I'm about 4-5 hours in now. I'll be blunt about it:
Keep in mind that for me A Link to the Past is a perfect game. I love it, I play through it about 5-6 times a year.
Right now I'd give Skyward Sword a 6/10. And the saddest part is that it's not even because of the controls, but purely because of the design. A few points:
1) The intro is terrible. Nintendo introduces a few bad guys (that have absolutely no character and are more annoying than the stupid Captain in Phantom Hourglass) that really don't play any role up to this point anymore, but stretch things out til eternity. I really, really, really hoped this time the intro would be more streamlined after the terrible intro of TP, but because Skyward Sword doesn't have fishing right at the start, this one's a little bit better. But just a little bit. It still takes ages for Link to get his tunic and to actually get to the real gameplay. Compare this to the epic rainstorm intro of ALTTP.
2) The design of the first dungeon is terrible. I mean... There are even stones in there that pretty much tell you: "Look, the switches are in the most confusing places, so find them and press them." I walked around for 40 MINUTES only to find the one at the bottom, just because I didn't think it'd be in that spot in terms of architecture / geometry.
The puzzle design... There's a cool puzzle where an eye looks at your sword, so you start rotating your sword, the eye gets confused and falls to the bottom. That's cool, let's move on. Oh, in the next room they REPEAT THE EXACT SAME PUZZLE, only that now there are 2 eyes. Note that the solution to the puzzle hasn't changed, they just simply want you to do it again. Well, okay, I thought, maybe they were a little lazy. But guess what - 5 minutes later, they repeat it AGAIN with 3 eyes. Are you kidding me? This isn't fun, it's just repetitive and mindless, if I ALREADY know what the solution to the problem is, yet you force me to apply that solution tons of times, you're just wasting my time instead of entertaining me.
3) Near the Earth Temple, I naturally can't enter the temple, cause someone has split the key up into 5 parts (it's hilarious how they try to explain that Zelda did run through all those dungeons in terms of story...), so now I'm on a fetch quest. Get this:
I spent over an hour now to find out where all those 5 parts are. I SPENT OVER AN HOUR TRYING TO EVEN GET INTO THE DUNGEON BECAUSE OF A FETCH QUEST. And doing so, I've been running around the SAME TERRAIN over and over again. That dowsing mechanic is complete shit in my book (Nintendo trying to copy Metroid Primes Scanning in a bad way) and Phai gives me bullshit hints all the time ("If you can't throw a bomb, try rolling it!" No shit, you stupid.... fuck, where's Navi?)
And then there are a ton of smaller issues, like:
I bomb up a wall, I find a silver rupee, but my money bag is full - so my 100 rupees are forever gone. WHAT THE HELL. They even fixed this in Twilight Princess, where they popped up a message that said: "Oh, but your money bag is full, so let's put it back for now!".
At this point I've been running around aimlessly so much, I'm not enjoying the puzzles, I still waggle a shit ton (the first hit is always important, then you waggle your ass off) and the pacing as well as the design is just average.
Im sorry, I'm ranting a lot here, it's actually a good game, but for a Zelda game... it just doesn't hold up. It doesn't have the charme the others have and so far there's nothing new. The controls are great, I love how Link moves his arm when I move my Wiimote, but there's just nothing here up tot his point that gets me excited.
Now the question is: I'm not even 5 hours in and this is easily the worst Zelda I've ever played. The controls are great, the core mechanics are solid, but the design of it is just lacking sooooo much. Why is this thing getting such insanely high ratings? Why did people complain about the 7.5 in Gamespot? I don't want to troll (again, I'm a HUUUUUGE Zelda fanboy), but right now I'd give the title a 6. It performs well in all regards, it's just pretty darn shallow in what usually makes a Zelda game great.
I hear that the game is supposed to get a LOT better after 10 hours, so here's hoping. But right now I'm just completely disappointed by the design of it.