butter_stick
Banned
Dowsing dowsing dowsing dowsing dowsing dowsing
That's something I can agree on.butter_stick said:Fi is awful :/
No, I loved the first 3 hours too. And Skyward Sword's opening is in every way superior to TP's opening. It's less dull tasks, and much more incredibly charming characters and story.BY2K said:Am I the only one that's never bothered by those kind of opening? I genuinely LIKE them.
I love the first 3 hours of TP.
It's definitely not worse than TP's opening.L0st Id3ntity said:Does everybody agree that the first 3 or so hours are incredibly boring, holy fucking shit, it holds nothing on TP's opening. Those dialogues... please make it stop.
BY2K said:Am I the only one that's never bothered by those kind of opening? I genuinely LIKE them.
I love the first 3 hours of TP.
BY2K said:Am I the only one that's never bothered by those kind of opening? I genuinely LIKE them.
I love the first 3 hours of TP.
BY2K said:Am I the only one that's never bothered by those kind of opening? I genuinely LIKE them.
I love the first 3 hours of TP.
butter_stick said:There's nothing charming about dowsing, even if you're dowsing for cute forest creatures.
I don't get Fi. Unless she becomes a REAL LIFE GIRL at some point how is a personality-less sidekick good?
I don't know about charming, but dowsing certainly is useful. Especially later in the gamebutter_stick said:There's nothing charming about dowsing, even if you're dowsing for cute forest creatures.
I don't get Fi. Unless she becomes a REAL LIFE GIRL at some point how is a personality-less sidekick good?
BY2K said:Am I the only one that's never bothered by those kind of opening? I genuinely LIKE them.
I love the first 3 hours of TP.
Lunar15 said:While I don't doubt that those are legitimate complaints, are there any positives so far? You just seem overall negative.
Lunar15 said:While I don't doubt that those are legitimate complaints, are there any positives so far? You just seem overall negative.
I'll write something more concise later. The intro to Zelda is rarely good, but I love the characterisation of everyone other than Fi do far. It's very Wind Waker. Zelda herself has never been more charming, it's like you have a reason to save her now.Lunar15 said:While I don't doubt that those are legitimate complaints, are there any positives so far? You just seem overall negative.
dc89 said:Does GAF have any nice SS wallpaper in 1920x1080p
I'm sure you do so thanks in advance.
Dr.Hadji said:Can't say I loved TP's opening but WW's opening was also a slow burn.
Get birthday gift
Get sword training
Get shield
Rescue Tetra
Get sea legs
Stealth through Fort
Get sail for the King
THEN you hit the first dungeon.
LOVED that intro.
Alrus said:Nope, I had no issue with the first hours of TP. I liked them even (aside from the goat herding, that was pointless...)
Times you use dowsing during the opening: 0. So what are you talking about?butter_stick said:There's nothing charming about dowsing, even if you're dowsing for cute forest creatures.
Skyward Sword gets you into the action pretty quickly, too, though. I really don't think Wind Waker is any faster than Skyward Sword on that point.oatmeal said:Where I bolded is where the game becomes less tutorial and throws you into the action.
That's so much quicker it's not even funny.
Honestly, since they INSIST on having him wake up in every single non-MM Zelda...
Give us a dream to have some combat in. Some premonition-type dream where we are given no tutorial, but thrown into an impossible situation that we won't win. Then wake up when you're about to die...and start the bullshit intro that they insist on having.
We know that something is wrong, and we have already gotten a tutorial-less preview at the controls.
Super Metroid did it, Mega Man X did it, Eternal Darkness did it...it's a great technique.
I'm talking about the build up to the first dungeon, which I count as the intro.wrowa said:Times you use dowsing during the opening: 0. So what are you talking about?
Dowsing is a rather great feature, it becomes only a problem if you use it wrong. It's incredibly useful because it shows you the way to your next task. Unnecessary blind searches for something don't happen thanks to it. However, you aren't supposed to stop using your brain and dowse every second step.
She doesn't lack a personality, she lacks socialization. She says things that only someone who has never dealt with another person would say and moves things forward in an agenda-driven away with little to no concern for feelings or limits.butter_stick said:There's nothing charming about dowsing, even if you're dowsing for cute forest creatures.
I don't get Fi. Unless she becomes a REAL LIFE GIRL at some point how is a personality-less sidekick good?
What a coincidence, also was thinking implementing a dream mechanic this morning but opposite of what you suggest.oatmeal said:Honestly, since they INSIST on having him wake up in every single non-MM Zelda...
Give us a dream to have some combat in. Some premonition-type dream where we are given no tutorial, but thrown into an impossible situation that we won't win. Then wake up when you're about to die...and start the bullshit intro that they insist on having.
We know that something is wrong, and we have already gotten a tutorial-less preview at the controls.
ShockingAlberto said:She doesn't lack a personality, she lacks socialization. She says things that only someone who has never dealt with another person would say and moves things forward in an agenda-driven away with little to no concern for feelings or limits.
Hell, she's Zelda-GAF.
That's what I mean. Doesn't HAVE to be story-related, but since he has a nightmare all the time...why not.Refreshment.01 said:I was thinking implementing a dream mechanic this morning but opposite of what you suggest.
I was thinking using an skipable dream sequence as a tutorial. Since its a dream it doesn-t have to make sense in the game wrold so Nintendo could trow every possible aid, iconography, instruction they could think of so the player gets the controls. And be done with it.
I assume he's talking about the character that was shown on the official site. Seems it'sTheExplodingHead said:Been lurking my usual IRC/s, apparently a buddy who's been playing also hates Fi and thinks theshould have been the sidekick instead.robot who calls you Captain Shortpants (or something like that)
Anybody who's played this section want to tell me what the hell he's talking about? Other than how bad Fi sucks.
That works for Glados, because there's an irony and juxtaposition in the things she says. I doubt Zelda is going to go dark with this character, so I don't see how she's going to get better.ShockingAlberto said:She doesn't lack a personality, she lacks socialization. She says things that only someone who has never dealt with another person would say and moves things forward in an agenda-driven away with little to no concern for feelings or limits.
Hell, she's Zelda-GAF.
TheExplodingHead said:Been lurking my usual IRC/s, apparently a buddy who's been playing also hates Fi and thinks theshould have been the sidekick instead.robot who calls you Captain Shortpants (or something like that)
Anybody who's played this section want to tell me what the hell he's talking about? Other than how bad Fi sucks.
Uchip said:some people have short attention spans
its as simple as that
Dascu said:Isn't Fi supposed to be more of a Navi-type character, with a far lesser involvement in the story? Comparisons to Midna are somewhat off in that regard, because she was an essential element in the main story, even more important than Zelda. Looks like in this game, Fi is much more of an accessory, a guide, instead of a story character. That role is taken up this time by Zelda and others.
I assume he's talking about the character that was shown on the official site. Seems it'ssome kind of robot that helps you accomplish certain quests from time to time, by carrying heavy items. I've also heard he's got quite the character, is in love with Fi and keeps insulting Link. Does sound fun.
It was absolutely fun. The whole area was designed to be a playground for Link; the task at hand (butter_stick said:I'm talking about the build up to the first dungeon, which I count as the intro.Finding those 5 incredibly cute forest creature things. It was tedious and not fun
Yeah, I'm hoping the intro isn't as bad as TP's was in my mind. Well, it wasn't *bad*....if I was playing video games for the first time. Or replaying the game later. It's just so long. I'm getting mixed signals from whether or not SS is too long, but generally, people seem to think it's not as long's TP's. That's good at least.TheExodu5 said:Short attention spans? I just don't like having an evening wasted on a poorly written story and mindless fetch quests or tutorials.
Oh ok so I was playing it wrong. Thanks for the info. Silly me!wrowa said:It was absolutely fun. The whole area was designed to be a playground for Link; the task at hand () was just an excuse so you had a reason to explore it. Could they have found a better exuse to send you through the area? Sure. But the task isn't what mattered, what mattered was the way you achieved it.finding those creatures
It was absolutely an area like pretty much no other in a 3D Zelda. Instead of large and barren or small and tube-ish, it was medium-sized and open with many different ways Link could go and could possibly achieve his goal. I think it was really well designed -- and why dowsing is supposed to be a problem in this place is something I don't get. Everytime you solved a goal you would quickly dowse to see in which direction you have to go. And that's it. I don't know what you have done, but "dowsing, dowsing, dowsing, dowsing" sounds like you played that part seriously wrong.
Not only that but once you have gripped the game basics the companion character becomes a complete waste of the player's time. And then you need to take in consideration following playthroughs of the game.TheExodu5 said:Short attention spans? I just don't like having an evening wasted on a poorly written story and mindless fetch quests or tutorials.
I don't quite get the complaints either. It's supposed to be like the Arbiter's Grounds dungeon where you track down the Poes. Replace Poes with NPCs or key items and replace the scent/trace with dowsing. The overworld has been designed as a dungeon, so it's not just running across an empty field or anything. You have to do some puzzling and such to reach your objectives.wrowa said:It was absolutely fun. The whole area was designed to be a playground for Link; the task at hand () was just an excuse so you had a reason to explore it. Could they have found a better exuse to send you through the area? Sure. But the task isn't what mattered.finding those creatures
It was absolutely an area like pretty much no other in a 3D Zelda. Instead of large and barren or small and tube-ish, it was medium-sized and open with many different ways Link could go and could possibly achieve his goal. I think it was really well designed -- and why dowsing is supposed to be a problem in this place is something I don't get. Everytime you solved a goal you would quickly dowse to see in which direction you have to go. And that's it. I don't know what you have done, but "dowsing, dowsing, dowsing, dowsing" sounds like you played that part seriously wrong.
wrowa said:It was absolutely fun. The whole area was designed to be a playground for Link; the task at hand () was just an excuse so you had a reason to explore it. Could they have found a better exuse to send you through the area? Sure. But the task isn't what mattered, what mattered was the way you achieved it.finding those creatures
It was absolutely an area like pretty much no other in a 3D Zelda. Instead of large and barren or small and tube-ish, it was medium-sized, rather packed with stuff and open with many different ways Link could go and could possibly achieve his goal. I think it was really well designed -- and why dowsing is supposed to be a problem in this place is something I don't get. Everytime you solved a goal you would quickly dowse to see in which direction you have to go. And that's it. I don't know what you have done, but "dowsing, dowsing, dowsing, dowsing" sounds like you played that part seriously wrong.
Skyward's Sword opening is less about explaining the basics of the game, than introducing you to the setup of the world and its characters. It's really charming and well made.ameleco said:Yeah, I'm hoping the intro isn't as bad as TP's was in my mind. Well, it wasn't *bad*....if I was playing video games for the first time. Or replaying the game later. It's just so long. I'm getting mixed signals from whether or not SS is too long, but generally, people seem to think it's not as long's TP's. That's good at least.
Does she pop up automatically, or does her icon just flash or something, together with the usual beeping noise?Aeana said:I'm surprised that people actually hate Fi. I don't love her; in fact, I find that I don't really have any feelings for her either way. But she doesn't annoy me except when I have low health and she is like "yo your health is low, you should probably do something about that, chief." Other than that, she is pretty much out of the way.
Haha! you are complaining about the best handled fetch quests which are the first ones. The following ones are far worse except for one.oatmeal said:It was painful, though.
If you want to make us explore...don't tell us what to do! Finding those Kikwi's doesn't make the game more fun, it just adds more annoying 'find this so you can do this'. If we want to explore, we will.
The latter. I usually press it and let her talk because the extra beeping on top of the beeping from low health is irritating.Dascu said:Does she pop up automatically, or does her icon just flash or something, together with the usual beeping noise?
butter_stick said:Fi is awful :/
Me too. I really like the very slow first few hours on a Zelda game where you just get to know the village and stuff.BY2K said:Am I the only one that's never bothered by those kind of opening? I genuinely LIKE them.
I love the first 3 hours of TP.
I find her annoying because she makes me very aware of the fact I'm being told what to do. In the past it felt like a character was talking to me. Now it's almost like the game is. There's no charm to it.Aeana said:I'm surprised that people actually hate Fi. I don't love her; in fact, I find that I don't really have any feelings for her either way. But she doesn't annoy me except when I have low health and she is like "yo your health is low, you should probably do something about that, chief." Other than that, she is pretty much out of the way.
It's both, that's the big problem here. If it were just flashing and leave it to the players will, there wouldn't be much problem.Dascu said:Does she pop up automatically, or does her icon just flash or something, together with the usual beeping noise?
At least there's Xenoblade Chronicles for that.TheExodu5 said:Exploration should never be forced upon the player. The player should want to explore for reasons made evident by the game: hidden treasures, shortcuts, beautiful scenery, landmarks, or some form of reward.
When I'm playing Skyrim and see a huge statue on the top of a mountain, I don't think to myself "I'm only going to go there if they give me a quest to go there", I think "oh, wow, cool! A giant statue! I wonder what's up there?".
Refreshment.01 said:Haha! you are complaining about the best handled fetch quests which are the first ones. The following ones are far worse except for one.
Edit: BTW, game is really good but not the unnecessary padding.
Dascu said:At least there's Xenoblade Chronicles for that.