We're exactly at the same place, I have three of these pieces but I'm not sure how to reach the fourth/fifth pieces. Well, I'll find soon enough!
I had a lot of trouble finding the last two pieces. If you want a hint I can give it to you.
We're exactly at the same place, I have three of these pieces but I'm not sure how to reach the fourth/fifth pieces. Well, I'll find soon enough!
I see people saying "We're adults, we don't need tutorials anymore."
And then I see people saying "This game is terrible because the boss charges at me and there is literally nothing I can do."
And part of me laughs.
Gaming introductions used to be zero minutes long.
I see people saying "We're adults, we don't need tutorials anymore."
And then I see people saying "This game is terrible because the boss charges at me and there is literally nothing I can do."
And part of me laughs.
Final Fantasy II fucking put you inside a non-winnable battle.For RPGs? Not really...
I see people saying "We're adults, we don't need tutorials anymore."
And then I see people saying "This game is terrible because the boss charges at me and there is literally nothing I can do."
And part of me laughs.
What are you playing it on?
Here's a great video on game design back in the day versus game design today: http://www.youtube.com/watch?v=8FpigqfcvlMI see people saying "We're adults, we don't need tutorials anymore."
And then I see people saying "This game is terrible because the boss charges at me and there is literally nothing I can do."
And part of me laughs.
I had a lot of trouble finding the last two pieces. If you want a hint I can give it to you.
Here's a great video on game design back in the day versus game design today: http://www.youtube.com/watch?v=8FpigqfcvlM
An early portion of the game where you don't have complete control over the resulting outcome of your actions? Isn't that an intro?Final Fantasy II fucking put you inside a non-winnable battle.
Also Zelda never truly was a RPG.
I'm all ears, shoot!
I've wasted a lot of time searching and it's getting late here too, but I want to continue! D:
INSIGNIA 32' 720p HDTV.
I wish I could change it for a Sharp or LG 1080p HDTV.
Ever find a cave that reminded you of the OOT volcano (where you needed the red tunic)? Go back there.
Ever find a cave that reminded you of the OOT volcano (where you needed the red tunic to not get burned)? Go back there.
Holy shit holy shit holy shit.
(Pre-dungeon 5 stuff)So I was doing the spirit realm thing, and I only had one tear left. Got a fruit, looked around, saw it on the top of the Laynaryu Mine building thing. So I start to make my way over there when I accidentally run into a ghost. So now I have to run all the way up this building being chased by guardians. I somehow made it to the top and had 4 of them practically on top of me when I managed to get it. I have no idea how I managed that, but it was intense. Seriously, those guardians are fucking terrifying.
Ah, Best Buy gotcha, eh? Insignias can actually look really nice, but some of em are definitely mediocre tvs.
Oh really? That didn't happened to me but I guess I'll check the area more carefully. Thanks!
You can, but only near the end of the game, from the same NPC you get to play the Boss Rush Mode, you can replay any Silent Realm trial.Regarding Dusk Relics....
Can you get back into the shadow realm to collect them? I've already done all three flames and I'm one short to do some upgrades
Man... the bosses of this game kicked the previous games' bosses so hard it's not even funny.
I've been playing it with mostly wrist movement, and like 45-degree angle forearm movement.I'm having a bit of trouble getting used to the sword fights, even though they're similar in execution to Wii Sports Resort (that one clicked with me flawlessly). I guess this game requires broader strokes?
I heard that SW bosses were supposed to be easier than other games ones.
Is that true? I just fought Girahim and it was pretty cool.
I've been playing it with mostly wrist movement, and like 45-degree angle forearm movement.
Nah, Future Shop (which is pretty much the same thing anyway). It's weird though that it does this only with Skyward Sword. All my other games (on Wii or PS3), no problem.
Twilight Princess' bosses, for example, were nothing compared to the one featured here. I actually came pretty close to losing a few times and on a particular fight I even got greeted with a game over screen... two times
Damn, I just remember good things of Twilight Princess. One of my favourite games ever...dat atmosphere.
I've been playing it with mostly wrist movement, and like 45-degree angle forearm movement.
My mind is probably still too attuned to the WSR style then. I did improve a lot in the few hours I've played so far, so I should be good with an extra session or two.Yes the movements really do not require broad strokes. Playing with your wrists alone is actually sufficient to perform all the motion-related movements.
When you use the beetle, try holding your wiimote kind of like a paper airplane and steer it that way. Just think if your wiimote flat as having an X Y and Z axis, and your movement within that range affects what you do.Just got to the second area, around 8ish hours. Really good first boss, and I thought the dungeon was fine. Having some issues with the beetle flying, though. I think I'm still just confused on how motion+ in general works...so it doesn't use the sensor bar at all? I'm not sure sometimes relative to where I'm sitting as to how the game is actually registering my input. Aiming with the slingshot worked shockingly well no matter where I was, which is great.
Ah yeah, that makes sense.My mind is probably still too attuned to the WSR style then. I did improve a lot in the few hours I've played so far, so I should be good with an extra session or two.
Just got to the second area, around 8ish hours. Really good first boss, and I thought the dungeon was fine. Having some issues with the beetle flying, though. I think I'm still just confused on how motion+ in general works...so it doesn't use the sensor bar at all? I'm not sure sometimes relative to where I'm sitting as to how the game is actually registering my input. Aiming with the slingshot worked shockingly well no matter where I was, which is great.
Twilight Princess' bosses were actually very good in design and atmosphere... the flying dragon, for example, felt so epic. Too bad they're piss easy though.
Something I realized during the first boss fight (Ghirham) that I thought I'd share: During the first phase where follows your sword around with his hand, if you're patient and wait a few seconds, he'll "lock" his hand in place, and then you can hit him from a different direction.
I don't know if anyone else mentioned this, so sorry if old!
How do you control Link on the rope balance?