The Artisan
Member
you're Portuguese?I'm bringing mine to Portugal for N7 day.
you're Portuguese?I'm bringing mine to Portugal for N7 day.
you're Portuguese?
oh I see. that sounds like it'll be fun. i'll just be my lousy self at work. maybe i'll wear the hoodie again that day.No- I live in Canada, I'm attending a general European tech conference that's being hosted there this year.
I think if anything is guaranteed to come back it's at least the skill tree, and ideally more fleshed out to accommodate a more open world, the same way DAI added stuff like Fade-Step and extra moves conducive for an open environment. I'm interested to see if they'll add obstacles or design areas that can utilize special abilities of a particular class, like an adept using singularity to clear rubble blockage.
As is, I don't think they'd gate off main story content behind stuff that requires class-based skills, but I could see a reliance on bringing the right classes and skills to some side-quests/ side-content.Would be a good way to further diversify the classes, though it'd be tricky to balance open world vs. tactical skills from a development perspective; you don't want to get into a situation where users feel obliged to handicap themselves in combat because they need that Engineering traversal move. Could just make it a separate tree, I suppose.
On that topic, I really, really hope we get more class-specific dialogue options and interrupts.
As is, I don't think they'd gate off main story content behind stuff that requires class-based skills, but I could see a reliance on bringing the right classes and skills to some side-quests/ side-content.
I think you're misunderstanding me- when I say skills I mean inherent abilities of a class sitting outside its skill tree. Like how mages can clear rubble or warriors can kick down walls.See, that sorta smacks of the dialogue skill problem. Bringing the right classes is fine, since that adds to replay value, but gating content behind skill points just makes me feel like I'm being obliged to dump points in Persuade to avoid bad outcomes all over again.
I haven't seen this yet. Got a link so I can read up on it?i heard that they're not bringing back paragon/renegade, are they replacing it with something else or are choices going to be fundamentally different now?
I think you're misunderstanding me- when I say skills I mean inherent abilities of a class sitting outside its skill tree. Like how mages can clear rubble or warriors can kick down walls.
I haven't seen this yet. Got a link so I can read up on it?
There will still be choices, but the system is a little different this time.i heard that they're not bringing back paragon/renegade, are they replacing it with something else or are choices going to be fundamentally different now?
I think you're misunderstanding me- when I say skills I mean inherent abilities of a class sitting outside its skill tree. Like how mages can clear rubble or warriors can kick down walls.
I haven't seen this yet. Got a link so I can read up on it?
Oh I'm sure they don't care about criticisms in regards to DAI cuz a lot of people actually liked this... god damn game. They only care about fanboys, people who liked the game and those people that gave this game and absolutely undeservedly GOTY award.Anyway, I'm reasonably confident that they won't look at the criticisms of DAI and go "hmm, yes, we should double down on the stuff everybody hates."
It would be a HUGE mistake and I really don't like Gears of War at all. But they won't go that way, I'm sure of it.I'd also say that while I appreciate the streamlining that went into ME2 and 3, taking it all the way to "Gears with dialogue options" would be a mistake, even if the ME1 hardliners will tell you that the series is already there.
Hm...how will it be different? Or is that being kept as a surprise? I guess there won't be a dialogue wheel where the good/bad choices are top/bottom?There will still be choices, but the system is a little different this time.
as long as there ain't 50 of em right?Not sure how I feel about leaning on "shades of grey," tbh.
hm, it's funny that you say that because Patryn says Me3 made dialogue choices meaningless. I'd like to hear more insight from both your and his opinions.Most writers end up turning it into Grey vs. Black, effectively axing the good guys and just making everybody suck to varying degrees. That said, I did like how it was in ME3, where persuasion wasn't tied to the extremes of the morality meter. Allowed for much more natural roleplaying. If they can replicate that sense I'll be happy.
how do you figure that?Paragon/Renegade had been reduced to near meaninglessness by Mass Effect 3, so I fully support a full overhaul of that system.
i agree. no disrespect to gow but I don't want ME to become just that.It would be a HUGE mistake and I really don't like Gears of War at all. But they won't go that way, I'm sure of it.
Paragon/Renegade had been reduced to near meaninglessness by Mass Effect 3, so I fully support a full overhaul of that system.
hm, it's funny that you say that because Patryn says Me3 made dialogue choices meaningless. I'd like to hear more insight from both your and his opinions.
So I guess, an epic 3 minute trailer, release date and collector's edition reveal for N7 day?
I'm excited as hell
Oh I'm sure they don't care about criticisms in regards to DAI cuz a lot of people actually liked this... god damn game. They only care about fanboys, people who liked the game and those people that gave this game and absolutely undeservedly GOTY award.
We should expect an epic 3 minute trailer, release date and collector's edition reveal for N7 day?
I'm excited as hell
This doesn't fit BioWare's MO, at all. If anything, they overreact to criticism and overcorrect.
DAI with all the DLC is a great game and my favorite Dragon Age, narrowly winning out over Origins.
?? Really?
DA:I was initially very disappointing, but I'd love to give it a try with all the DLC, especially after your post since I really liked Origins. Shame getting the DLC will cost me another 60 euros, kinda hard to justify the purchase(s).
If we only get a 3 minute trailer, Bioware seriously fucked up.
They need a blowout on the scale of Fallout 4's. So I'm talking 20+ minutes of gameplay, full overview of all systems, and introduction of several companions, in addition to release date.
If they only show 3 minutes, then it truly will be a Fall 2017 game and they have been lying this entire time. But I honestly don't think that's what's going to happen.
N7 day is only a week away today. I'm so excited to jump back into Mass Effect!
If all Bioware gives us is a 5-minute trailer, I'm going to be pissed. I'm expecting nothing less then a ton of gameplay (combat, the Mako, exploration), reveal of (some) your companions, information on some of the features in the game (the Mako, the Tempest, etc). This really is Bioware's best opportunity to really showcase Andromeda, so this really is it.
If Bioware delayed Andromeda to Fall 2017 on N7 day, it would honestly be a big "fuck you" to the fans. Thankfully, I think Bioware is going to stick to their Spring 2017 release schedule. A release date around March 20-26 would just be about perfect.
Guess I misunderstood you, Agent.
Artisan, it's like this: by decoupling Persuade from Paragon/Renegade, the player was no longer compelled to go all one or all the other if they wanted to secure their preferred outcomes; they could play the way they wanted to play. At least, that's the way I felt. Being able to punch that dick Quarian who started blowing up the Dreadnaught while I was still on it felt GREAT, and I was able to do it because I no longer needed to goody two shoes my way through the game.
I did not say this. I said that Paragon and Renegade were reduced to meaninglessness.
Paragon/Reneged != dialogue choices.
And what I meant was that both fed into the same bar. It ended up not mattering which you picked, as long as you picked what I call an "important" choice. You could have removed the names Paragon and Renegade, removed the red and blue, and highlighted all those choices with the same color and called them Reputation choices and you'd have the same effect.
alright, I guess I misunderstood. So even if you did things the paragon way, you could end up still doing shit with renegade even if most of the time you were not?
Really?
I'm expecting the first proper trailer, I mean, an EPIC FUCKING TRAILER, maybe a little more footage, release date, cover art, collector's edition, a lot of screenshots, some companion info, then previews from major sites, GameInformer already teased MEA as the next cover story and BioWare producers went on a tour showing the game.
I mean, how that would work? I don't think that BioWare is gonna make a livestream or release a lot of videos at once, Fallout 4 had a conference.
Then trailers/gameplay in all the upcoming shows like The Game Awards and the PSX.
Then, in january-february more trailers and gameplay videos like the ones you are mentioning.
?? Really?
DA:I was initially very disappointing, but I'd love to give it a try with all the DLC, especially after your post since I really liked Origins. Shame getting the DLC will cost me another 60 euros, kinda hard to justify the purchase(s).
All of which is a shame, because once you add Trespasser, I really, really, really liked DA:I.
I've put hundreds of hours into it, and I'm kind of thinking of doing another full run of it.
DAI with all the DLC is a great game and my favorite Dragon Age, narrowly winning out over Origins.
They've fixed some of the problems that DA2 had for sure, but ultimately they've ruined the game in a lot of ways to the point that it's not even fun to play at all.This doesn't fit BioWare's MO, at all. If anything, they overreact to criticism and overcorrect.
They've fixed some of the problems that DA2 had for sure, but ultimately they've ruined the game in a lot of ways to the point that it's not even fun to play at all.
fuck I never noticed that. but i think that's better, actuallyCorrect. All choices are available to you, as long as you keep making either choice along the way.
This is most evident in the final Illusive Man confrontation where as long as you picked either Renegade or Paragon in each of your prior conversations with him, both Paragon and Renegade options are available to convince him to commit suicide.
If you have enough reputation to make one option show up, the other option will also show up.
Soooo.... anyone getting ready for another trilogy playthrough next week after the hype machine starts?
Soooo.... anyone getting ready for another trilogy playthrough next week after the hype machine starts?
Soooo.... anyone getting ready for another trilogy playthrough next week after the hype machine starts?
Not until they finally get around to adding 2 and 3 to X1 BC.
how the fuck am I supposed to do that without a remastered trilogy on Ps4
With all that being said, if you hated vanilla Inquisition, the DLCs won't drastically alter the core structure of the game.