Yeah, man, but my point is that The Tomorrow Children is using fully real time global illumination. It's not baked into the environment.It's a lot like the SVOGI removed from the UE4 that made everyone go berserk. It uses voxel cone tracing to achieve that result, which is awesome for modern rt graphics, but faaaaar from full raytracing. That's stuff for modern CGI (Monsters University and forward), and it takes weeks to render on render farms hundreds of time more powerful than current gen consoles.