• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

The Mega-Cave Shooter Post, because they're totally awesome and sweet

Danny Dudekisser

I paid good money for this Dynex!
It's weird. DFK is crazy easy (1cced it without any real trouble), but it's still like... the most entertaining shmup I've played in a loooooong time. It's just so fucking exciting.
 

Yes Boss!

Member
Amazing news!

Btw, I still have a $7 off $50 and a $12 off $100 coupon for PA if anybody needs it for the SE or LE.

Edit: $7 coupon gone but $12 still available.
 

Yes Boss!

Member
Seems pretty finite given the reference to last year's region-free Espgaluda.

Honestly, what overseas company will EVER release this title? Perfect candidate for all-region play.
 
Chiaroscuro said:
Isn't this just a bad translation of the post Asada made some days ago asking if the fans want the game region-free? Or is it the final answer on the matter?

Apparently a few days earlier he said something to the effect of "give me the weekend to think about it" and that was the result.

AND DON'T FUCKING START THIS!

I already preordered...
 

shintoki

sparkle this bitch
PepsimanVsJoe said:
Apparently a few days earlier he said something to the effect of "give me the weekend to think about it" and that was the result.

AND DON'T FUCKING START THIS!

I already preordered...

This 1000x times. I'm just about to preorder. Don't fucking do this to me. I need my big titty lolis!
 

hipgnosis

Member
OH HELL YEAH!!!

This is best news ever! Already preordered the LE. Never would have thought this would happen.

Chiaroscuro said:
Isn't this just a bad translation of the post Asada made some days ago asking if the fans want the game region-free? Or is it the final answer on the matter?

Cave posted this article on their FB site so it is confirmed!
 

Bebpo

Banned
Great news that Muchi Muchi / Pink Sweets is region free. Day 1 for sure.

Chacranajxy said:
It's weird. DFK is crazy easy (1cced it without any real trouble), but it's still like... the most entertaining shmup I've played in a loooooong time. It's just so fucking exciting.

I must be missing something. What makes DFK so much easier than other Cave games? Just the auto-bomb feature?

I've only gotten a chance to play it for about an hour, but it seemed just as tough as any recent Cave game to me. I think I made it to stage 3 on my first attempt. Then again I don't really have any idea how to play the game ^^; I need to find the thread on the game mechanics at shmups forum.
 

jlevel13

Member
Bebpo said:
Great news that Muchi Muchi / Pink Sweets is region free. Day 1 for sure.



I must be missing something. What makes DFK so much easier than other Cave games? Just the auto-bomb feature?

I've only gotten a chance to play it for about an hour, but it seemed just as tough as any recent Cave game to me. I think I made it to stage 3 on my first attempt. Then again I don't really have any idea how to play the game ^^; I need to find the thread on the game mechanics at shmups forum.

I've only made it to level four myself (haven't put much time or effort in yet though), but what seems to make it easier is the power & width of your shot, the easy to earn hyper mode that repels pretty much everything for a long time, and the extra bombs / auto bombs you get every time you die, plus the health system.
 

Danny Dudekisser

I paid good money for this Dynex!
Bebpo said:
Great news that Muchi Muchi / Pink Sweets is region free. Day 1 for sure.



I must be missing something. What makes DFK so much easier than other Cave games? Just the auto-bomb feature?

I've only gotten a chance to play it for about an hour, but it seemed just as tough as any recent Cave game to me. I think I made it to stage 3 on my first attempt. Then again I don't really have any idea how to play the game ^^; I need to find the thread on the game mechanics at shmups forum.
It's a combination of the bullet cancelling hyper and the auto-bomb... and the fact that bombs are not in short supply at all, and the extends are really easy to get.

But just because it's easy doesn't mean it's not fun as hell. Honestly, I think it may be one of the most entertaining shooters I've ever played.
 

Bebpo

Banned
So your hyper cancels everything, but you're ship can still take damage during it, right? I definitely wasn't using my hyper meter enough. What makes it fill back up? Chaining? How do you even chain in this? Do you have to be in laser shot or can you use spread?

Sorry for all the questions. Was there ever an official thread for the game here for the iphone version that explained all this?
 

.la1n

Member
hell yeah to more region free releases, the 360 is taking me back to the saturn days of shooters from japan all over the place.
 

Tain

Member
Bebpo said:
I must be missing something. What makes DFK so much easier than other Cave games? Just the auto-bomb feature?

Number of bombs + autobomb (no "just" about it, this is a huge deal!) + Hyper canceling enemy fire + Hyper refilling. It all makes it very easy on Strong; it only took me a handful of credits to 1cc.

The game is a challenge on Power mode, though, no doubt; Power mode and 2-loop clears seem to be where the fun of the game is. The scoring is actually pretty great, too.
 

luka

Loves Robotech S1
_dementia said:
So GAF, what's the best way to get a reliable J-360?

http://www.hmv.co.jp/ seems to have the best price I've found. I was planning on buying from them when I can.

InfiniteNine said:
Well it means to complete on a single coin credit.

Infi! You should stop messing around with these silly caveman shumps and finish Gradius Gaiden!
 

hipgnosis

Member
That is very interesting indeed. Rising Star Games isn't known for doing Limited Editions. Might be in-game stuff, but who knows. Anyways it's nice to have some extra content after the terribly long wait.

Hope this sells well so we could see more Cave titles released here.
 

Yes Boss!

Member
NCS says MMP/Sweets goes up for preorder next week. DDP BL retail will likely go up next week. Thinking the BL disc might get a smallish run, so heads up!
 
My copy of Daifukkatsu finally arrived today, anyone have a guide to the differences between the various modes?

Yes Boss! said:
DDP BL retail will likely go up next week. Thinking the BL disc might get a smallish run, so heads up!

Nice, definitely preordering this time, don't want to miss out on Daifukestui.
 

Bebpo

Banned
Ok, I played a ton of Daifukkatsu today. I think I figured out some stuff but still have a lot of questions.

Normal game
---------------
Bomb type - you get bombs and since with auto-bomb they equal lives, you get lives. More bomb slots unlock as you play/die?

Power - very strong shooting, no autobomb so 3 hits per credit. So like 1/5th the amount of lives as Bomb type.

Strong - bombs w/auto-bombing = lots of lives + decently strong wide laser. I think the weakpoints are that you don't open more bomb slots like bomb type so you have fewer lives, and your laser obviously isn't as powerful as Power type and is it just me or does your hyper meter build slower so you have to survive longer on your own with this type? Still this is what I generally use, although I had a good run with bomb type too.


You shoot stuff and it builds hyper. You tap hyper button and your normal shot cancels normal bullets into stars and laser cancels lasers into stars. So it seems like the best way to rack up points is if everyone is shooting bullets you go into hyper and shoot Laser until the screen is full of bullets and then let go and shoot hyper shot to cancel them all into stars, then go back to laser, repeat. Or if the screen is full of lasers you let them extend out and then shoot them with hyper laser for points.

I read that there are 2nd routes that unlock the Dodonpachi midbosses. I don't think I ever encountered any or if I did I didn't notice. I hardly ever see anything on the screen when I'm playing because there's so much flashy colors and I'm just looking at the bullets.

The part on stage 5 with the circular lasers that spin around you and also shoot bullets is HARD. FFffffuuuu, I lose a lot of lives there.


Arrange A
------------
Ummmm, I didn't really get this.

You build up your hyper meter which is now in the top middle. When it fills up it just starts filling up again from the left side. Sometimes you can go into hyper mode but the hyper meter doesn't drain. It seems that unlike the normal game you don't have to wait until your hyper meter is full to go into hyper mode. Otoh, sometimes I could activate it when I was half full, sometimes I couldn't activate it when I was almost full. I looked at all the numbers and graphs on screen but I have no idea what tells you when you can use hyper meter.

There are also little "hyper" pickups that didn't seem to do anything! They didn't raise the hyper meter at all when I pick them up and they don't necessarily let me enter hyper mode after I picked one up.

Another difference is that there seems to be two types of bullets like Mushi Futari (pink/blue) when in hypermode you switch between normal/boost with bomb button and one cancels one color the other cancels the other. If you get a bomb you can't use it but it will auto-bomb once and not kill you.

So yeah, I found this pretty hard without really understanding the mechanics. Since you only cancel half the bullets in hyper mode now, you don't have bombs for extra lives, and I couldn't figure out when to start hyper mode or how controlling it works, it was pretty tough!

Arrange B
------------
wut

No idea

at all

There are numbers on enemies. Is this like "how many seconds you have to kill them to get max points" or something?

When things die they fall down in collectable grey bricks. There's some crazy VR stuff at the start, you can only do 1 stage at a time and there's no arcade high score table.

Oh yeah and when you pick your ship and type you can CUSTOMIZE by highlighting bomb/laser/hyper and then INIT to start. I tried highlighting different things and I couldn't figure out what they did! If I highlighted bomb or not I still had a bomb. Which reminds me, instead of a hyper meter. There's TWO meters except they are BOMB meters or something. When one is full and flashes hitting bomb button drops a bomb. I couldn't figure out how to go into hypermode! Oh and the 2nd time I tried it the shot was auto-firing on its own wtff

Very confusing!!

fun game. Not sure how I feel about the gameplay on early impression. It's not really grabbing me as much as the other Cave shups. But maybe after I learn how the arranges work they will do that. What I do like is the music. Some really good tracks. But right now probably one of my least favorite Cave shmups, nothing is jumping at as fantastic gameplay system/scoring system/level design/boss patterns yet. Seems a bit generic in a cave flashy bullet way. Ketsui being the last release doesn't help either :p
 

shintoki

sparkle this bitch
Thanks for the Coupon boss. And pre-ordered.

The 80$ price fucking stings. 75$ after coupon and A Funds. I don't care for the 17$ price raise at all from Deathsmiles and EsII. But I'll do it since, it's not like I'll be buying a lot of titles next year anyways. No different than this year were the bulk consist of cheap Goozex titles and Steam Sales.
 

Tain

Member
Bebpo said:
Very confusing!!

Like always, the arrange modes don't really seem as good as the original.

B is a neat idea, though. As you play a given stage, different aspects of the stage's difficulty permanently rise. After playing, it saves the difficulty values and starts with those values the next time you play. Death will lower these values, I think.

So you keep playing, keep making it harder (shaping the ways you make it harder by using different attacks and switching to different background colors as selected by the Bees you pick up), and keep getting more points each run as a result. Hopefully not dying and lowering the values.

Cave already said they'd be rebalancing Arrange B, though, and will be wiping the leaderboards.
 

Bebpo

Banned
Tain said:
Like always, the arrange modes don't really seem as good as the original.

B is a neat idea, though. As you play a given stage, different aspects of the stage's difficulty permanently rise. After playing, it saves the difficulty values and starts with those values the next time you play. Death will lower these values, I think.

So you keep playing, keep making it harder (shaping the ways you make it harder by using different attacks and switching to different background colors as selected by the Bees you pick up), and keep getting more points each run as a result. Hopefully not dying and lowering the values.

Cave already said they'd be rebalancing Arrange B, though, and will be wiping the leaderboards.

That actually sounds kind of cool. Why do they need to rebalance it?

Also how do the actual gameplay mechanics work in terms of building and activating hyper mode?
 
I really want to be playing Daifukkatsu :( Got a card through the door yesterday saying there is a package waiting for me at my local delivery depot. Going to pick it up later so fingers crossed it's what I'm waiting for!

Also been listening to the Espgaluda OST again this week. It has to be on of my all time favourite game soundtracks and, for me, by far and away the best Cave one. What about the rest of you? Favourite Cave OST? How do you rate Espgaluda's?
 

danmaku

Member
Bebpo said:
You shoot stuff and it builds hyper. You tap hyper button and your normal shot cancels normal bullets into stars and laser cancels lasers into stars. So it seems like the best way to rack up points is if everyone is shooting bullets you go into hyper and shoot Laser until the screen is full of bullets and then let go and shoot hyper shot to cancel them all into stars, then go back to laser, repeat. Or if the screen is full of lasers you let them extend out and then shoot them with hyper laser for points.

It's not exactly like that. When you cancel bullets with hyper shot, each bullet is added to the chain counter --> big points.
When you cancel lasers with hyper laser you get big stars, but they aren't added to the chain counter. There's a bonus at the end of the stage for stars (if you can clear it without dying) but my impression is that's not very important, scoring-wise. It's better to destroy the laser source with the hyper shot, so the laser will cancel into regular bullets and then into stars.

Judging by superplay videos, the best strategy would be to fill the hyper bar as soon as possibile, then activate the hyper in places where you can cancel a lot of bullets and repeat. But they don't wait for the screen to fill, there are some spots where you can stand still, shoot without killing the enemies and cancel a ton of bullets.

Besides that, there are a couple of little tricks: if you pick up a bee when it's green it will fill about 1/4 of your hyper bar, but when it's yellow it'll only give you points (and not much), if you kill enemies at point blank with laser in Bomb mode the hyper bar will fill faster, and I'm sure there's more.

The main problem for me is keep the chain after the hyper bar is filled. Normally if you drop the chain the counter will start to go down, but in less than a second you'll have some enemy to shot so it's not a big loss. But if you drop it during a hyper or when the hyper bar is full, it'll go straight to zero.

p.s. I'm talking about Bomb/Strong mode, Power is different.

I read that there are 2nd routes that unlock the Dodonpachi midbosses. I don't think I ever encountered any or if I did I didn't notice. I hardly ever see anything on the screen when I'm playing because there's so much flashy colors and I'm just looking at the bullets.

It's easy, if you destroy the silos before the tanks hit them and have the hyper bar full you'll unlock the first midboss. After that, just don't die during the stage and pick up all the bees.
 
Top Bottom