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The Legend of Zelda: Skyward Sword |OT| Home of Punkin' Chunkin' Champion 2011

PK Gaming

Member
I absolutely do not understand the thought process behind
the Water Dragon.
It's like
"I got annoyed with the monsters. So I flooded the forest. All of it. Oh, what's that you have there? The Master Sword? All the Flames? And you know what the Triforce is? You must be the Goddess's Hero! But I'm not convinced. Go get these 50 musical notes under the sea."

Given how everything is under my power as opposed to the whims of an AI, I'm not nearly as mad at this section as I was a certain Eldin section. But in terms of Nintendo's effort to make a halfway decent reason for a fetch quest, I'm more like ":/" than anything else.

She's basically a huge bitch, and my least favorite character in all of zelda games. I mean fuck, on top of being an asshole she gives us the tadtone quest? REALLY?!? Worst character combined with the worst quest... gimme a break. Still, I could manage by continuously singing under the sea ♪
 

Papercuts

fired zero bullets in the orphanage.
I absolutely do not understand the thought process behind
the Water Dragon.
It's like
"I got annoyed with the monsters. So I flooded the forest. All of it. Oh, what's that you have there? The Master Sword? All the Flames? And you know what the Triforce is? You must be the Goddess's Hero! But I'm not convinced. Go get these 50 musical notes under the sea."

Given how everything is under my power as opposed to the whims of an AI, I'm not nearly as mad at this section as I was a certain Eldin section. But in terms of Nintendo's effort to make a halfway decent reason for a fetch quest, I'm more like ":/" than anything else.

Yeah, she single handledly is the cause for most of the pacing issues I had.
For the song pieces, I went here first. This makes the time between the second and third Imprisoned fight short, and considering you have to get the tadtones and the entire quest in both other areas AFTER this, when you're specifically told the seal is breaking faster and faster, it was just dumb. You already proved yourself to her, she acknowledges that you're the hero, then says out of nowhere that she can't give the song to "any hero". So you do a menial task while the clock is ticking, I just wanted to have link lose it on her and say the imprisoned is RIGHT NEXT to the forest, so flooding it to keep monsters out won't help when he fucking murders everyone immediately after breaking out.
 

olimpia84

Member
Just finished dungeon 4. I hated it at first and all the pre-dungeon stuff as well but it got very interesting towards the end
(dat Uncharted 2 part at the bottom of the cave)
. Dungeon boss was also pretty cool even though it was easy.
 

RagnarokX

Member
Just finished it, thoughts:

I had picked the old bird was Impa ages ago, but the reveal that Ghirahim was the antithesis of Fi was really cool. Hadn't thought of that.

Demise's proper form looked so amazing, art style for the win.

The death of Ganondorf in Wind Waker (sword in the head) seems very significant now after fighting the Imprisoned and seeing the scar on Demise's forehead. The legend repeats itself in many ways it seems.

Link likes to stab Ganon in the face. He did it in OoT and he did it in Wind Waker. But that's not why Demise has a scar on his head. He has a scar on his head because Hylia likes to stab people in the face with sharp things too. :p
 

MechaX

Member
I would much rather have swapped the fetch quest for
Bokoblin genocide. Go into their lairs and slaughter every last one of them to clean up the region.

And it makes more sense narrative wise!

To be honest, I'm hoping one of the areas ends up doing this.

She's basically a huge bitch, and my least favorite character in all of zelda games. I mean fuck, on top of being an asshole she gives us the tadtone quest? REALLY?!? Worst character combined with the worst quest... gimme a break. Still, I could manage by continuously singing under the sea ♪

It's strange because
despite her overt bitchness, she never really incites any anger from me. However, it is more distressing that she elects the same "wut" response whenever Fi, Master of the Obvious, somehow manages to simultaneously be Captain Obvious yet completely slower around the curve as virtually every NPC and Link himself. With Faron, I'm just like "... why."

Yeah, she single handledly is the cause for most of the pacing issues I had.
For the song pieces, I went here first. This makes the time between the second and third Imprisoned fight short, and considering you have to get the tadtones and the entire quest in both other areas AFTER this, when you're specifically told the seal is breaking faster and faster, it was just dumb. You already proved yourself to her, she acknowledges that you're the hero, then says out of nowhere that she can't give the song to "any hero". So you do a menial task while the clock is ticking, I just wanted to have link lose it on her and say the imprisoned is RIGHT NEXT to the forest, so flooding it to keep monsters out won't help when he fucking murders everyone immediately after breaking out.

From a story standpoint, that probably best emphasizes my slight peeve with this sequence of events. Maybe it would have worked if they had you fight
The Imprisoned
at the end of the section. Assume you go to the Woods first, it would probably only be like 30 minutes to an hour since you last fought the guy. One would think that
the seal giving out that quickly would have lit a fire under Link's ass. At this point, I kinda wish I could just direct the Imprisoned over to her little water haven the next time he inevitably shows up.
Nobody would miss her.
 

Mistle

Member
For many reasons you should post your impressions here or in the spoiler topic.

I shall, but I feel it'll take up quite some time, and right now I'm too busy going through youtube listening to all the amazing music without worry of spoilers, reading through the spoiler thread and this thread highlighting EVERYTHING like a mad man
 

Poyunch

Member
Post Dungeon 4 spoilers:
Upgrading the bow was sort of boring. It didn't really lead to anything awesome like the Beetle or Slingshot. I guess it helps for Moblins but that's it really.
 

Papercuts

fired zero bullets in the orphanage.
Post Dungeon 4 spoilers:
Upgrading the bow was sort of boring. It didn't really lead to anything awesome like the Beetle or Slingshot. I guess it helps for Moblins but that's it really.

You basically did the only two upgrades worth a damn.
 

phisheep

NeoGAF's Chief Barrister
How are you people taking 40+ hours to beat this game? I beat it in around 30 with the Hylian Shield, two extra heart containers, a bunch of sidequests done, etc....

What the heck XD!

Different strokes ...

I'm alternating sessions with my sort-of-prospective-son-in-law and it's interesting to compare our different playing styles. He's very active, very focussed, runs everywhere, picks up cues quickly and is on the whole a far more efficient gamer than I think I will ever be, and seems likely to polish the game off in around 40 hours or so. On the other hand I dawdle around, rarely running, get lost a lot, backtrack a lot, get my shields burned to cinders, stop to smell the roses and am 45 hours in without any sight of the fifth dungeon yet (and it took me 120 hours to be done with Twilight Princess).

Oddly enough, each of us is a bit envious of the other's playing style. I wish I had even one third the skill he has in speed/accuracy/perceptiveness, he wishes he had something of my patience - but I don't think either of us would really want to swap.
 

The Technomancer

card-carrying scientician
End game spoilers:
Girahim being an evil version of Fi actually makes some very clever sense. What's the one thing he keeps telling you? "I will awaken my Master". What does Fi always call you?
 

EVH

Member
I'm going to miss a lot the wiimote+ mechanics and the complexity layer that they add to the combat.

I would love to see this implemented in the next Zelda too, even if it's without wiimote+ but you can actually point direction of the attack.
 
I'm going to miss a lot the wiimote+ mechanics and the complexity layer that they add to the combat.

I would love to see this implemented in the next Zelda too, even if it's without wiimote+ but you can actually point direction of the attack.

This as well. Playing Skyward Sword, the prospect of having a Wii U Zelda without Motion PLus swordfighting is depressing to say the least.
Also, I hope that they continue keeping Skyward Swords Overworld structure. Reminds me a lot of the 2D Zelda games, where every Screen had unique obstacles and puzzles to be solved.
In that regard i felt that Skyward Sword was probably the first real 3D interpretation of the old Zelda Link to the Past Overworld design. Majoras Mask tried it, but wasn't fully there yet.

Overall, this game to me is the most enjoyable Zelda game I've ever played. So far it offered the best mix of old and new, while also being the first Zelda game since OoT that is able to completely stand on it's own feet. The way it plays with Zelda conventions, the way items are integrated into gameplay and actual level design is almost perfect. I would've loved more Whip integration and the bow is criminally underused, but again, the items overall are used way better than in any Zelda before.

Some of the changes work better than others, and I was thrown off by some of the scenes that broke with my preconceptions about Zelda games and approaches to puzzles, but I actually like that. Sure I got frustrated at first, but once I solved those scenes I felt very good about myself.
It's allways dangerous to become a lazy jaded gamer who allways wants to see only his favorite stuff in games, and a lot of Zelda fans are very guilty of being elitist snobs, myself at times included, but I try to keep an open mind about stuff. I expected people to hate on the Silent Realm parts, because they have a similar objective like in TP, but come on. The Silent Realm parts are probably my personal highlights of the game. Such a nice twist of pacing and strategy. The more I played of those scenes the more it became obvious that this kind of gameplay would be absolutely perfect for a horror game like Silent Hill, and I was amazed as to how well they've implemented this into the game. Instead of being just simple collecta-thons the Silent Realm Trials are actually integrated not only into the main narrative but also from a gameplay perspective.

I'd say if SS is any indication as to how they want to evolve the series gameplay, then colour me impressed. In Fact, I haven't been as ecstatic about the future of Zelda since Ocarina of Time.
 

Thrakier

Member
So I'm now done with the first dungeon. Is there a huge jump in qualtiy at some point?

To me this game feels like I should've played it 2006 instead of TP (I'd liked TP though). But today...it just feels old and redundant so far. It's your standard Zelda with waggle+. And regarding waggle+, I really really dislike it so far. I think it adds nothing to the combat in terms of quality, it just makes it different and it grew old very very fast. Everytime I have to engage an enemy I'm like...damn. :( I literally have to push myself to go on because it seems to be so boring and forgettable. I played this game like...ten times before. More or less.
 
i can't stop listening to the free symphony CD. a legitimate great album; i cried when the dark world theme started. i'm crying now, in fact

Now let's see if these tadtone things will really be annoying once I get to them.

worst part of the game, ironically the prettiest
unless that's not actually irony
 

DarkKyo

Member
This game is absolutely amazing. It's currently tied with Wind Waker for my number #1 Zelda game. Seriously dont get the filler complaints.

There's honestly nothing to complain about-- some people are just natural complainers and will actively seek out things to have problems with.
 
I'm going to miss a lot the wiimote+ mechanics and the complexity layer that they add to the combat.

I would love to see this implemented in the next Zelda too, even if it's without wiimote+ but you can actually point direction of the attack.

well, it's more than just directional slashes, it's positioning the sword as well, plus the stances of you and your enemy.

i'll be utterly disappointed if this is the last zelda with motion controls. this is probably my favorite battle system ever, and it comes from a series with battles that are little more than an irritation.
 

DrForester

Kills Photobucket
End game spoilers:
Girahim being an evil version of Fi actually makes some very clever sense. What's the one thing he keeps telling you? "I will awaken my Master". What does Fi always call you?

Yeah, it's blatantly obvious when you look back on it, but at the same time just came as a total shock the first time. Also was a very simple thing to do that really gives him a lot more depth than other Zelda villains as his motivations are clear.
 
Yeah, it's blatantly obvious when you look back on it, but at the same time just came as a total shock the first time. Also was a very simple thing to do that really gives him a lot more depth than other Zelda villains as his motivations are clear.

and to explain why ghirahim is so interesting and why fi is so robotic, ghirahim has spent ages out in the wild while fi rested endlessly in the goddess sword.

another cool thing about the story is the force of destiny. it reminded me of the dark tower series and its love of ka.
when the isle of the goddess shook off its rock to form a spiral, and it was a perfect fit with the sealed grounds, i was stunned. it's even cooler when it represents the "light brought down to earth." i'm curious as to whether the goddess perpetuates this destiny or if she's a part of it
 

Tadale

Member
There's honestly nothing to complain about-- some people are just natural complainers and will actively seek out things to have problems with.

I beat the game and loved it, it might be my favorite game this year, having not played Skyrim, but this is silly. The padding might not have bothered you, but it's there and really drags out the game. Most notably
tears and tadtones
.
 

DrForester

Kills Photobucket
I beat the game and loved it, it might be my favorite game this year, having not played Skyrim, but this is silly. The padding might not have bothered you, but it's there and really drags out the game. Most notably
tears and tadtones
.

Tadtones were the only padding that I didn't enjoy. It thought the tears parts were awesome and very exciting to play given you can't take any damage.
 

The Technomancer

card-carrying scientician
I beat the game and loved it, it might be my favorite game this year, having not played Skyrim, but this is silly. The padding might not have bothered you, but it's there and really drags out the game. Most notably
tears and tadtones
.

Really? The
tears
are your idea of padding? Those took like ten minutes to beat and I found them actually fun. A lot of the other pre-dungeon stuff was far more dull to me.
Fuck you water dragon
 

DarkKyo

Member
I beat the game and loved it, it might be my favorite game this year, having not played Skyrim, but this is silly. The padding might not have bothered you, but it's there and really drags out the game. Most notably
tears and tadtones
.

Personally I couldn't get enough of the game so when they give you more ways to use some of the mechanics(swimming/spinning in this case) I am more than happy to keep playing. Also I don't know how you can call the
tears
"padding"- that is a super solid portion of the gameplay and I loved how challenging those parts were! You crazy man.

Also, if they took out the
tadtones
they'd just have to replace that part of the game with some other "filler" as you call it. 'Cause you'd be doing the respective portions at Eldin and Lanayru still, so why would they leave Faron empty at that part?
Flooded Faron
was refreshing anyways because it was a new take on the entire region.
If anything what I'd call filler is having to fight the imprisoned again and again
but even that is justified in the story.
 
This as well. Playing Skyward Sword, the prospect of having a Wii U Zelda without Motion PLus swordfighting is depressing to say the least.
Also, I hope that they continue keeping Skyward Swords Overworld structure. Reminds me a lot of the 2D Zelda games, where every Screen had unique obstacles and puzzles to be solved.
In that regard i felt that Skyward Sword was probably the first real 3D interpretation of the old Zelda Link to the Past Overworld design. Majoras Mask tried it, but wasn't fully there yet.

Skyward Sword's overworld would be as good as a Link to the Past's if the world was actually one continuous, inter-linking structure. To me, it's definitely still not there yet. With the next game, I would either like to see them continue in Skyward Sword's direction, except with a continuous and more like ALTTP world map, or back to Twilight Princess's style, except with more to do in the big empty fields, and maybe big empty fields that aren't just so flat.
 
I really liked the
Volcano sequence where you lose your items, kinda reminded me of metal gear a little
also
tadtones weren't my favorite part but it wasn't painful to me at all
I am definitely interested to see what section #3 holds.
 

krYlon

Member
Am absolutely loving the
Silent Realm
portions of the game. Really tests your skills in navigating an environment, and there is a fair bit of strategy involved in what to collect first and last.

Overall I have to say I don't agree with those that say there is padding in the game. I love the variety. All the so called "fetch quests" introduce something new in the game in terms of environments and level design, or test you in some way
(like the escort mission tests your combat).

I guess there is no way of pleasing everyone, but it seems that way with Zelda more than anything else.

I'm not saying it's perfect, I would have liked the sky to be more interesting and would have liked more complex puzzles, but overall the game is very enjoyable (and extremely beautiful by the way).
 

Ogni-XR21

Member
Finished it today. 60+ hours, did most of the stuff you can do except for getting all godess cubes
and I gave up on the Hylian Shield, just not worth the trouble imo
. Really liked it.

Somehow Link reminds me of Michael Jackson - the big unnatural eyes and some of his facial expressions constantly reminded me of him.

Last dungeon:
Somehow I managed to finish it without doing every area, dunno if that was intended.

For the final boss
I really had some trouble stabbing Girahim during the second phase and it took me forever to try the skyward strike on Demise but both battles made for a great ending. It was also kind of obvious that Granny was Impa, but still a nice "twist".

All in all great game, don't know if I will ever play Hero Mode though...
 
All in all great game, don't know if I will ever play Hero Mode though...

i really don't see the point. it's just less hearts and double damage, and SS has perfectly balanced difficulty already. plus the cutscenes have that annoying "press 2 to skip" over them. i would kill for a hero mode in the other 3D zelda though.
 

Brandon F

Well congratulations! You got yourself caught!
Didn't even know about Hero mode until now. Haven't even opened my copy yet, but now I want that mode from the start! Damnit, might have to figure out how to get a completed savegame on my Wii first.
 

Hiltz

Member
I'm past the 5th dungeon and the filler content hasn't bothered me yet. Fortunately, the few story-based fetch quests have been short and conveninent so far. However, based on what I have heard about a certain npc being an asshole, my opinion on the overall game will likely change a bit.

I really hope Nintendo ditches the "player guide " mentality in the next Zelda title. I don't recall ever playing a game that treats you as if you're this incompetent. The Sheikah Stones and highlighted NPC text is more than enough to assist with providing clues and reminding the player what to do.
 
does anybody hate the 5th dungeon as much as i do? good thing the pre-dungeon stuff beforehand was awesome

also, yeah, i hate how things are spelled out.
i knocked over the chandelier by accident and it was so much cooler than the people hinting at it

the handholding feels like it was shoehorned in by upper management. it doesn't ruin the game like some people suggest, but i could definitely do without it.
 

DarkKyo

Member
does anybody hate the 5th dungeon as much as i do? good thing the pre-dungeon stuff beforehand was awesome

also, yeah, i hate how things are spelled out.
i knocked over the chandelier by accident and it was so much cooler than the people hinting at it

The
pirate ship?
That was one of my favorites! Besides the boss I guess which was okay.
 
The
pirate ship?
That was one of my favorites! Besides the boss I guess which was okay.

i'm the opposite, the boss is probably the best zelda boss ever! lol

it wasn't a bad dungeon, i did like the
lowering the safety boat puzzle
, but it's my least favorite in the game. my favorite is probably
the fire sanctuary or lanaryu mining facility
 

Hiltz

Member
I don't hate the 5th dungeon. It's just that the straightforward level design and mostly simplistic puzzle-solving made it one of the easiest. The onlything that stumped me for a few minutes was the
ship wheel door
puzzle.
 
Somehow Link reminds me of Michael Jackson - the big unnatural eyes and some of his facial expressions constantly reminded me of him.

YES! Me too.

the-legend-of-zelda-ocarina-of-time-3ds-20100704090835228.jpg

(not my creation)
 
Don't want to hang around because I'm only maybe halfway done, but I just want to vent a little: the hand-holding - especially Fi, of course - is ruining the game. And to think, we used to joke about Navi being annoying. Seriously, the interface is so bad, it takes what would be a GOTY contender and drops it behind at least a dozen games I've played this year.
 
Don't want to hang around because I'm only maybe halfway done, but I just want to vent a little: the hand-holding - especially Fi, of course - is ruining the game. And to think, we used to joke about Navi being annoying. Seriously, the interface is so bad, it takes what would be a GOTY contender and drops it behind at least a dozen games I've played this year.

The interface? You know know you can turn off the ui right? Unless you aren't talking about that.
 

StevieP

Banned
Don't want to hang around because I'm only maybe halfway done, but I just want to vent a little: the hand-holding - especially Fi, of course - is ruining the game. And to think, we used to joke about Navi being annoying. Seriously, the interface is so bad, it takes what would be a GOTY contender and drops it behind at least a dozen games I've played this year.

I can understand complaints about the handholding (it's exaggerated in my eyes). But... You can change the interface in game.

The handholding should've be on by default but customizable like the interface - you're forgetting that Nintendo has been doing the "super guide" thing so that it appeals to "less experienced" people, right? Zelda selling 5-6 million all the time probably makes them think

"Hay guys, this is our most expensive game and it sells less than the ones we make with teams of 10 people... what can we do to build more of an audience for it beyond that same 5-6 million?" - This is probably why their superguide mentality has existed across all their games this gen. Again, I sympathize with the interruptions but it in no way *ruins* the game in my opinion.
 
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