and blue. I hate hate hate the "future" version of many of the timeshift areas.

I've had a good time in every dungeon, but very surprised how simple some (most?) are. Twilight Princess felt like it had 4 or so really meaty, lengthy dungeons.
Yep, a lot of the world felt so dry. I was really expecting
to completely restore the desert to it's past, and have some more foliage/water areas. I haven't finished the game but I'm pretty sure it's not going to happen sadly.
I think the world needed a snow area to balance it all out, lol. While I loved the gameplay of the desert area, I would have somehow made it snow instead so the 3 surface areas really varied. I know a LOT would have to change lol but it's just a thought. The whole
sand sea area could have been an ocean that froze over.

The dungeons have felt really different in this game. They're short (well, they've all taken me over an hour each, so maybe they just feel small), but I still have really enjoyed them. And the tight gameplay elements aren't all packed into dungeons, but instead spread out into the surface area also. They feel like more an extension of the world rather than a secluded "dungeon" that doesn't really fit in with the areas around it.
While I think SS has been the better overall game, I might still give TP the award for best dungeons.
 

Poyunch

Member
It's weird. I feel bad that all these robots are suffering by not being able to move while still being sentient but then most of them are also assholes.
 

ASIS

Member
I'm off to the last dungeon, and while the dungeons so far have been okay, I only think 4 was really, really satisfying. And it was kinda short. 3 was the longest one and I thought it was okay, but I sorta disliked the theme. What's with the
desert AND volcano dryness? I feel like there should be a lot more green and blue. I hate hate hate the "future" version of many of the timeshift areas.

I've had a good time in every dungeon, but very surprised how simple some (most?) are. Twilight Princess felt like it had 4 or so really meaty, lengthy dungeons.

That's because it's entirely different approach to dungeon design. They may be small but they take about as much time as TP's dungeons to complete (excluding City in the Sky, that was a bit ridiculous).
 
Dungeon 6 done. Didn't have anywhere near as much trouble with
Ghirahim as I did the first time (though it still killed my arm).

I don't want this to end :(
 

Uchip

Banned
Just finished the game.

Demise is actually hard. I died twice.

I had more trouble with
ghirahim
mostly because my wiimote refused to respond to the stab gesture :|
actually i think thats the first time ive ever thrown a controller out of frustration
 

Y2Kev

TLG Fan Caretaker Est. 2009
That's because it's entirely different approach to dungeon design. They may be small but they take about as much time as TP's dungeons to complete (excluding City in the Sky, that was a bit ridiculous).

Well, not really, I don't agree.
Dungeon 1 and 2 are not very long, complex, intricate, or satisfying. To me. Dungeon 3 felt very lengthy and had a great item, but I hated the aesthetic. Dungeon 4 was wonderful. Dungeon 5 was pretty good too. But dungeon 5 was like the first real multifloor dungeon! 4 had multiple floors but it was so impossible to get stuck wondering if what you should be doing was on an alternate floor that it felt much more linear.

I'm afraid of the pre-dungeon 6 stuff based on what I've heard.
 
That's because it's entirely different approach to dungeon design. They may be small but they take about as much time as TP's dungeons to complete (excluding City in the Sky, that was a bit ridiculous).

That's only true if you're counting the entire pre-dungeon region. I replayed TP a few months ago, and the later dungeons took a much larger time commitment than any of the SS dungeons even though I had played the game before.
 
I had more trouble with
ghirahim
mostly because my wiimote refused to respond to the stab gesture :|
actually i think thats the first time ive ever thrown a controller out of frustration

Did you accidentally ready your shield when trying to attack?

That's what happened to me. : P Otherwise, it's an awesome fight.
 

Mistle

Member
Well, not really, I don't agree.
Dungeon 1 and 2 are not very long, complex, intricate, or satisfying. To me. Dungeon 3 felt very lengthy and had a great item, but I hated the aesthetic. Dungeon 4 was wonderful. Dungeon 5 was pretty good too. But dungeon 5 was like the first real multifloor dungeon! 4 had multiple floors but it was so impossible to get stuck wondering if what you should be doing was on an alternate floor that it felt much more linear.

I'm afraid of the pre-dungeon 6 stuff based on what I've heard.
People are complaining about pre-dungeon 6 stuff? I just finished with that, and honestly there's nothing to worry about. If you've been fine with the inbetween dungeon stuff so far then nothing here will bother you.

It's the post-dungeon 6 stuff that I hear the most complains about, but I'm not up to that yet.

Just fought the
Forest Temple
. Oh the music! I love this game!
Either you mean
the boss of it
(most likely), or I've just spoiled something extremely wtf (but I doubt it) ;_;

Even so, I'll take this as a reminder not to highlight any spoiler tags unless they're properly marked. Mark those spoiler tags, people!
 

DDayton

(more a nerd than a geek)
Finished the game last week... and it's funny how it seems to suddenly shift from "wow, this game is long!" to "what, it ended already?"

After I finished
The Ancient Cistern
, I was expecting another 3-4 dungeons... instead, I got the side quests (which I didn't find that bad) and a single "weird", but interesting, dungeon.

Up until that point, the game seemed far "larger"... once I realized it was nearly over, I felt a bit cheated. Not because the game was too "short", but because "normal Zelda expectations" left me ready for another 1/3 of the game.

I still think that overall, the game is great, and still don't understand some of the complaints about the small "problems" in the game. I never had any problems with the controls (I was rather surprised by the -lack- of "bowling controls" for the bombs -- it's just hold down, rotate, and throw with a guideline), although some of the "puzzle" fights were annoying until I figured out the trick.

I didn't mind the extra quests/levels, but I will agree that sometimes there is too much expository text segments -- such as the intro. It is neat the first time, but it would be nice to skip it and get right into the game... I'd hate to imagine a Zelda with all voice acting as opposed to text. Voice acting is just too slow...

So, yes, the game seems like it needs another dungeon and a boss or two -- but, then again, Majora's Mask was a "shorter" game too, so...

I need to attempt a hero mode playthrough and see if my opinions change.

(I started a hero mode quest and noticed a very MILD change in the dialogue with the first teacher in the intro segment -- are there any other story/text changes in hero mode?)
 
I finished the game moments ago, and as a whole, I enjoyed it somewhat. Up to the sixth dungeon, I had a lot of fun and didn't mind the fetch quests and extra bullshit. It was good. After that though, I got incredibly, incredibly frustrated and just wanted the game to be over with. I think my final clock time was 47 hours. A WHOLE LOT of pointless quests and bullshit just done to extend the game.

That said, I don't know if I would rate this higher than Twilight Princess. I didn't like that game as much, but the dungeons and story in SS felt a lot better than TP.

OH! Also, the music was fucking amazing. Non-midi music. :bow
 

DDayton

(more a nerd than a geek)
...also, any news on the "bug" in the last portion of the game? I ask as I appear to have played through in exactly the "wrong" order, but had no freezing problem.
 

JohngPR

Member
My 9 year old son is playing this and finding all sorts of easter eggs I didn't know about.

First off,
the crows in Faron Woods will try to drop a deuce on you and one of them actually pooped on Link's shoulder. LMAO
Pic of easter egg: http://i.imgur.com/lIIvT.jpg

Another one was while
flying to the Lumpy Pumpkin, he dropped down from really high up and started to dive down, when suddenly flying squirrel's joined him in his free fall,
pretty cool! Pic: http://i.imgur.com/pPNfJ.jpg


None of this spoils anything significant, just some neat easter eggs you might have missed (nothing that has to do with treasure, chests, etc.)
 

Poyunch

Member
Oh so those are squirrels. I didn't understand what the heck those things were on my tiny TV. I thought they were seeds or something.
 
Well, not really, I don't agree.
Dungeon 1 and 2 are not very long, complex, intricate, or satisfying. To me. Dungeon 3 felt very lengthy and had a great item, but I hated the aesthetic. Dungeon 4 was wonderful. Dungeon 5 was pretty good too. But dungeon 5 was like the first real multifloor dungeon! 4 had multiple floors but it was so impossible to get stuck wondering if what you should be doing was on an alternate floor that it felt much more linear.

I'm afraid of the pre-dungeon 6 stuff based on what I've heard.

I agree with
your assessment of the first few dungeons. The third dungeon was really the point I started to like the dungeons. I did hate the music in that dungeon, though.
 

Reversed

Member
Another one was while
flying to the Lumpy Pumpkin, he dropped down from really high up and started to dive down, when suddenly flying squirrel's joined him in his free fall,
pretty cool

Until now I noticed they are
squirrels
. If you pick them all while skydiving, you get 20 rupees... It's not worth the effort. So hard. :(
 
D

Deleted member 30609

Unconfirmed Member
The escort mission is by far the stupidest thing in the game. They didn't even try to justify it.
 

Neki

Member
lol, clicked into the zelda thread thinking it was the OT, but it turned out it was the spoiler thread. And I start reading some of the stuff and I was like "this kinda sounds like spoilers" and I looked at the title, and x'd out, lol.
 
D

Deleted member 30609

Unconfirmed Member
stupid != hard

If it was hard it might have been worthwhile. It was just wasted space. Really, we can't just, you know, fly back up?
 

ASIS

Member
I've finished the game. The last three "quests" were, at the very least, novel. This was just "run from point a to b!"

Exactly! The thing I loved about this game was constant change of pace. That, though, did absolutely nothing to shake up the pace or introduce new gameplay mechanics. Yes, it's only a few minutes, but we can still say if we liked it or not.

I didn't like it. But oh well if others have then more power to them.
 
I've finished the game. The last three "quests" were, at the very least, novel. This was just "run from point a to b!"

I hated the
collecting the Tadtones for the Water Dragon
. That was the epitome of frustrating and stupid. Actually, everything for the last few parts were frustrating and stupid.
 
D

Deleted member 30609

Unconfirmed Member
I hated the
collecting the Tadtones for the Water Dragon
. That was the epitome of frustrating and stupid. Actually, everything for the last few parts were frustrating and stupid.

The forest one I can understand, but I thought the volcano one and -- especially -- the desert one were really fun.
 
Top Bottom