In the cinematic trailer:Copy pasting from the other thread.
By the way, you can spot what appears to be one of the new species in the combat sequence.
In the cinematic trailer:Copy pasting from the other thread.
By the way, you can spot what appears to be one of the new species in the combat sequence.
I'm quite curious about Liam and Cora looks.
Previous leaks didn't say that Cora is a hottie? But looking at FemRyder face... yeah.
I really liked Dorians dialogue and character, and took him with me on every mission. But in terms of visual design, he was Freddy Mercury wearing leather bondage gear. That really wasn't a good look at all, and felt a bit stereotypical to be frank.
That's why Kaiden male romance in me3 worked well for me / it felt very natural, well integrated and he didn't come over as a package of stereotypes.
I felt like that was very forced, since it suddenly came up in the third game after having his character be established over the previous two games.
One thing I do prefer about the way DA does romance is that it makes it very clear if you're flirting with somebody. With ME, I just avoid talking to other potential love interests. It's part of why I never get to know Jacob, because I never talk to him.
It didn't feel forced to me because you simply didn't talk to him about stuff in me1 (crew dialogue and options was far less detailed compared to me2 and 3). By me3 your relationship had significantly changed and he went through a really dangerous life or death event, and then after that he opens up and you get together. It felt very believable to me.
(Heck, kaidens character in me1 was basically standoff-ish and gets headaches a lot. In me2 he shouts at you a ton in one cutscenes that that's it. It only felt like he gained depth in me 3, which is why the romance felt right).
I felt like that was very forced, since it suddenly came up in the third game after having his character be established over the previous two games.
One thing I do prefer about the way DA does romance is that it makes it very clear if you're flirting with somebody. With ME, I just avoid talking to other potential love interests because I find myself accidentally flirting with them. It's part of why I never get to know Jacob, because I never talk to him.
They've gotten better about this, but it was BAD in Mass Effect 1, since just talking to a potential LI apparently made them convinced you were super interested in them.
I'm playing through the trilogy again on PC right now and this has been a lot more annoying than I remembered. It sucks being paranoid about talking to characters because you're afraid you'll accidentally trigger their romance.
I don't remember having that problem at all when I played DA:I.
There's also that whole thing about how he had a childhood love affair with a girl at Biotic training camp and killed a Turian instructor, and how, along with the headaches, it somewhat troubles him about his Biotic abilities.
So it's just a tad bit more than "he gets headaches."
I'm playing through the trilogy again on PC right now and this has been a lot more annoying than I remembered. It sucks being paranoid about talking to characters because you're afraid you'll accidentally trigger their romance.
I don't remember having that problem at all when I played DA:I.
My first playthrough I was romancing Ashley and thought I was just being nice to Liara... or at least I thought I was until Liara showed up in the "grounded Normandy" scene and I realize she just ninja'd my romance.
ME1 was really weird about that.
Ironically, in my last ME1 playthrough a couple weeks ago I was actually playing MaleShep for only the second time, and Ashley almost ninja'd my Liara romance. I thought I was playing it safe until I got the confrontation scene between the two where I had to pick one.
Then again, in my current ME3 playthrough where I'm back to playing FemShep, it's almost like Liara doesn't believe I want to romance her, despite me romancing her in ME1 and ME2, and telling her already once that I want to stay in a relationship with her. She still threw the "We're great friends!" line to me on the Citadel where I had to clarify again that I wanted to be more than friends.
She was damn lucky I had already shut down Traynor...
Both of these have happened on my current playthrough, despite all my precautions I thought I had screwed up the Liara romance since she kept calling me a friend.
The Ashley thing seemed strange at the time since I hadn't talked to her much and then she showed up demanding that I pick between her and Liara. I should have left her on Virmire.
I think it was more "this dialogue is romantic intent". It never guaranteed romantic "success" (you could often try and flirt with someone who never reciprocated your feelings).I don't know, there's got to be a better and more subtle method than Inquisition's "press heart for romantic success". It just trivializes the conversations and is why for all its faults I still prefer Mass Effects text only dialogue options.
Cora is meant to be the blonde hottie iirc
Crestwood and Hakkon highlight why the Hinterlands was a failure. Both of those regions have their own self-contained narrative, as does Emprise with the Imshael quest. Hinterlands amounts to a list of stuff to do but no overarching narrative for the region.
Is Jaws of Hakkon worth playing standalone? I skipped it at the time, but I've been thinking about going back to play it once I'm done with ME3.
Is Jaws of Hakkon worth playing standalone? I skipped it at the time, but I've been thinking about going back to play it once I'm done with ME3.
Crestwood and Hakkon highlight why the Hinterlands was a failure. Both of those regions have their own self-contained narrative, as does Emprise with the Imshael quest. Hinterlands amounts to a list of stuff to do but no overarching narrative for the region.
I liked it a lot. It tied a good story into multiple quest lines over a wide area. At the very least you'll definitely be able to see the improvements in their quest structure in that DLC. It's one of the best areas and it shows.
If you liked Inquisition, you'll probably like it. I enjoyed it a lot outside of the poison spiders.
It's also very much a standalone adventure with a beginning, middle and end that has some fun lore stuff that sheds new light on some major events in Thedas.
I don't take any chances when it comes to talking to a potential romance in the trilogy. Only select the bottom and middle options, at least you're sure you'll never get in a relation that way.Ironically, in my last ME1 playthrough a couple weeks ago I was actually playing MaleShep for only the second time, and Ashley almost ninja'd my Liara romance. I thought I was playing it safe until I got the confrontation scene between the two where I had to pick one.
Then again, in my current ME3 playthrough where I'm back to playing FemShep, it's almost like Liara doesn't believe I want to romance her, despite me romancing her in ME1 and ME2, and telling her already once that I want to stay in a relationship with her. She still threw the "We're great friends!" line to me on the Citadel where I had to clarify again that I wanted to be more than friends.
She was damn lucky I had already shut down Traynor...
In all seriousness though, faces in the Frostbite engine look very weird at times, so I'm not sure if we can blame Bioware for that. Then again, they did fuck up a bit with Yvonne Strahovski's and Jessecia Chobots in game face models, so maybe we can blame them.
Romantic intent, friendliness, caring, it didn't really matter. If the heart symbol was there it was/is the best option to choose because even if you're already in a romance with another character it is the best option to boost your +/- score with all Inquisition companions. There are no consequences or drawbacks, which is why it trivializes the conversations.I think it was more "this dialogue is romantic intent". It never guaranteed romantic "success" (you could often try and flirt with someone who never reciprocated your feelings).
Romantic intent, friendliness, caring, it didn't really matter. If the heart symbol was there it was/is the best option to choose because even if you're already in a romance with another character it is the best option to boost your +/- score with all Inquisition companions. There are no consequences or drawbacks, which is why it trivializes the conversations.
Romantic intent, friendliness, caring, it didn't really matter. If the heart symbol was there it was/is the best option to choose because even if you're already in a romance with another character it is the best option to boost your +/- score with all Inquisition companions. There are no consequences or drawbacks, which is why it trivializes the conversations.
There were consequences if you were in a romance, because it could lead to your partner breaking up with you.
I wouldn't mind if they got rid of the symbol, but they would at least need to give more information on what you are selecting. Choosing a positive response shouldn't be an automatic flag that you want to change your relationship with someone.
As long as you don't lock-in the romance permanently (which for blackwall happens when) you can keep flirting away with no consequences.you break him out of prison and judge him on your throne. You can literally delay this until just before the last mission.
But... I did lock it in. That was why I romanced Cassandra in the first place.
I always have trouble with that room. It's the constant reinforcements that creates the issue, along with dodging Atlas missiles, turrets and grenade spam.There's this one room in ME3 in the biotic school level that took me over an hour this morning lol.
Frustrating but was satisfying to finally get. Would have gone easier if I tried to be more conservative, but being an aggressive Vanguard is too fun. By the time you level up high enough, the Engineers are barely noteworthy. But early on the Engineer turrets do a ton of damage and take a lot to bring down.
BioWare's writing and romance structure can be a bit goofy. We've talked about it before, but I prefer a more organic, somewhat unpredictable but entirely logical approach character interaction and arcs, but BioWare goes for a more rigid tick-the-right-boxes system of building interactions/romances that comes across as a bit binary to me. Which in turn results in a bit of tension as you try to choose "the right dialogue" to initiate a game state you're satisfied with. It's a terribly unrealistic means of building your game, but pretty common because...well, there has to be some number crunching and calculating behind the scenes.
I do hope Andromeda goes for a more organic approach, where you can't always get what you want and stop treating character interaction like a puzzle. Changes made to rigid paragon/renegade measurement are a step in the right direction.
BioWare's writing and romance structure can be a bit goofy. We've talked about it before, but I prefer a more organic, somewhat unpredictable but entirely logical approach character interaction and arcs, but BioWare goes for a more rigid tick-the-right-boxes system of building interactions/romances that comes across as a bit binary to me. Which in turn results in a bit of tension as you try to choose "the right dialogue" to initiate a game state you're satisfied with. It's a terribly unrealistic means of building your game, but pretty common because...well, there has to be some number crunching and calculating behind the scenes.
I do hope Andromeda goes for a more organic approach, where you can't always get what you want and stop treating character interaction like a puzzle. Changes made to rigid paragon/renegade measurement are a step in the right direction.
Don't hold your breath.
Common consensus on DLC...
Essential: Lair of the Shadow Broker, Stolen Memories, Citadel, From Ashes, Extended Cut
Very Important: Arrival, Leviathan
Still Good: Overlord, Omega
Of course, grab all the Online Pass stuff (like Zaeed and the Firewalker packs, which are now free). I really do suggest ALL the DLC, as I really enjoyed all of them to varying degrees, but if you have to prioritize, go with the ones that have the biggest story and character impacts.
(Sorry for replying so late!)I agree with Garlador on the Essential DLC. Really great story and action stuff in those added content.
Any CRPG with branching choices will suffer from that. In the end, as long a romance is game-ified, it is gonna be that way. For example Witcher 3 Yenn romance can be concluded in a sidequest where she recalled a genie wish subplot out of left field and we can end with a simple dialogue choice.BioWare's writing and romance structure can be a bit goofy. We've talked about it before, but I prefer a more organic, somewhat unpredictable but entirely logical approach character interaction and arcs, but BioWare goes for a more rigid tick-the-right-boxes system of building interactions/romances that comes across as a bit binary to me. Which in turn results in a bit of tension as you try to choose "the right dialogue" to initiate a game state you're satisfied with. It's a terribly unrealistic means of building your game, but pretty common because...well, there has to be some number crunching and calculating behind the scenes.
I do hope Andromeda goes for a more organic approach, where you can't always get what you want and stop treating character interaction like a puzzle. Changes made to rigid paragon/renegade measurement are a step in the right direction.
I've never not recruited thane so I can't speak to know other outcomes but doesn't another salarian replace Kirrahe if you didn't save him either? I think the councilor dies in that outcome as well.
It's kind of interesting how many variations of dialogue that mission has. If you save the council in the first game they're more willing to believe you're telling the truth in the faceoff vs Udina than the new council.
It gets a lot of hate for Kai Leng but I actually think the Citadel attack is one of my favourite missions from the third game. Given more development time I think it would've been neat if they had a string of missions where you have to take back the rest of the station from the remaining Cerberus troops if for example you had given them the Reaper base in Mass Effect 2, making them stronger militarily.
If neither Kirrahee nor Thane are present (because they are either dead or, in Thane's case, was never recruited) than nobody intervenes and the Salarian Councilor dies.
However, if either is present the Councilor is saved but the savior is mortally wounded.
I was never able to kill Kirrahee(or even Kalreegar in ME2 Tali mission). Is it just a matter of not pressing the red/blue buttons like I always do?
Kal Raeger will die if you don't tell him to stand down, and actively encourage him to help you.
Not necessarily. On my last playthrough I told him to provide support but he still lived.
Either my game bugged out for that part or there is some other factor dictating his survival.
That level is cool because it's one of the few where the environment is actually hazardous.
Hoping for more scenarios where heat, cold, wind, radiation, chemicals, e.t.c. are a factor in Andromeda. I understand for a game of large scope it can't be too involved, but just even having more generic zones where you lose health if you stay too long would be neat.