EmCeeGramr
Member
It's weird seeing so many people down on a game I'm loving so far.
Doesn't change my opinion at all, but still weird.
Feedback I'm seeing from people here and some other sites is actually pretty positive.
It's weird seeing so many people down on a game I'm loving so far.
Doesn't change my opinion at all, but still weird.
Anyone have any tips for making this look better on an HDTV?
Agreed, weird comment to make. It's already better than Phantom Hourglass for me but we'll see if it tops Wind Waker as the very best Zelda.But WW is the best 3D Zelda
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Soo... was the bundle only one shipment? I checked everywhere and no one has it. Could it come back?
Getting over the learning curve with the controls has been quite interesting.
I think the trick is to remember where your normal holding position is. You can flail around as much as you want, but try to establish one neutral position at all times and return to it once combat is over.
That's how I'm stopping myself from re-calibrating constantly.
Some games have a defining moment where you know that this game is going to be great and/or be awful. Skyward Sword's moment is that one. When I saw the prompt telling me togot it earlier today and did about an hour in so far
started off pretty boring as usual and i thought it dragged on a lot
but then,FUCKING CHILLS ALL OVER MAN.when you pull out the sword yourself...HOLY FUCKING SHIT THAT WAS COOL AND EPIC!
cant wait to play more of this
35 hours down the drain so far.
I never would have thought that I would use the word intense for a boss-fight in a Zelda game but there you go, last night the fight I had againstwas so goddamn intense.the second form of the Imprisoned
From the last bird statue you visited, not sure about the bottle thing though.Also, where do you continue from if you die? I've gotten close, but not quite died yet, but I figure I might as well ask. Last Bird Statue or area/dungeon entrance? Really, if you spent money on filling bottles and die to a boss after using them all, you probably want to reload anyway, though. Unless you keep the bottle content, but I figure you won't.
Dungeon 6 complete.
Ghirahim v2 was a very fun fight. Fire temple was pretty enjoyable as well. Took me a while to figure out you could stab the water pods. Imprisoned v2 fight was a pain in the ass. Mostly because a few times I would down him and there was no way to get around to hit the head. Realized something about the old lady at the sacred grounds, and feel like an idiot for not picking up on it sooner. Now wondering how long till the game itself reveals it.
Soo... was the bundle only one shipment? I checked everywhere and no one has it. Could it come back?
Good to know. I do like a Zelda game that fights back. I think it all comes down to that most things do a full heart of damage, I've only seen bats do less. So even though you start with six hearts, it's still less actual hits than three hearts when enemies do a quarter heart damage.From the last bird statue you visited, not sure about the bottle thing though.
Where did you get the gold classic controller pro?
Just how limited is the bundle? Have they said exactly?
That's right!! Thank you.Probably from the Goldeneye bundle.
YES SOMEONE ANSWER THIS MAN'S QUESTION
I need that controller! Will I ever get the chance again, other than going to Walmart on Black Friday?
YES SOMEONE ANSWER THIS MAN'S QUESTION
I need that controller! Will I ever get the chance again, other than going to Walmart on Black Friday?
Yep, the purpose of that update is to remove homebrew, and nothing else. You can reinstall it all after, mind.
The romance bit with Zelda is super sweet. Feelsgoodman.jpg
Skyward Sword looks absolutely amazing on my TV. I don't see any jaggies when I play.
I just finished the 2nd dungeon, first time I've died in a Zelda game since LTTP.
So far, Skyward Sword is better than Twilight Princess.
can someone help me i'm so lost lol, first temple spoilers
i'm at the first temple (i think), i've managed to hit some of the switches that adjust the water levels, but I can't find out where to go next. there's 4 rooms in the main area, one backwards being the exit, straight ahead locked with no key, one to the left that I hit a switch in to adjust the water level, and one to the right that I found a passage on the floor with a water-level switch, but now I'm just stuck. i got a map, no key, can't kill the big spiders. sooo confused
True, I started to realize this a few hours in. Still, the bokoblins are surprisingly persistent little assholes.The important thing that I didn't realise at first; once you get one hit in you usually have the freedom to strike 2 or 3 more times without them defending (depending on the enemy obviously). So the early enemies I used to be careful with I can take out in a second now I realise it only takes one "clean" hit.
Isn't it great, though? I love that they actually made the first boss like that. A straight upChrist on a cracker I'm having my ass handed to me by the first boss in a Zelda game
I think I know what you're talking about.can someone help me i'm so lost lol, first temple spoilers
i'm at the first temple (i think), i've managed to hit some of the switches that adjust the water levels, but I can't find out where to go next. there's 4 rooms in the main area, one backwards being the exit, straight ahead locked with no key, one to the left that I hit a switch in to adjust the water level, and one to the right that I found a passage on the floor with a water-level switch, but now I'm just stuck. i got a map, no key, can't kill the big spiders. sooo confused
Okay,the hearts on the side of the Girahim fight are literally useless since in the time it takes you to grab them he sets himself up for an unavoidable charge attack.
Okay,the hearts on the side of the Girahim fight are literally useless since in the time it takes you to grab them he sets himself up for an unavoidable charge attack.
Serious, non-troll question.
Something is very wrong with the way this game looks on my Wii. These visual problems generally only become apparent in darker areas in the game where lighting is lower, most especially dungeons. And it becomes most obvious when I allow a wall, floor or other surface to take up the majority of the screen.
Textures/surfaces look incredibly cloudy and muddied up. The visuals suffer from what looks like a compressed 240 YouTube video or something. Worse than that, I get visible vertical lines all across the screen, again, more readily apparent on darker parts of the overall image. They're greyish black and aren't tied to particular objects in the game, but are almost overlaid on top of the entire image.
I apologize for the confusing description. I just don't know the correct terminology to describe what I'm seeing. When I play next, I'll take photos to capture the issue.
It seriously mars the overall display. I know this can't be what the game is supposed to look like. I've never encountered this issue with other Wii titles, including Galaxy and Xenoblade.
Okay,the hearts on the side of the Girahim fight are literally useless since in the time it takes you to grab them he sets himself up for an unavoidable charge attack.
I am about to ragequit this ghirahim motherfucker
I think this is the best looking Zelda game to date.
Okay,the hearts on the side of the Girahim fight are literally useless since in the time it takes you to grab them he sets himself up for an unavoidable charge attack.
I was surprised how tricky that battle was. I didn't die, but I came pretty damn close.I am about to ragequit this ghirahim motherfucker