I'll be honest, (personally) those texture screenshots are pretty gross. The dark gritty look of the models and environments appear gone and instead everything appears plasticy and super bright.
I'll be honest, (personally) those texture screenshots are pretty gross. The dark gritty look of the models and environments appear gone and instead everything appears plasticy and super bright.
Pretty sure that's down to the ENB/SweetFX mods and not the retexturing.
Don't know if you guys know Orioto, but he's a great artist and he's finally gonna make a Mass Effect art. Check his thread : http://www.neogaf.com/forum/showthread.php?t=346377&page=58
He's asking for which scene would be the best to portray so if you have suggestions, go ahead !
No.
ME2:
ME3:
- ME3 Mod Manager (optional, but recommended)
- A Lot Of Textures
- Normandy Security Scan Remover
- Restored Zaeed Conversation
- ME3Recalibrated (bug fixes/content restoration)
- Extended Final Anderson Conversation
- EGM - Expanded Galaxy Mod (IMO necessary for a new playthrough)
- Bonus Power Packs (ME3 multi powers in SP)
- Ken and Gabby Recruitment Restoration Mod
A fully restored version of ME3 with texture mods is the definitive version of the game- remaster or otherwise.
It seriously baffles me how something like this is approved...and from what I hear it was even worse on the 360. It's like bioware didn't play their own game :\
Yeah, it's the other way around. The 360 version was the best console version. I just wish the XB1 backwards compatibility for the first game was completely fixed.
I finished a playthrough of ME1 on the XB1 recently without any major issue, and felt that it actually performed better than the 360. What issues are you talking about?
The framerate on the Citadel was always bad.The frame-rate, especially on the Citadel. It was never that bad on the 360. They fixed the input-lag issue recently so I was hoping they would tune up the frame-rate issues for ME1 like they did for the Reach and Gears BC versions.
The frame-rate, especially on the Citadel. It was never that bad on the 360. They fixed the input-lag issue recently so I was hoping they would tune up the frame-rate issues for ME1 like they did for the Reach and Gears BC versions.
Apparently the PS4 Pro will include a 4K mode and 1080p enhanced mode.
Personally, Id rather have a 1080p mode with 60fps
What?I doubt it will be 60fps. But the extra RAM, GPU, and CPU overclock will surely make the enhanced 1080p mode enjoyable to me with whatever they add.
Pro has an extra GB of standard RAM dedicated to the app switching in the OS, shifting half a GB of the original fast RAM over to the games RAM pool, and adding a half GB to the total RAM count for the OS.What?
I started a new game on XB1 recently, and I agree. Citadel felt a lot smoother than it did previously. The last update for the game was in August, I hope Digital Foundry or someone does an updated performance analysis.It felt a lot better to me than it did on the 360, honestly. I honestly felt it was improved.
Mass Effect on the 360 was never a wonder performer.
It's still using the same anemic CPU.
Andromeda isn't native 4K on the Pro, is it?I am aware that a 60fps console version of Andromeda isn't happening.
However, it is perplexing to me how a console that is able to run a game at 4K (4x the pixels of 1080p) and 30fps somehow isn't capable of pushing 60fps at 1080p.
Assuming of course that it is true 4K. Many of the so called 4K titles are using dynamic scaling to push the resolution above 1080p
Edit: Unless you mean games in general.Mass Effect Andromeda has two very different strategies. They have checkerboard for 4K and they have a separate mode for high quality graphics at 1080p."
http://www.eurogamer.net/articles/di...-games-machine
Andromeda isn't native 4K on the Pro, is it?
Edit: Unless you mean games in general.
I am aware that a 60fps console version of Andromeda isn't happening.
However, it is perplexing to me how a console that is able to run a game at 4K (4x the pixels of 1080p) and 30fps somehow isn't capable of pushing 60fps at 1080p.
Assuming of course that it is true 4K. Many of the so called 4K titles are using dynamic scaling to push the resolution above 1080p
However, it is perplexing to me how a console that is able to run a game at 4K (4x the pixels of 1080p) and 30fps somehow isn't capable of pushing 60fps at 1080p.
Also true.You could put a 1080 in the Ps4 pro and you still wouldn't get 60fps. You need both a good gpu and cpu to get there. Ps4 pro as plenty a gpu power to spare but still struggle on the cpu side.
saw this on twitter, thought the ME community might dig it:
*snip*
Gaming head is the producer
Mass Effect won't be a Fall 2017 game, right guys?
Mass Effect won't be a Fall 2017 game, right guys?
We're fairly certain the release date is March 21, 2017.
We're fairly certain the release date is March 21, 2017.
We all know it's going to be delayed.
It already was delayed. March is the post-delay date (which also lines up with the release date season for the previous games).We all know it's going to be delayed.
No.Mass Effect won't be a Fall 2017 game, right guys?
I wonder if the SAG-AFTRA strike will affect production. I doubt they're done with V.O. work this far out. The union were picketing in front of EA today.
http://www.hollywoodreporter.com/news/sag-aftra-pickets-electronic-arts-940940
Unless the producers are lying on Twitter, they're already playing missions and romances themselves.
They had a fully playable copy end-to-end months and months ago. I'd say 6-8 months ago?
Obviously needed to be polished and finished up, but I have a feeling they have a version that's pretty close to what will ship at this point.
It won't. They explicitly said it doesn't affect games who started production earlier than... February? I believe.
Even if they were still recording, it'd fall on the exempt side.
That's good to know. Does this also apply to DLC?