I'm sure it's beautiful but not enough to make me want PC��
I'm not talking about wanting PC, I'm talking about releasing more footage from the best looking version of the game.
I'm sure it's beautiful but not enough to make me want PC��
I'm talking about wanting footage of the platform I will be playing onI'm not talking about wanting PC, I'm talking about releasing more footage from the best looking version of the game.
The gameplay is going to be the same regardless, might as well show off footage of the game at it's best.I'm talking about wanting footage of the platform I will be playing on
Or they can show both and I'm apparently interested in seeing something different than youThe gameplay is going to be the same regardless, might as well show off footage of the game at it's best.
Oh I see. Aight, no offense taken
Anyways, what is this about combat? Isn't this a problem that all shooters would face? What's it being rpg got to do with it?
what?
I don't get it...this convo seems like it's about shooter mechanics in general, not something particular about ME...unless I'm missing something
I wonder just how far Bioware will go to make the gamer's experience unique to themselves to encourage multiple playthroughs. The game that keeps giving should be Mass Effect: Andromeda's biggest boast, in my opinion. A high quality space opera adventure that you can't put down.
That's what makes 1-3 so special, it never feels like a chore replaying through each of them. Unlike a lot of other RPG's, Mass Effect games are compartmentalized 30-50 hour adventures and not 100-200 hour slogs. I can't go back and replay Dragon Age: Inquisition or The Witcher 3 because I know it's going to be a daunting task and take so long to beat .
Let's hope they can keep the streak going.
Worldbuilding is an absolutely spectacular on all 3 games. I think the best thing is the Citadel, its absolutely gorgeous and atmospheric, feeling like you could live in one of the arms and look up and see another city :OI just beat it and have moved on to Mass Effect 2. I really enjoyed the storyline for the game and I thought the villains were well done. The other villains in the series are kinda a joke (other than The Illusive Man but I like him better in 2 than 3). The ones you listed were probably my favorites of the game but I would add Garrus too.
While the plot of Mass Effect 2 isn't anything special by any means and the gameplay has been stripped down, I love all of the world building it does. They give you a lot more glimpses into the culture of other aliens and their social breakdowns. The characters are just much better. Jacob is boring as hell but I even like him. I was surprised to learn that Miranda was considered very meh by the fanbase, she's probably my favorite character in the series (shame her alt outfit isn't her default though).
This is my first time getting to use Kasumi since I didn't have the DLC previously on the PC and it comes with the PS3 version. I love the hell out of her. I wish they gave us more dialogue with her one and one because I think she's hilarious.
EA is playing with my emotions so hard on these remasters
I sure hope there will be one. It will be less than a year between the release of Andromeda and Scorpio, so I'm sure there's a strong possibility. Casey Hudson is at Microsoft now, so I'm sure he can just make a call and make it happenI just want to know if there'll be an improved Scorpio version whenever that releases.
Play Alpha Protocol and see what you say.
One of the major problems with that game is that Sega insist that they add dice rolls to the shooting, such that even if you have the crosshair perfectly over the target, depending on your skill with the weapon you'd have a certain chance to miss.
In theory, it kind of makes sense. In practice, however, in a shooter this feels totally wrong.
Then again, there's also a fundamental problems a lot of these games have where you're supposed to be an elite soldier, yet you apparently lack the skill to use firearms at the beginning of the game.
The person I quoted was talking about an RPG-esque shooter mechanic in which a simulated die roll would dictate whether you hit the target or not. I was agreeing that it doesn't work well and pointing out a frustrating result of that mechanic and why it doesn't work well for shooters.
The die-roll mechanic never works well when aiming is controlled by the player instead of the character.
No thankfully Mass Effect has never had this.alright i'm really behind on this stuff...I don't know what the die-roll mechanic is and I tried googling it and still didn't get anything conclusive. what is it? did the ME games previously use it or no? and we're saying it's bad if it does get included?
That's what makes 1-3 so special, it never feels like a chore replaying through each of them. Unlike a lot of other RPG's, Mass Effect games are compartmentalized 30-50 hour adventures and not 100-200 hour slogs. I can't go back and replay Dragon Age: Inquisition or The Witcher 3 because I know it's going to be a daunting task and take so long to beat .
Let's hope they can keep the streak going.
yeah fuck that shit. like you said not mass effect nor any shooters of its kind or similar should have that.No thankfully Mass Effect has never had this.
Imagine playing a shooter and having your pistol aimed at the back of an enemy's head.
You pull the trigger.
Instead of a simulated bullet hitting the back of his simulated head, the game rolls a simulated die to see if you hit him or not.
If the number it gets is below a certain threshold, you miss... Even if the round would have had to exit the barrel at a 45 degree angle to do so.
Basically, your character's ability with that weapon dictates accuracy... But instead of a spread out shot group (the way mass effect does it) you just get yes/no on whether or not you hit with little regard to how well you aimed the shot or how unlikely it would be to miss.
Die roll works well when you don't have direct control of the weapon. So its fine in top down shooters and whatnot. Not so good in first or third person shooters in which the aiming is directly controlled by the player. It takes skill out of the equation and replaces it with a game of chance.
We may have the date of release!
The art book appears to be releasing March 21st 2017; Inquisition's art book released the same day as the game.
https://www.youtube.com/watch?v=gOyGdFyDca4
In partis anybody getting a Ps4 pro for this game?
is anybody getting a Ps4 pro for this game?
are you gonna sell your old one?In part
I might. I dunno. Need to see more if it's worth it.
How do you know that? We've seen no footage of it on a regular PS4, much less the same scene to properly compare the two.it'll be worth it for all games going forward, wouldn't it? that demo we saw, it's not gonna look as good on a regular Ps4, so..
isn't the fact that it was a 4K presentation pretty much that though? the regular Ps4 can't do 4K, therefore right then n there you know it won't look that goodHow do you know that? We've seen no footage of it on a regular PS4, much less the same scene to properly compare the two.
I don't have a 4K TV. So, I have no idea what, if any, improvement there will be on my 1080 display.isn't the fact that it was a 4K presentation pretty much that though? the regular Ps4 can't do 4K, therefore right then n there you know it won't look that good
yes, there will be improvements which means there will be downgrades on the originalI don't have a 4K TV. So, I have no idea what, if any, improvement there will be on my 1080 display.
yes, there will be improvements which means there will be downgrades on the original
Beyond HDR (available on all PS4s) and higher resolution (can't get on a 1080 tv) have they mentioned any?yes, there will be improvements which means there will be downgrades on the original
Im selling my original oneare you gonna sell your old one?
it'll be worth it for all games going forward, wouldn't it? that demo we saw, it's not gonna look as good on a regular Ps4, so..
Well we know all games going forward will look at least some degree better on Pro because they've said at the very least a game with Pro mode means one of two things on a 1080p TV: 1080p (including for games that can't hit 1080p on regular PS4) either native or downscaled from a "4K mode" thus having better image quality than standard PS4, or 1080p with added effects and higher settings selected by the developers to add assets and better quality elements to the on screen world.How do you know that? We've seen no footage of it on a regular PS4, much less the same scene to properly compare the two.
right, I should've explained what I meant better. I meant that, Me4 being a post pro game, will have perks for those who have one, things that the original owners will not have.That's... not how this works.
If the PS4 version of this game was going to be running at settings : A, B, and C, it doesn't really matter if the PS4 Pro is running at A+1, B+1, and C+1. Just because the Pro version might operate at settings that offer greater visual acuity than the regular PS4 doesn't make the PS4 version "downgraded". I.e. just because the PC version might look a generation beyond consoles doesn't make the console versions downgraded, they are what they are irrespective of how it might look on better platforms.
edit: What I'm generally getting at is that one SKU for a piece of software better better than another SKU doesn't necessitate that the latter has "downgrades". It has whatever feature set it can have given the platform.
I don't agree. The way I see it, it depends on the lead platform. For reference, Call of Duty Black Ops came out for the Wii. It was downgraded in order for it to run on the platform.That's... not how this works.
If the PS4 version of this game was going to be running at settings : A, B, and C, it doesn't really matter if the PS4 Pro is running at A+1, B+1, and C+1. Just because the Pro version might operate at settings that offer greater visual acuity than the regular PS4 doesn't make the PS4 version "downgraded". I.e. just because the PC version might look a generation beyond consoles doesn't make the console versions downgraded, they are what they are irrespective of how it might look on better platforms.
edit: What I'm generally getting at is that one SKU for a piece of software better better than another SKU doesn't necessitate that the latter has "downgrades". It has whatever feature set it can have given the platform.
We may have the date of release!
The art book appears to be releasing March 21st 2017; Inquisition's art book released the same day as the game.
https://www.youtube.com/watch?v=gOyGdFyDca4
is anybody getting a Ps4 pro for this game?
is that coming out this year?I am getting it for FFXV.
true, however what you have to remember is (if I understand it correctly) it's 1 piece of software for the Ps4 and Ps4 pro. If you want a Ps4 version of the game, that's the same disc you shove in either the original or the pro and the specs will appropriate itself as such. As far as I understand it, there won't be Ps4 pro versions but the spec options will be part of the game.I don't agree. The way I see it, it depends on the lead platform. For reference, Call of Duty Black Ops came out for the Wii. It was downgraded in order for it to run on the platform.
A game that has the PC as the lead platform is downgraded to run on consoles.
A game that has a console as the lead but is enhanced for PC is receiving an upgrade. This is the category that games upgraded for PS4 Pro will be in.
The PS4 Pro versions of games will not be the lead as far as Sony is saying. The games it gets should be viewed as upgrades. It's literally when a game is upgraded from a weaker platform to a stronger one.
If the Pro ever becomes the lead platform, then standard PS4 games should be viewed as downgrades from the intended experience.
You're not contradicting me.I don't agree. The way I see it, it depends on the lead platform. For reference, Call of Duty Black Ops came out for the Wii. It was downgraded in order for it to run on the platform.
A game that has the PC as the lead platform is downgraded to run on consoles.
A game that has a console as the lead but is enhanced for PC is receiving an upgrade. This is the category that games upgraded for PS4 Pro will be in.
The PS4 Pro versions of games will not be the lead as far as Sony is saying. The games it gets should be viewed as upgrades. It's literally when a game is upgraded from a weaker platform to a stronger one.
If the Pro ever becomes the lead platform, then standard PS4 games should be viewed as downgrades from the intended experience.
You said this.You're not contradicting me.
What I'm generally getting at is that one SKU for a piece of software better better than another SKU doesn't necessitate that the latter has "downgrades". It has whatever feature set it can have given the platform.
You said this.
I disagreed. Whatever feature set it can have given the platform can absolutely be a downgrade, per the Wii example. Maybe I misunderstood your meaning, though.
if it's the same port of a game how is the Wii example wrong?I mean the Wii example is still wrong if the game operates with whatever feature-set it can on the given platform, the question of downgrading enters the picture when content and features start to go missing inexplicably. i.e. killing previously shown content or worsening performance on the same platform.
if it's the same port of a game how is the Wii example wrong?
well the content is never 100% exactly the sameThe content of the title is exactly the same no?
well the content is never 100% exactly the same
it's like how Patryn explained it to me a year ago when I was asking about the Ps3 port of Me2.
it's like 2 different people wearing the exact same halloween costume. Ps3/360 versions of the game may look exactly the same, just like the two people look identical in the same halloween costumes, but underneath, it's different and a different way of making it work. similarities being it has to be two people of similar build in order to look that indistinguishable, subsequently the more compatible two different hardwares are, the more similar the ports will be.
Wii got shafted more because of how much more behind it was
well it goes back to saying that downgrade wasn't the right word, I guess.That doesn't really explain anything- it's ultimately the same game with an additional control scheme. Does it perform worse? Arguably the only thing making it a "downgrade" is the lack of the splitscreen feature.
edit: this is going in circles. Here, have a picture of ME1 downsampled from 8K:
Fair.well it goes back to saying that downgrade wasn't the right word, I guess.
Was playing through Kasumi: Stolen Memory today and it surprised me how much the soundtrack for her mission feels like I'm listening to a Deus Ex: Human Revolution piece and how it doesn't feel out of place in the Mass Effect universe.
I wouldn't exactly complain if Andromeda had kind of a similar vibe.