I'm going to miss a lot the wiimote+ mechanics and the complexity layer that they add to the combat.
I would love to see this implemented in the next Zelda too, even if it's without wiimote+ but you can actually point direction of the attack.
This as well. Playing Skyward Sword, the prospect of having a Wii U Zelda without Motion PLus swordfighting is depressing to say the least.
Also, I hope that they continue keeping Skyward Swords Overworld structure. Reminds me a lot of the 2D Zelda games, where every Screen had unique obstacles and puzzles to be solved.
In that regard i felt that Skyward Sword was probably the first real 3D interpretation of the old Zelda Link to the Past Overworld design. Majoras Mask tried it, but wasn't fully there yet.
Overall, this game to me is the most enjoyable Zelda game I've ever played. So far it offered the best mix of old and new, while also being the first Zelda game since OoT that is able to completely stand on it's own feet. The way it plays with Zelda conventions, the way items are integrated into gameplay and actual level design is almost perfect. I would've loved more Whip integration and the bow is criminally underused, but again, the items overall are used way better than in any Zelda before.
Some of the changes work better than others, and I was thrown off by some of the scenes that broke with my preconceptions about Zelda games and approaches to puzzles, but I actually like that. Sure I got frustrated at first, but once I solved those scenes I felt very good about myself.
It's allways dangerous to become a lazy jaded gamer who allways wants to see only his favorite stuff in games, and a lot of Zelda fans are very guilty of being elitist snobs, myself at times included, but I try to keep an open mind about stuff. I expected people to hate on the Silent Realm parts, because they have a similar objective like in TP, but come on. The Silent Realm parts are probably my personal highlights of the game. Such a nice twist of pacing and strategy. The more I played of those scenes the more it became obvious that this kind of gameplay would be absolutely perfect for a horror game like Silent Hill, and I was amazed as to how well they've implemented this into the game. Instead of being just simple collecta-thons the Silent Realm Trials are actually integrated not only into the main narrative but also from a gameplay perspective.
I'd say if SS is any indication as to how they want to evolve the series gameplay, then colour me impressed. In Fact, I haven't been as ecstatic about the future of Zelda since Ocarina of Time.