just finished the game, like yesterday. it's good.. but there's a number of negatives that bring it down.
- a complaint that originates from oot, the sky hub is just too big and empty. going in and out and across is just a lot of dead time. flying is really neat, but it loses its appeal when it becomes really routine.
+ really like the variety of tasks. coming from uncharted and shadow of the colossus just prior, it's kinda refreshing to have all this stuff thrown at me
+ timeshift stones are amazing. it's one of those mechanics that i tag under "only in video games," vs say a billion other games whose central mechanic is shooting. i'd be down for a game that revolves around time shift stones.
+ the dungeons are still brilliant as ever.
- there's a lot fluff in the game still. there were several times where i'd consider quitting over a random fetch quests over retraced territory. the silent realms were amongst these. the gratitude crystals, while not rage-quit inducing, were approached with apprehension. didn't really wanna do them, but i know there's good rewards behind it, so.... dammit, just do it.
- motion controls were pretty neat when the requirements are pretty loose, but frustrating when requiring swiftness and precision, such as fighting them electrified dudes. the straight jab was one move i still couldn't get on a consistent basis.
i'd prob like the game way more if it was a tighter package. cut out the fluff, cut out like 10 hours and make it feel more cohesive. basically, i wholly agree with
this article on evolving zelda. when i finished wind waker, i said i'd swore off zelda because i thought i'd seen it all. so i skipped twilight princess and the ds games, until i caught the ss hype train. the things that modern 3d zelda's do well, are still awesome, but the things it doesn't still haven't been addressed.