luca_29_bg
Member
Someone knows how to enable night mode, i can't find that thing that let you do this! 
if you turn on the nanite vision, the upsampling is turned off it seems.
maybe someone can pixelcount this
![]()
When you go close to the water it moves but when you're far away it just look like a large textureThe free roaming is impressive on PS5. Draw distance is insane. I used the drone camera to travel at high speed to try see pop ups and the engine delivered a smooth ride. Even if using a bit too much motion blur.
Also thers no physics in the open world, the water and floating objects are static. But the trafic density is still super impressive with huge draw distance even seen from the sky.
The character and NPC looked average.
Its the yellow marker on the right side of the mapSomeone knows how to enable night mode, i can't find that thing that let you do this!![]()
Wow. The free roam at the end... is stunning.
thank you!!!Its the yellow marker on the right side of the map
This is the greatest fucking thing i have ever seen. I thought this was a bs interactive cutscene until they dropped you into a fully living breathing open world. I am done. I told you all photorealism was possible this gen!
James Sawyer Ford
if you turn on the nanite vision, the upsampling is turned off it seems.
maybe someone can pixelcount this
![]()
and here the Xbox version, lined up as good as I could
![]()
![]()
I love 60fps but if requires the devs/creators to stray away from their vision, then 30 fps is fine to me.Finally a dev that knows 30fps is totally fine and delivery outstanding games.
if you turn on the nanite vision, the upsampling is turned off it seems.
maybe someone can pixelcount this
![]()
I can't believe it, you're optimistic about something. Somebody update the Doomsday ClockThis is the greatest fucking thing i have ever seen. I thought this was a bs interactive cutscene until they dropped you into a fully living breathing open world. I am done. I told you all photorealism was possible this gen!
James Sawyer Ford
Apparently is 1440p (ish). At least the on PS5.
ThenApparently is 1440p (ish). At least the on PS5.
This is the greatest fucking thing i have ever seen. I thought this was a bs interactive cutscene until they dropped you into a fully living breathing open world. I am done. I told you all photorealism was possible this gen!
James Sawyer Ford
Thenethomaz was right, we'll only get real "next-gen" gwaphics at 1440p/30
it is possible, but the framerate is unstable and it's 1440p30fps. so this is pushing the consoles really hard. in smaller scope games on the other hand, this could actually run really well, although I expect Lumen to be pretty fucking power hungry no matter the scope of the level
Well, the first UE5 demo was arguably the most next gen thing we had seen till this new demo and ran at dynamic 1440 and 30 fps on PS5, so no surprises here.
Yes, guys, we'll have to choose. PS4 graphics at 4K and 60 fps or nexr gen graphics at lower rez and fps.![]()
This is a quote from Digital Foundry article:I'm really surprised and confused by the fact that there is such a huge open world, with this amount of detail, for just a tech demo. They must have some great procedural tech to build cities because otherwise I don't understand why they would spend so much time building a world like this just for a demo. But it's really impressive.
I don't have a console so I can't try it myself, too bad it's not on PC, which is weird since that's usually the main place for unreal tech demos.
I'm really surprised and confused by the fact that there is such a huge open world, with this amount of detail, for just a tech demo. They must have some great procedural tech to build cities because otherwise I don't understand why they would spend so much time building a world like this just for a demo. But it's really impressive.
I don't have a console so I can't try it myself, too bad it's not on PC, which is weird since that's usually the main place for unreal tech demos.
I'm really surprised and confused by the fact that there is such a huge open world, with this amount of detail, for just a tech demo. They must have some great procedural tech to build cities because otherwise I don't understand why they would spend so much time building a world like this just for a demo. But it's really impressive.
I don't have a console so I can't try it myself, too bad it's not on PC, which is weird since that's usually the main place for unreal tech demos.
Oh that's amazing. Do we know if this will be free or a premium asset pack? Would really be something fun to play around with.This is a quote from Digital Foundry article:
And also impressive is what Epic plans to do with this demo. The entire open world project with all of its assets will be distributed to Unreal Engine 5 users to experiment with as they wish.
Also they used Houdini to procedurally make the city. As explained on the Unreal site. I would love to take a look at those.
Yes I know assets packs are a thing, but it's still impressive to see a open huge city like this in a tech demo, because even with premade assets it still needs a lot of work to design a city in a believable way.these days you can get film quality assets like buildings in packs, unreal itself has an asset store for that for example, meaning Epic Games will most likely make assets like these to sell in their store as well, so it's not only for this demo.
and after getting the assets it's just a matter of making a street layout and then placing premade assets down accordingly.
it's also not perfect. while driving through the city I saw multiple small and 1 pretty big misplaced asset. there are hovering lamps and one building has a glitched smaller building inside itself.
Would be nice if GTA VI featured this level of density with its cities.
I was very hopeful after my time with RDR2, but after that shit show with the GTA trilogy, I'm not holding my breath that current R* are this ambitious :/
![]()
![]()
Waiting for the df video on the comparisons, I am just interested to see how it would play on a series s although it's my indie machinePlayed around for an hour and a half on series S. Even though I know I have an underpowered system compared to X and ps5, it still blew me away. Looked absolutely stunning.
Can you post a screenshot of Nanite mode to pixel count? Would be interesting to see how it compares with the big onesPlayed around for an hour and a half on series S. Even though I know I have an underpowered system compared to X and ps5, it still blew me away. Looked absolutely stunning.
Neo and Trinity are 3d face scans, your avatar is probably meta human, im guessingSuper impressive considering how "throw away" it is. Your avatar does look a little video game'ish compared to Neo and Trinity though.
Neo and Trinity are 3d face scans, your avatar is probably meta human, im guessing
Nice to see MS's The Coalition helped make this
This is true next gen graphics. It looks amazing!!! Only thing that worries me is the 30fps, are we going back after we got used to 60![]()
Please stop. Visuals like this are going to do things for the medium that 60fps could only ever dream of. Stick to 30 and get visuals like this.This is true next gen graphics. It looks amazing!!! Only thing that worries me is the 30fps, are we going back after we got used to 60![]()
In a real game I think it could be optimized to run smoothly. This is tech demo so they are pushing everything to the max.The chase scene was visually amazing!
The open world segment... shows it's current limitations.
You can do more than just explore the open world, so that cool.
The engine itself seems to look it's best when there's minimal dynamics and play control involved.
Impressive and shows room for improvement.![]()