I want to bring the discussion back to what ME series has become from the days of its progenitor: More of a shooter and less of a RPG with dialogues with stagnated in-game innovation. I still remember how it felt like a logical leap in technological advancement when guns did not use ammo clips rather replaceable heat clips.
I felt like they took a step back from ME1 to ME2 with the whole "heat clips" thing, honestly. That felt
so shoehorned in to me, this blatantly transparent attempt at rationalizing a "reloading" mechanic in-universe because they wanted the sequel to play more like traditional shooters. The first game's approach, where you had to manage your heat gauge instead of worry about how many shots you've fired, felt more "futuristic" to me. Even if moving to weapons that rely on a disposable clip
was "superior tech" (which I still don't buy), every gun in the known universe that used the old heat sinks wouldn't've vanished in the time between games. (Sorry, that whole thing's still a pet peeve of mine.)
So, is there an expectation or want for the series to return to what it was before it became what it is now, presumably, to lure more audience? Bioware has certainly come far since the days of BG 1, 2 and even KoTOR in their pursuit of streamlining everything.
As far as game mechanics in ME being progressively "streamlined" over time, it's been sort of a mixed bag for me. I love the idea of an action-RPG built around gunplay rather than melee, and I think it really does justice to the kind of cinematic sf ME was inspired by. I feel the combat mechanics improved substantially over the course of the series (though that transition from heat gauge to clips still irks me, grumble grumble). But I'd've liked to see a greater emphasis on
non-combat skills moving forward, and I didn't like how the level design gradually shifted from "exploring locales laid out in a more-or-less believable way" to "travelling down long, winding paths dotted with enemy encounters, tarted up with set dressing to make them look like places". That type of thing badly screws with my suspension of disbelief.
Also, what would it take for them not chip away at the plot of their next game by taking one of the characters hostage to DLC? I still find it incredulous that Bioware removed the prothean character.
Sadly, I'm kind of resigned to them sawing off bits of content from the main story to sell separately at this point. With ME2 and especially 3, they seem to view the core games as DLC delivery vehicles as much as games in their own right. I mean, even after all this time, the DLC for the PC version of ME3
still hasn't gone on sale as far as I know. That should tell you something.
As excited as I am for a new ME series, I'm most likely going to wait until each game's been out for awhile and all the planned DLC has dropped before I pick them up. I prefer to do "complete" playthroughs if possible, rather than revisiting a game repeatedly as each new piece of content is released.
So (the bitterness rises to the surface), with the new generation of hardware and perhaps a new trilogy, will we see a more rounded RPG and more ethical business practices from Bioware?
Honestly? As long as EA's handling the publishing, nothing on that front's liable to change. Might as well make your peace with it now. : /