just made it through the first dungeon. i'm about five hours in, but it feels like twenty.
and holy fucking hell was i ever spot-on about the vine swinging and tightrope walking. pure liquid awful.
What settings are you using, if I may ask? I'm really not happy about the possibility of re-setting up my CRT.
Vine swinging is about as simple as it gets since you actually control it with the anologue stick, but tightrope walking is awful.just made it through the first dungeon. i'm about five hours in, but it feels like twenty.
and holy fucking hell was i ever spot-on about the vine swinging and tightrope walking. pure liquid awful.
The tightrope walking is much, much worse than the swinging, in my opinion. They're both painful and unnecessary, though.
IIRC every filter off, contrast about 30, colour about 40, sharpness 5 (aka OFF), colour balance normal.
Not sure if I remember those correctly. Are your Wii settings surely 480p?
The tightrope walking is much, much worse than the swinging, in my opinion. They're both painful and unnecessary, though.
Oh well it can't be all perfect afterall. At least it's not a major thing(unless there's a huge amount of vine swinning and tightrope in the game). And I think we all anticipated that those mechanics would be lame just from demos etc.Vine swinging is about as simple as it gets since you actually control it with the anologue stick, but tightrope walking is awful.
That's because you're not supposed to be (necessarily) aiming at the screen. It works more like a mouse, you move the pointer in a certain direction from the neutral position and your aim moves accordingly, regardless of where your TV is located.I'm liking the game, but I would like it a lot more if I didn't feel like I was fighting the controls all the time. It really does some weird stuff... the thing that annoys me most is the map screen pointer goes off center ALL THE TIME. It's like every time I want to look at my map I can't get over that the pointer is way over to the right or left when it should be in the center because I haven't moved my hand since the last time I checked the map...
Also, it's really hard to get used to the fact that whenever you enter aiming mode, the game takes wherever you were pointing before you started aiming as center, so if I am lazy pointing my wii remote downward and enter aiming mode, lets say I want to aim up just a little, so I point my wii remote upward but then I'm looking at the sky, because I forgot my wii remote was pointing down to start.
I wasn't serious.I think the sleeping thing was just you, it's not required for the deed... also, lol @ breaking everything in the house but it's okay...
Good morning GAF! I was in real life running into SS covers everywhere in the fucking city... Why can't this be a dream?Good morning GAF! I was dreaming of running into electricity all the fucking time... what?
I thought tightrope walking was a non issue, you just steadily swing the wiimote a little from left to right. I didn't really like the swinging though, maybe because I jumped to my doom like 10 times..
Wait, what?! You don't have the game yet ._.?Good morning GAF! I was in real life running into SS covers everywhere in the fucking city... Why can't this be a dream?
Can you say Dec. 25? ;_;Wait, what?! You don't have the game yet ._.?
Oh my fucki....Can you say Dec. 25? ;_;
Yeah it's pretty stupid as my reason was because of money, yet a lot of stores here in Copenhagen are selling the game at 50% already... Never again.Oh my fucki....
Well sir, hats off for you! I don't know how you're gonna make it
Thanks, I'll try these.
Yeah, my Wii is definitely set to HD/EDTV 480p in the options. It looked bad on my other LCD HDTV, so I was holding out hope for this one. Hopefully it's just a settings issue.
Thanks again.
haha how have I never seen this
I'm probably going to get hated on because everything I've said in this thread has been me praising this game to the skies. And it's just that fucking good. I really feel that I need to convince anyone who didn't play the game because of the lower reviews because for me, SS is the best Zelda game of all time. The first 30 hours were good as hell. Like, REALLY good. But after that, it turns into MAGIC. Like, the Wii starts spitting out magic dust and the game-disc becomes an holy grail.How are you progressing btw, is everything 110% as good as you expected?
Twilight Princess is dumb until you start running with Midna on your back, 10 hours into the game.Only just not got to the Faron Woods lol can already tell I will hate this game. My dad who is a big time Zelda fan or was, thought it was a joke, whole cute Zelda anime feel school bully intro thing, and replacing Epona with a dumb bird on top of the annoying controls.
I'm probably going to get hated on because everything I've said in this thread has been me praising this game to the skies. And it's just that fucking good. I really feel that I need to convince anyone who didn't play the game because of the lower reviews because for me, SS is the best Zelda game of all time. The first 30 hours were good as hell. Like, REALLY good. But after that, it turns into MAGIC. Like, the Wii starts spitting out magic dust and the game-disc becomes an holy grail.
Ghirahim is officially the best villain of this year and quite possibly one of my favorite villains of all time. This is exactly what Zelda needed, a character with more personality than every other Zelda-game combined. Oh and did I mention the music? 45 hours in and I'm still getting goosebumps when I fight a new boss, enter a new dungeon or the SS theme starts playing. Dungeon design is out of this world sometimes. For me, it's superior than TP dungeon design. And I know TP had good design but SS is simply put better. In fact: everything with SS is better than TP. Except for Fi. While I like Fi, she's nowhere near as cool and cute and Midna - but that's okay!
I love this game so much. Everyone should be playing it right now. And although there are some things I should nitpick about (slight dumb game-design choices in a couple of dungeons and Fi interrupting me pretty much every 2 minutes), these flaws are not worthy of lowering the score of this masterpiece.
That's right. I just said the word masterpiece.
edit: did that answer your question XD?!
Yeah nice post And of course besides wether you will like the overall design or not, it says a lot about the game that a lot of the flaws being mentioned are mainly just nitpicking. Of course they will stand out even more since the rest of the game is so wellcrafted. Luckily I'm also the kind of player who either forget or ignore those minor flaws.And although there are some things I should nitpick about (slight dumb game-design choices in a couple of dungeons and Fi interrupting me pretty much every 2 minutes), these flaws are not worthy of lowering the score of this masterpiece.
edit: did that answer your question XD?!
Only just not got to the Faron Woods lol can already tell I will hate this game. My dad who is a big time Zelda fan or was, thought it was a joke, whole cute Zelda anime feel school bully intro thing, and replacing Epona with a dumb bird on top of the annoying controls.
Yeah and I mean, I hate nitpicking on stuff that isn't the games' fault. A good example here is bomb-bowling. While it seems that 99% of GAF hates how bomb-bowling works, for me it feels that GAF's just being lazy as fuck because bowling works flawlessly if you're doing it the way it's meant to be done! Stop being lazy and turn your wrist as if you'd be playing Wii Sports Bowling. If everyone stops being lazy, every single mechanic in the game will work flawlessly - and that's how the game is supposed to be played.Yeah nice post And of course besides wether you will like the overall design or not, it says a lot about the game that a lot of the flaws being mentioned are mainly just nitpicking. Of course they will stand out even more since the rest of the game is so wellcrafted. Luckily I'm also the kind of player who either forget or ignore those minor flaws.
Only just not got to the Faron Woods lol can already tell I will hate this game. My dad who is a big time Zelda fan or was, thought it was a joke, whole cute Zelda anime feel school bully intro thing, and replacing Epona with a dumb bird on top of the annoying controls.
generally I'm 'meh' about the graphics - neither impressive or that terrible, they're just 'wii'.
but sometimes - like when that weird black toothy thing attacks Link in his dream - the direction of the scene and subtle use of DoF makes me dribble, thinking what Nintendo will do on the wiiU.
Jumping off and skydiving is also so fucking cool.
Well, damn.
I got my brand new 42" ST30 Panasonic Plasma all set up, connected the component cables, switched to game mode annnnnd... it looks awful. Link is unrecognizable, it's difficult to make out a door versus a splotch on the wall, and there are noticeable vertical lines whenever I'm in a darker area. I spent a solid hour fiddling with the settings, set sharpness to 0, and it doesn't look any better.
Putting the Wii and TV in 4:3 mode helps a tiny bit, but man is it weird to be playing a letterboxed game inside of a bigger TV. If I can't solve this, I may just have to hook up my CRT again to play my Wii.
The game is wonderful, though.
^^ So it's like that with most Plasma TVs then? I have a pretty old LCD Samsung 40" HDTV and have never felt like I was doing the Wii a disservice by playing on it.
^^ So it's like that with most Plasma TVs then? I have a pretty old LCD Samsung 40" HDTV and have never felt like I was doing the Wii a disservice by playing on it.
i've tried the wii our 2006(720p), 2008 and 2009 panasonic plasmas. all top of the line for their year and the wii looks pretty bad on all of them. i played some wii on my friends 50" samsung plasma and it looks similar. maybe a bit shaper but there was noticable edge enhancement going on and i dont know what settings she was using.
i've tried the wii on 32" and 37" lcds from sony, samsung and panasonic. i thought on the 32" tvs the wii looked okay but going bigger it starts looking bad again. running the wii through a receiver might help if it has a good upscaler but i've never tried it.
imo the wii looked better with composite cables on my old 22" sony crt than on any hdtv with component cables. the system just has bad video output. someone here posted a image quality comparison of f-zero gx on gamecube and wii and the difference is huge.
EDIT: here's the picture comparison
wii: http://i40.tinypic.com/qy8ug3.jpg
gamecube: http://i43.tinypic.com/ezilc2.jpg
Wait, what's the issue with vine swinging? You just angle Link with the analog stick then flick the wiimote to start swinging to the direction he's set, you pretty much can't mess it up. I mean, I guess there's no reason to require a flick instead of just pressing a button to get momentum but it works, is unobtrusive and, again, you just can't mess it up. Rope walking I had no issues either after I got the hang of it but I guess you could consider it unecessary at worst, and it's something you can fail at first.
You're not supposed to dodge the dash attack.
You just hit him. He's a bull, you're a red flag. He's vulnerable during it, assuming you don't miss.
This is totally not rocket science.
The formula is beginning to show its age. There just aren't enough new ideas to separate Skyward Sword from its predecessors, and the few additions come with mixed results. Even with many bright spots, Skyward Sword still feels like a nostalgic retread. Those yearning for something new will be disappointed, but anyone thirsty for another exciting adventure will find plenty to enjoy here.
Yeah, I'm not sure what the issue with vine swinging is, either. I flick it once going back, then again on the return, and jump.
Oh, such horror?
What I kind of don't like that it takes a while for Link to come to a stand still so I can slowly rotate him and aim for the place I want to swing to.
What I kind of don't like that it takes a while for Link to come to a stand still so I can slowly rotate him and aim for the place I want to swing to.
This is a complaint going back as far as windwaker, though at least it had full camera controle only having Z targeting to move the camera into a good position for a run and jump can be annoying.
Also, if you swing in the other direction it brings you to an almost immediate stand-still.You can rotate while swinging...