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The Marathon (Full Release) CCU Prediction Thread...

Predict Marathons CCU high, as well as it's S2 retention performance...


  • Total voters
    181
  • Poll closed .
38K after 10 minutes
54K after 15 minutes
64K after 20 minutes
70K after 25 minutes
Too early to take any conclusions but it's a promising start.

You are right about this. ARC Raiders had a -22% drop from it's November peak to its February peak. Not sure why I landed on 20%. I guess there's still a chance because I think Marathon will have better long term hooks than ARC Raiders, but I'm not sure how many it will filter with its (much) more difficult on-boarding period.
I think the retention in Marathon in the very short term (the first few days/weeks) will be worse than Arc Raiders because there will be many mainstream players like random casual Bungie fans (or random Arc Raider fans who enjoy its PvE) who see a new Bungie shooter and will go to play it not knowing it's PvP focused, that doesn't have PvE only mode and that it's so hardcore particularly in the first hours, when you dont know the game and still haven't unlocked great stuff. So may also have mixed reviews too due to these reasons.

But I think in the longer term may perform better than Arc Raiders in terms of retention, maybe beyond the first month or two, once players realized what the game is, and once the player who didn't leave notice it keeps getting better and better as you keep learning it and unlocking stuff, word of mouth will improve, particularly as Bungie starts to fix stuff reported by players and adding cool things.

In addition to this, due to pretty likely having a bigger budget, I assume Marathon will keep getting more post launch new content, features, etc, than Arc Raiders, further helping its user retention and new game sales.
 
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With the way its selling I'm pretty sure it should easily get past 100K.

Now, how long it stays there is the real question....

I haven't looked into sales at all. I was just guessing it'd see around 50% of the server som peak (give or take) since that was free to play.
 
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Season 4 Whatever GIF by Friends
 
"...So what if it bombs?"
"No Bungie game has ever bombed with this much shilling behind it"
"I know, I know. But what if it does?"
"He won't."
"Come on, bomb!"
38K after 10 minutes
54K after 15 minutes
64K after 20 minutes
70K after 25 minutes
73K after 30 minutes
76.65K after 35 minutes
77.50K after 40 minutes
79K after 45 minutes
80.20K after 50 minutes
81.15K after 55 minutes
81.70K after 60 minutes
free-your-mind-gearing-up.gif
 
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To get ahead of trolling or celebration, what is the overall consensus for what concurrent number Marathon needs to be so it's not a bomba?
 
To get ahead of trolling or celebration, what is the overall consensus for what concurrent number Marathon needs to be so it's not a bomba?
Bungie and Sony haven't publicized that number yet. I'm thinking they're probably not going to.
 
To get ahead of trolling or celebration, what is the overall consensus for what concurrent number Marathon needs to be so it's not a bomba?

There are alot of factors. But the main one would be player retention.
If they can't hold players to this game it will be doomed regardless.
 
Let's see if it is going to be highguard or not.
I doubt it, I don't think it'll just ever be shut down it'll have a constant flow of 20 30k of players but I think it'll be far from a hit or next bit thing.

I just personally still can't quite wrap my brain around how extraction is big time fun for people personally and it's just my opinion, people get so mad losing souls in souls games but losing all your gear in a game is fun? I don't get that and never will despite the reasoning anyone gives.
 
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Full launch hour

38K after 10 minutes
54K after 15 minutes
64K after 20 minutes
70K after 25 minutes
73K after 30 minutes
76.65K after 35 minutes
77.50K after 40 minutes
79K after 45 minutes
80.20K after 50 minutes
81.15K after 55 minutes
81.70K after 60 minutes


Marathon is running out of stamina.
 
To get ahead of trolling or celebration, what is the overall consensus for what concurrent number Marathon needs to be so it's not a bomba?

For concurrent, I do not know. But the most important will be keeping them. If the numbers cuts in half after two days then that's not great.
 
To get ahead of trolling or celebration, what is the overall consensus for what concurrent number Marathon needs to be so it's not a bomba?
BF6 sold 6m across all the platforms or something reaching peak around 800k on Steam. Marathon costs less - not a full price game - while the cost of development might be comparable to BF6 (maybe less). And it also needs to maintain CCU due to being an online game. I think being around 100k for weeks should not be a flop.
 
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It wont be. As a paid product, players will feel more inclined to give it a try for longer. I dont see it being a big success or a concord style bomba.
Just average.

Players can easly drop the game if it didn't give enough reasons for them to keep playing/engaged. Even when its paid game. Also, theres aways a possibility for refund.
 
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